(2e0e45e1f) Updated: Localization

This commit is contained in:
Joonas Rikkonen
2019-05-20 20:41:52 +03:00
parent 5e77ed6507
commit b71adc7589
48 changed files with 389 additions and 587 deletions
@@ -1439,22 +1439,23 @@ namespace Barotrauma
{
PauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas), style: null, color: Color.Black * 0.5f);
var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.35f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) });
var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.3f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) });
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.8f), pauseMenuInner.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) })
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.85f), pauseMenuInner.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.05f
};
var button = new GUIButton(new RectTransform(new Vector2(0.12f, 0.12f), buttonContainer.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(-0.05f, -0.13f) },
"", style: "GUIBugButton")
var button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("bugreportbutton"), style: "GUIButtonLarge")
{
IgnoreLayoutGroups = true,
ToolTip = TextManager.Get("bugreportbutton"),
Color = Color.Red,
HoverColor = Color.DarkRed,
PressedColor = Color.White,
OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
};
button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge")
{
OnClicked = TogglePauseMenu
@@ -16,7 +16,7 @@ namespace Barotrauma
private RenderTarget2D renderTarget;
private Sprite languageSelectionCursor;
private ScalableFont languageSelectionFont, languageSelectionFontCJK;
private ScalableFont languageSelectionFont;
private Video currSplashScreen;
private DateTime videoStartTime;
@@ -220,13 +220,7 @@ namespace Barotrauma
{
if (languageSelectionFont == null)
{
languageSelectionFont = new ScalableFont("Content/Fonts/NotoSans/NotoSans-Bold.ttf",
(uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
}
if (languageSelectionFontCJK == null)
{
languageSelectionFontCJK = new ScalableFont("Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf",
(uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice, dynamicLoading: true);
languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
}
if (languageSelectionCursor == null)
{
@@ -237,15 +231,13 @@ namespace Barotrauma
Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
foreach (string language in TextManager.AvailableLanguages)
{
string localizedLanguageName = TextManager.GetTranslatedLanguageName(language);
var font = TextManager.IsCJK(localizedLanguageName) ? languageSelectionFontCJK : languageSelectionFont;
Vector2 textSize = font.MeasureString(localizedLanguageName);
Vector2 textSize = languageSelectionFont.MeasureString(language);
bool hover =
Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 &&
Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2;
font.DrawString(spriteBatch, localizedLanguageName, textPos - textSize / 2,
//TODO: display the name of the language in the target language?
languageSelectionFont.DrawString(spriteBatch, language, textPos - textSize / 2,
hover ? Color.White : Color.White * 0.6f);
if (hover && PlayerInput.LeftButtonClicked())
{
@@ -255,15 +247,12 @@ namespace Barotrauma
GameMain.Config.SetDefaultBindings(legacy: false);
GameMain.Config.CheckBindings(useDefaults: true);
WaitForLanguageSelection = false;
languageSelectionFont?.Dispose(); languageSelectionFont = null;
languageSelectionFontCJK?.Dispose(); languageSelectionFontCJK = null;
break;
}
textPos += textSpacing;
}
languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, scale: 0.5f);
languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
}
private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics)