Unstable v0.1100.0.4 (November 11th 2020)
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+6
-1
@@ -368,6 +368,9 @@ namespace Barotrauma
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SoundPlayer.OverrideMusicDuration = 18.0f;
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crewDead = false;
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LevelData lvlData = GameMain.GameSession.LevelData;
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bool beaconActive = GameMain.GameSession.Level.CheckBeaconActive();
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GameMain.GameSession.EndRound("", traitorResults, transitionType);
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var continueButton = GameMain.GameSession.RoundSummary?.ContinueButton;
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RoundSummary roundSummary = null;
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@@ -452,6 +455,8 @@ namespace Barotrauma
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}
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}
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lvlData.IsBeaconActive = beaconActive;
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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}
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else
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@@ -712,7 +717,7 @@ namespace Barotrauma
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}
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}
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XElement petsElement = new XElement("pets");
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petsElement = new XElement("pets");
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PetBehavior.SavePets(petsElement);
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modeElement.Add(petsElement);
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