(2f379083c) Change how some of the priorities are clamped.
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@@ -48,7 +48,7 @@ namespace Barotrauma
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float leakSize = (leak.IsHorizontal ? leak.Rect.Height : leak.Rect.Width) * Math.Max(leak.Open, 0.1f);
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float dist = Vector2.DistanceSquared(character.SimPosition, leak.SimPosition);
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dist = Math.Max(dist / 100.0f, 1.0f);
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return MathHelper.Clamp(Priority + leakSize / dist, 0, 100);
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return MathHelper.Clamp(Priority + leakSize / dist, 0, MathHelper.Min(AIObjectiveManager.OrderPriority + 20, 100));
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}
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public override bool IsDuplicate(AIObjective otherObjective)
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