(2e0e45e1f) Updated: Localization

This commit is contained in:
Joonas Rikkonen
2019-05-20 20:41:52 +03:00
parent 5e77ed6507
commit b71adc7589
48 changed files with 389 additions and 587 deletions
+1 -58
View File
@@ -274,63 +274,6 @@
<None Include="System.Xml.Linq.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlc.so.5">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\access\libfilesystem_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\audio_filter\libaudio_format_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\audio_filter\libugly_resampler_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\audio_output\libamem_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\codec\libavcodec_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\codec\libva.so.1">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\demux\libmp4_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\packetizer\libpacketizer_mpeg4audio_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\packetizer\libpacketizer_mpeg4video_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\packetizer\libpacketizer_mpegvideo_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\video_chroma\librv32_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\video_chroma\libswscale_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\video_output\libvmem_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlc.so.5.6.0">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlccore.la">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlccore.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlccore.so.9">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlccore.so.9.0.0">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup />
<ItemGroup>
@@ -361,6 +304,6 @@
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
</GetAssemblyIdentity>
<Exec Command="echo v%(CurrentAssembly.Version) &gt; $(TargetDir)Version.txt"></Exec>
<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt"></Exec>
</Target>
</Project>
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.2")]
[assembly: AssemblyFileVersion("0.9.0.2")]
[assembly: AssemblyVersion("0.9.0.1")]
[assembly: AssemblyFileVersion("0.9.0.1")]
@@ -504,7 +504,7 @@ namespace Barotrauma
foreach (Character c in CharacterList)
{
if (!CanInteractWith(c, checkVisibility: false)) continue;
if (!CanInteractWith(c)) continue;
float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition);
if (dist < maxDist * maxDist && (closestCharacter == null || dist < closestDist))
@@ -121,8 +121,8 @@ namespace Barotrauma
if (value == null &&
Character.Controlled?.SelectedCharacter?.CharacterHealth != null &&
Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow/* &&
!Character.Controlled.SelectedCharacter.CanInventoryBeAccessed*/)
Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow &&
!Character.Controlled.SelectedCharacter.CanInventoryBeAccessed)
{
Character.Controlled.DeselectCharacter();
}
@@ -188,9 +188,14 @@ namespace Barotrauma
afflictionInfoContainer = new GUIListBox(new RectTransform(new Vector2(0.7f, 0.85f), paddedInfoFrame.RectTransform, Anchor.BottomLeft));
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), paddedInfoFrame.RectTransform, Anchor.TopRight), TextManager.Get("SuitableTreatments"), textAlignment: Alignment.TopRight);
lowSkillIndicator = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform, Anchor.TopRight),
TextManager.Get("LowMedicalSkillWarning"), Color.Orange, textAlignment: Alignment.TopRight, font: GUI.SmallFont, wrap: true)
{
Visible = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) }, TextManager.Get("SuitableTreatments"), textAlignment: Alignment.BottomRight);
recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.47f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.15f) });
recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.5f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.12f) });
dropItemArea = new GUIFrame(new RectTransform(new Vector2(0.28f, 0.3f), paddedInfoFrame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.02f, 0.0f) }, style: null)
{
@@ -198,17 +203,6 @@ namespace Barotrauma
};
dropItemArea.RectTransform.NonScaledSize = new Point(dropItemArea.Rect.Width);
lowSkillIndicator = new GUIImage(new RectTransform(new Vector2(0.5f, 0.22f), paddedInfoFrame.RectTransform, Anchor.TopRight, Pivot.Center) { RelativeOffset = new Vector2(0.16f, 0.12f) },
style: "GUINotificationButton")
{
ToolTip = TextManager.Get("lowmedicalskillwarning"),
Color = Color.OrangeRed,
HoverColor = Color.Orange,
