(2e0e45e1f) Updated: Localization

This commit is contained in:
Joonas Rikkonen
2019-05-20 20:41:52 +03:00
parent 5e77ed6507
commit b71adc7589
48 changed files with 389 additions and 587 deletions
@@ -128,7 +128,7 @@ namespace Barotrauma
if (seekAmmunition == null || !subObjectives.Contains(seekAmmunition))
{
Move();
if (WeaponComponent != null)
if (Weapon != null)
{
OperateWeapon(deltaTime);
}
@@ -279,6 +279,24 @@ namespace Barotrauma
Weapon.Drop(character);
}
}
//if (!character.SelectedItems.Contains(Weapon))
if (!character.HasEquippedItem(Weapon))
{
Weapon.TryInteract(character, forceSelectKey: true);
var slots = Weapon.AllowedSlots.FindAll(s => s == InvSlotType.LeftHand || s == InvSlotType.RightHand || s == (InvSlotType.LeftHand | InvSlotType.RightHand));
if (character.Inventory.TryPutItem(Weapon, character, slots))
{
Weapon.Equip(character);
aimTimer = Rand.Range(0.5f, 1f);
}
else
{
Weapon = null;
Mode = CombatMode.Retreat;
return false;
}
}
return true;
}
private bool Equip()
@@ -320,10 +338,7 @@ namespace Barotrauma
{
retreatTarget = findSafety.FindBestHull(HumanAIController.VisibleHulls);
}
if (character.CurrentHull != retreatTarget)
{
TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true));
}
TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true));
}
private void Engage()
@@ -339,7 +354,8 @@ namespace Barotrauma
constructor: () => new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true)
{
AllowGoingOutside = true,
IgnoreIfTargetDead = true
IgnoreIfTargetDead = true,
CheckVisibility = true
},
onAbandon: () =>
{
@@ -349,7 +365,7 @@ namespace Barotrauma
if (followTargetObjective != null && subObjectives.Contains(followTargetObjective))
{
followTargetObjective.CloseEnough =
WeaponComponent is RangedWeapon ? 300 :
WeaponComponent is RangedWeapon ? 3 :
WeaponComponent is MeleeWeapon mw ? mw.Range :
WeaponComponent is RepairTool rt ? rt.Range : 50;
}
@@ -439,7 +455,7 @@ namespace Barotrauma
float squaredDistance = Vector2.DistanceSquared(character.Position, Enemy.Position);
character.CursorPosition = Enemy.Position;
float engageDistance = 500;
if (character.CurrentHull != Enemy.CurrentHull && squaredDistance > engageDistance * engageDistance) { return; }
if (squaredDistance > engageDistance * engageDistance) { return; }
if (!character.CanSeeCharacter(Enemy)) { return; }
if (Weapon.RequireAimToUse)
{
@@ -452,7 +468,7 @@ namespace Barotrauma
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
}
}
if (!isOperatingButtons)
if (!isOperatingButtons && character.SelectedConstruction == null)
{
character.SetInput(InputType.Aim, false, true);
}