Unstable v0.1100.0.4 (November 11th 2020)

This commit is contained in:
Joonas Rikkonen
2020-11-06 20:12:15 +02:00
parent 6b36bf809d
commit b772654326
297 changed files with 12502 additions and 4277 deletions
@@ -368,6 +368,9 @@ namespace Barotrauma
SoundPlayer.OverrideMusicDuration = 18.0f;
crewDead = false;
LevelData lvlData = GameMain.GameSession.LevelData;
bool beaconActive = GameMain.GameSession.Level.CheckBeaconActive();
GameMain.GameSession.EndRound("", traitorResults, transitionType);
var continueButton = GameMain.GameSession.RoundSummary?.ContinueButton;
RoundSummary roundSummary = null;
@@ -452,6 +455,8 @@ namespace Barotrauma
}
}
lvlData.IsBeaconActive = beaconActive;
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
}
else
@@ -712,7 +717,7 @@ namespace Barotrauma
}
}
XElement petsElement = new XElement("pets");
petsElement = new XElement("pets");
PetBehavior.SavePets(petsElement);
modeElement.Add(petsElement);