PressedColor = Color.Orange,
Visible = false
};
lowSkillIndicator.RectTransform.MaxSize = new Point(lowSkillIndicator.Rect.Height);
string[] healthCircleStyles = new string[] { "HealthCircleInner", "HealthCircleMid", "HealthCircleOuter" };
foreach (string healthCircleStyle in healthCircleStyles)
{
@@ -663,8 +657,7 @@ namespace Barotrauma
openHealthWindow = null;
}
lowSkillIndicator.Visible = Character.Controlled != null && Character.Controlled.GetSkillLevel("medical") < 50.0f;
lowSkillIndicator.Color = new Color(lowSkillIndicator.Color, MathHelper.Lerp(0.1f, 1.0f, (float)(Math.Sin(Timing.TotalTime * 5.0f) + 1.0f) / 2.0f));
lowSkillIndicator.Visible = Timing.TotalTime % 1.0f < 0.8f && Character.Controlled != null && Character.Controlled.GetSkillLevel("medical") < 50.0f;
float rotationSpeed = 0.25f;
int i = 0;
@@ -1060,10 +1053,10 @@ namespace Barotrauma
var itemSlot = new GUIFrame(new RectTransform(new Point(recommendedTreatmentContainer.Content.Rect.Width, slotSize), recommendedTreatmentContainer.Content.RectTransform, Anchor.TopCenter),
style: "InnerGlow")
{
UserData = item
UserData = item,
CanBeFocused = false
};
itemSlot.Color = ToolBox.GradientLerp(treatment.Value, Color.Red, Color.Orange, Color.LightGreen);
itemSlot.SelectedColor = itemSlot.HoverColor = itemSlot.Color;
Sprite itemSprite = item.InventoryIcon ?? item.sprite;
Color itemColor = itemSprite == item.sprite ? item.SpriteColor : item.InventoryIconColor;
@@ -1075,7 +1068,7 @@ namespace Barotrauma
HoverColor = itemColor,
SelectedColor = itemColor
};
itemSlot.ToolTip = item.Name;
itemSlot.ToolTip = item.Name + "\n" + item.Description;
}
afflictionInfoContainer.Content.RectTransform.SortChildren((r1, r2) =>
@@ -1439,22 +1439,23 @@ namespace Barotrauma
{
PauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas), style: null, color: Color.Black * 0.5f);
var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.35f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) });
var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.3f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) });
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.8f), pauseMenuInner.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) })
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.85f), pauseMenuInner.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.05f
};
var button = new GUIButton(new RectTransform(new Vector2(0.12f, 0.12f), buttonContainer.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(-0.05f, -0.13f) },
"", style: "GUIBugButton")
var button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("bugreportbutton"), style: "GUIButtonLarge")
{
IgnoreLayoutGroups = true,
ToolTip = TextManager.Get("bugreportbutton"),
Color = Color.Red,
HoverColor = Color.DarkRed,
PressedColor = Color.White,
OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
};
button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge")
{
OnClicked = TogglePauseMenu
@@ -16,7 +16,7 @@ namespace Barotrauma
private RenderTarget2D renderTarget;
private Sprite languageSelectionCursor;
private ScalableFont languageSelectionFont, languageSelectionFontCJK;
private ScalableFont languageSelectionFont;
private Video currSplashScreen;
private DateTime videoStartTime;
@@ -220,13 +220,7 @@ namespace Barotrauma
{
if (languageSelectionFont == null)
{
languageSelectionFont = new ScalableFont("Content/Fonts/NotoSans/NotoSans-Bold.ttf",
(uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
}
if (languageSelectionFontCJK == null)
{
languageSelectionFontCJK = new ScalableFont("Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf",
(uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice, dynamicLoading: true);
languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
}
if (languageSelectionCursor == null)
{
@@ -237,15 +231,13 @@ namespace Barotrauma
Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
foreach (string language in TextManager.AvailableLanguages)
{
string localizedLanguageName = TextManager.GetTranslatedLanguageName(language);
var font = TextManager.IsCJK(localizedLanguageName) ? languageSelectionFontCJK : languageSelectionFont;
Vector2 textSize = font.MeasureString(localizedLanguageName);
Vector2 textSize = languageSelectionFont.MeasureString(language);
bool hover =
Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 &&
Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2;
font.DrawString(spriteBatch, localizedLanguageName, textPos - textSize / 2,
//TODO: display the name of the language in the target language?
languageSelectionFont.DrawString(spriteBatch, language, textPos - textSize / 2,
hover ? Color.White : Color.White * 0.6f);
if (hover && PlayerInput.LeftButtonClicked())
{
@@ -255,15 +247,12 @@ namespace Barotrauma
GameMain.Config.SetDefaultBindings(legacy: false);
GameMain.Config.CheckBindings(useDefaults: true);
WaitForLanguageSelection = false;
languageSelectionFont?.Dispose(); languageSelectionFont = null;
languageSelectionFontCJK?.Dispose(); languageSelectionFontCJK = null;
break;
}
textPos += textSpacing;
}
languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, scale: 0.5f);
languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
}
private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics)
+20 -4
View File
@@ -287,7 +287,13 @@ namespace Barotrauma
{
if (GameSettings.ShowUserStatisticsPrompt)
{
if (TextManager.ContainsTag("statisticspromptheader") && TextManager.ContainsTag("statisticsprompttext"))
//TODO: translate
var userStatsPrompt = new GUIMessageBox(
"Do you want to help us make Barotrauma better?",
"Do you allow Barotrauma to send usage statistics and error reports to the developers? The data is anonymous, " +
"does not contain any personal information and is only used to help us diagnose issues and improve Barotrauma.",
new string[] { "Yes", "No" });
userStatsPrompt.Buttons[0].OnClicked += (btn, userdata) =>
{
var userStatsPrompt = new GUIMessageBox(
TextManager.Get("statisticspromptheader"),
@@ -318,7 +324,17 @@ namespace Barotrauma
GameSettings.SendUserStatistics = true;
GameAnalyticsManager.Init();
Config.SaveNewPlayerConfig();
}
return true;
};
userStatsPrompt.Buttons[0].OnClicked += userStatsPrompt.Close;
userStatsPrompt.Buttons[1].OnClicked += (btn, userdata) =>
{
GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = false;
Config.SaveNewPlayerConfig();
return true;
};
userStatsPrompt.Buttons[1].OnClicked += userStatsPrompt.Close;
}
else if (GameSettings.SendUserStatistics)
{
@@ -383,10 +399,10 @@ namespace Barotrauma
DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name)));
}
/*#if DEBUG
#if DEBUG
GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = false;
#endif*/
#endif
InitUserStats();
@@ -132,7 +132,7 @@ namespace Barotrauma.Tutorials
{
shakeTimer -= 0.1f;
GameMain.GameScreen.Cam.Shake = shakeAmount;
yield return new WaitForSeconds(0.1f, false);
yield return new WaitForSeconds(0.1f);
}
// Room 2
@@ -142,7 +142,7 @@ namespace Barotrauma.Tutorials
// Room 3
do { yield return null; } while (!captain_medicObjectiveSensor.MotionDetected);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(captain_medic.Info.DisplayName, TextManager.Get("Captain.Radio.Medic"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(2f, false);
yield return new WaitForSeconds(2f);
GameMain.GameSession.CrewManager.ToggleCrewAreaOpen = true;
GameMain.GameSession.CrewManager.AddCharacter(captain_medic);
TriggerTutorialSegment(0);
@@ -157,7 +157,7 @@ namespace Barotrauma.Tutorials
// Submarine
do { yield return null; } while (!captain_enteredSubmarineSensor.MotionDetected);
yield return new WaitForSeconds(3f, false);
yield return new WaitForSeconds(3f);
captain_mechanic.AIController.Enabled = captain_security.AIController.Enabled = captain_engineer.AIController.Enabled = true;
TriggerTutorialSegment(1);
GameMain.GameSession.CrewManager.AddCharacter(captain_mechanic);
@@ -169,7 +169,7 @@ namespace Barotrauma.Tutorials
}
while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific"));
RemoveCompletedObjective(segments[1]);
yield return new WaitForSeconds(2f, false);
yield return new WaitForSeconds(2f);
TriggerTutorialSegment(2);
GameMain.GameSession.CrewManager.AddCharacter(captain_security);
do
@@ -180,7 +180,7 @@ namespace Barotrauma.Tutorials
}
while (!HasOrder(captain_security, "operateweapons", "fireatwill"));
RemoveCompletedObjective(segments[2]);
yield return new WaitForSeconds(4f, false);
yield return new WaitForSeconds(4f);
TriggerTutorialSegment(3);
GameMain.GameSession.CrewManager.AddCharacter(captain_engineer);
do
@@ -202,10 +202,10 @@ namespace Barotrauma.Tutorials
do
{
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f, false);
yield return new WaitForSeconds(1.0f);
} while (Submarine.MainSub.DockedTo.Count > 0);
RemoveCompletedObjective(segments[4]);
yield return new WaitForSeconds(2f, false);
yield return new WaitForSeconds(2f);
TriggerTutorialSegment(5); // Navigate to destination
do
{
@@ -221,15 +221,15 @@ namespace Barotrauma.Tutorials
} while (!captain_sonar.IsActive);
do { yield return null; } while (Vector2.Distance(Submarine.MainSub.WorldPosition, Level.Loaded.EndPosition) > 4000f);
RemoveCompletedObjective(segments[5]);
yield return new WaitForSeconds(4f, false);
yield return new WaitForSeconds(4f);
TriggerTutorialSegment(6); // Docking
do
{
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f, false);
yield return new WaitForSeconds(1.0f);
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
RemoveCompletedObjective(segments[6]);
yield return new WaitForSeconds(3f, false);
yield return new WaitForSeconds(3f);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Captain.Radio.Complete").Replace("[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
SetHighlight(captain_navConsole.Item, false);
SetHighlight(captain_sonar.Item, false);
@@ -21,7 +21,7 @@ namespace Barotrauma.Tutorials
private ItemContainer doctor_suppliesCabinet;
private ItemContainer doctor_medBayCabinet;
private Character patient1, patient2;
private List<Character> subPatients;
private List<Character> subPatients = new List<Character>();
private Hull startRoom;
private Hull medBay;
@@ -38,8 +38,7 @@ namespace Barotrauma.Tutorials
private LightComponent tutorial_submarineDoorLight;
// Variables
private Sprite doctor_firstAidIcon;
private Color doctor_firstAidIconColor;
private Color doctor_iconColor = new Color(178, 118, 139);
public DoctorTutorial(XElement element) : base(element)
{
@@ -48,11 +47,6 @@ namespace Barotrauma.Tutorials
{
base.Start();
var firstAidOrder = Order.PrefabList.Find(order => order.AITag == "requestfirstaid");
doctor_firstAidIcon = firstAidOrder.SymbolSprite;
doctor_firstAidIconColor = firstAidOrder.Color;
subPatients = new List<Character>();
radioSpeakerName = TextManager.Get("Tutorial.Radio.Speaker");
doctor = Character.Controlled;
@@ -125,7 +119,7 @@ namespace Barotrauma.Tutorials
// explosions and radio messages ------------------------------------------------------
yield return new WaitForSeconds(3.0f, false);
yield return new WaitForSeconds(3.0f);
//SoundPlayer.PlayDamageSound("StructureBlunt", 10, Character.Controlled.WorldPosition);
//// Room 1
@@ -147,7 +141,7 @@ namespace Barotrauma.Tutorials
explosion.Explode(Character.Controlled.WorldPosition - Vector2.UnitX * 25, null);
SoundPlayer.PlayDamageSound("StructureBlunt", 10, Character.Controlled.WorldPosition - Vector2.UnitX * 25);
yield return new WaitForSeconds(0.5f, false);
yield return new WaitForSeconds(0.5f);
doctor.DamageLimb(
Character.Controlled.WorldPosition,
@@ -160,15 +154,15 @@ namespace Barotrauma.Tutorials
{
shakeTimer -= 0.1f;
GameMain.GameScreen.Cam.Shake = shakeAmount;
yield return new WaitForSeconds(0.1f, false);
yield return new WaitForSeconds(0.1f);
}
yield return new WaitForSeconds(3.0f, false);
yield return new WaitForSeconds(3.0f);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.KnockedDown"), ChatMessageType.Radio, null);
// first tutorial segment, get medical supplies ------------------------------------------------------
yield return new WaitForSeconds(1.5f, false);
yield return new WaitForSeconds(1.5f);
SetHighlight(doctor_suppliesCabinet.Item, true);
/*while (doctor.CurrentHull != doctor_suppliesCabinet.Item.CurrentHull)
@@ -196,24 +190,22 @@ namespace Barotrauma.Tutorials
}
yield return null;
} while (doctor.Inventory.FindItemByIdentifier("antidama1") == null); // Wait until looted
yield return new WaitForSeconds(1.0f, false);
yield return new WaitForSeconds(1.0f);
SetHighlight(doctor_suppliesCabinet.Item, false);
RemoveCompletedObjective(segments[0]);
yield return new WaitForSeconds(1.0f, false);
yield return new WaitForSeconds(1.0f);
// 2nd tutorial segment, treat self -------------------------------------------------------------------------
TriggerTutorialSegment(1, GameMain.Config.KeyBind(InputType.Health)); // Open health interface
while (CharacterHealth.OpenHealthWindow == null)
{
doctor.CharacterHealth.HealthBarPulsateTimer = 1.0f;
yield return null;
yield return new WaitForSeconds(1.0f);
}
yield return null;
RemoveCompletedObjective(segments[1]);
yield return new WaitForSeconds(1.0f, false);
TriggerTutorialSegment(2); //Treat self
while (doctor.CharacterHealth.GetAfflictionStrength("damage") > 0.01f)
{
@@ -234,22 +226,23 @@ namespace Barotrauma.Tutorials
while (CharacterHealth.OpenHealthWindow != null)
{
yield return new WaitForSeconds(1.0f, false);
yield return new WaitForSeconds(1.0f);
}
// treat patient --------------------------------------------------------------------------------------------
//patient 1 requests first aid
patient1.CanSpeak = true;
var newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient1.CurrentHull, null, orderGiver: patient1);
doctor.AddActiveObjectiveEntity(patient1, doctor_firstAidIcon, doctor_firstAidIconColor);
//GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(patient1.Name, newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order, null);
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
patient1.AIController.Enabled = true;
while (doctor.CurrentHull != patient1.CurrentHull)
{
yield return new WaitForSeconds(1.0f, false);
yield return new WaitForSeconds(1.0f);
}
yield return new WaitForSeconds(0.0f, false);
yield return new WaitForSeconds(0.0f);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.AssistantBurns"), ChatMessageType.Radio, null);
GameMain.GameSession.CrewManager.AllowCharacterSwitch = false;
@@ -257,9 +250,7 @@ namespace Barotrauma.Tutorials
GameMain.GameSession.CrewManager.AddCharacter(patient1);
GameMain.GameSession.CrewManager.ToggleCrewAreaOpen = true;
yield return new WaitForSeconds(3.0f, false);
patient1.AIController.Enabled = true;
doctor.RemoveActiveObjectiveEntity(patient1);
yield return new WaitForSeconds(3.0f);
TriggerTutorialSegment(3); // Get the patient to medbay
while (patient1.CurrentOrder == null || patient1.CurrentOrder.AITag != "follow")
@@ -272,13 +263,13 @@ namespace Barotrauma.Tutorials
while (patient1.CurrentHull != medBay)
{
yield return new WaitForSeconds(1.0f, false);
yield return new WaitForSeconds(1.0f);
}
RemoveCompletedObjective(segments[3]);
SetHighlight(doctor_medBayCabinet.Item, true);
SetDoorAccess(doctor_thirdDoor, doctor_thirdDoorLight, true);
yield return new WaitForSeconds(2.0f, false);
yield return new WaitForSeconds(2.0f);
TriggerTutorialSegment(4, GameMain.Config.KeyBind(InputType.Health)); // treat burns
@@ -318,19 +309,17 @@ namespace Barotrauma.Tutorials
}
RemoveCompletedObjective(segments[4]);
SetHighlight(patient1, false);
yield return new WaitForSeconds(1.0f, false);
yield return new WaitForSeconds(1.0f);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.AssistantBurnsHealed"), ChatMessageType.Radio, null);
// treat unconscious patient ------------------------------------------------------
//patient calls for help
//patient2.CanSpeak = true;
yield return new WaitForSeconds(2.0f, false);
patient2.CanSpeak = true;
newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient2.CurrentHull, null, orderGiver: patient2);
doctor.AddActiveObjectiveEntity(patient2, doctor_firstAidIcon, doctor_firstAidIconColor);
//GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(patient2.Name, newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order, null);
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
patient2.AIController.Enabled = true;
patient2.Oxygen = -50;
CoroutineManager.StartCoroutine(KeepPatientAlive(patient2), "KeepPatient2Alive");
@@ -340,7 +329,7 @@ namespace Barotrauma.Tutorials
yield return new WaitForSeconds(1.0f);
}*/
do { yield return null; } while (!tutorial_upperFinalDoor.IsOpen);
yield return new WaitForSeconds(2.0f, false);
yield return new WaitForSeconds(2.0f);
TriggerTutorialSegment(5, GameMain.Config.KeyBind(InputType.Health)); // perform CPR
SetHighlight(patient2, true);
@@ -355,24 +344,23 @@ namespace Barotrauma.Tutorials
}
RemoveCompletedObjective(segments[5]);
SetHighlight(patient2, false);
doctor.RemoveActiveObjectiveEntity(patient2);
CoroutineManager.StopCoroutines("KeepPatient2Alive");
SetDoorAccess(tutorial_submarineDoor, tutorial_submarineDoorLight, true);
while (doctor.Submarine != Submarine.MainSub)
{
yield return new WaitForSeconds(1.0f, false);
yield return new WaitForSeconds(1.0f);
}
yield return new WaitForSeconds(5.0f, false);
yield return new WaitForSeconds(5.0f);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.EnteredSub"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(3.0f, false);
yield return new WaitForSeconds(3.0f);
TriggerTutorialSegment(6, GameMain.Config.KeyBind(InputType.Health)); // give treatment to anyone in need
foreach (var patient in subPatients)
{
//patient.CanSpeak = true;
patient.CanSpeak = true;
patient.AIController.Enabled = true;
SetHighlight(patient, true);
}
@@ -381,8 +369,7 @@ namespace Barotrauma.Tutorials
double subEnterTime = Timing.TotalTime;
bool[] patientCalledHelp = new bool[] { false, false, false };
bool[] patientCalledHelp = new bool[] { false, false, false, false, false, false };
while (subPatients.Any(p => p.Vitality < p.MaxVitality * 0.9f && !p.IsDead))
{
for (int i = 0; i < subPatients.Count; i++)
@@ -391,26 +378,32 @@ namespace Barotrauma.Tutorials
//(within 1 minute intervals of entering the sub)
if (!patientCalledHelp[i] && Timing.TotalTime > subEnterTime + 60 * (i + 1))
{
doctor.AddActiveObjectiveEntity(subPatients[i], doctor_firstAidIcon, doctor_firstAidIconColor);
newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), subPatients[i].CurrentHull, null, orderGiver: subPatients[i]);
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.DisplayName, givingOrderToSelf: false);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(subPatients[i].Name, message, ChatMessageType.Order, null);
if (subPatients[i].CanSpeak)
{
subPatients[i].Speak(message, ChatMessageType.Order);
}
else
{
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, message, ChatMessageType.Radio, null);
}
patientCalledHelp[i] = true;
}
if (subPatients[i].ExternalHighlight && subPatients[i].Vitality >= subPatients[i].MaxVitality * 0.9f)
{
doctor.RemoveActiveObjectiveEntity(subPatients[i]);
SetHighlight(subPatients[i], false);
}
}
yield return new WaitForSeconds(1.0f, false);
yield return new WaitForSeconds(1.0f);
}
RemoveCompletedObjective(segments[6]);
foreach (var patient in subPatients)
{
SetHighlight(patient, false);
doctor.RemoveActiveObjectiveEntity(patient);
}
// END TUTORIAL
@@ -213,7 +213,7 @@ namespace Barotrauma.Tutorials
{
shakeTimer -= 0.1f;
GameMain.GameScreen.Cam.Shake = shakeAmount;
yield return new WaitForSeconds(0.1f, false);
yield return new WaitForSeconds(0.1f);
}
//// Remove
@@ -231,7 +231,7 @@ namespace Barotrauma.Tutorials
// Room 2
do { yield return null; } while (!engineer_equipmentObjectiveSensor.MotionDetected);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Equipment"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(0.5f, false);
yield return new WaitForSeconds(0.5f);
TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Retrieve equipment
bool firstSlotRemoved = false;
bool secondSlotRemoved = false;
@@ -280,7 +280,7 @@ namespace Barotrauma.Tutorials
// Room 3
do { yield return null; } while (!IsSelectedItem(engineer_reactor.Item));
yield return new WaitForSeconds(0.5f, false);
yield return new WaitForSeconds(0.5f);
TriggerTutorialSegment(1);
do
{
@@ -326,7 +326,7 @@ namespace Barotrauma.Tutorials
}
yield return null;
} while (!reactorOperatedProperly);
yield return new WaitForSeconds(2f, false);
yield return new WaitForSeconds(2f);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.ReactorStable"), ChatMessageType.Radio, null);
do
{
@@ -343,7 +343,7 @@ namespace Barotrauma.Tutorials
float wait = 1.5f;
do
{
yield return new WaitForSeconds(0.1f, false);
yield return new WaitForSeconds(0.1f);
wait -= 0.1f;
engineer_reactor.AutoTempSlider.BarScrollValue = 0.0f;
} while (wait > 0.0f);
@@ -356,24 +356,9 @@ namespace Barotrauma.Tutorials
// Room 4
do { yield return null; } while (!engineer_secondDoor.IsOpen);
yield return new WaitForSeconds(1f, false);
Repairable repairableJunctionBoxComponent = engineer_brokenJunctionBox.GetComponent<Repairable>();
yield return new WaitForSeconds(1f);
TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Select)); // Repair the junction box
do
{
if (!engineer.HasEquippedItem("screwdriver"))
{
HighlightInventorySlot(engineer.Inventory, "screwdriver", highlightColor, .5f, .5f, 0f);
}
else if (IsSelectedItem(engineer_brokenJunctionBox) && repairableJunctionBoxComponent.CurrentFixer == null)
{
if (repairableJunctionBoxComponent.RepairButton.Frame.FlashTimer <= 0)
{
repairableJunctionBoxComponent.RepairButton.Frame.Flash();
}
}
yield return null;
} while (!engineer_brokenJunctionBox.IsFullCondition); // Wait until repaired
do { yield return null; } while (!engineer_brokenJunctionBox.IsFullCondition); // Wait until repaired
SetHighlight(engineer_brokenJunctionBox, false);
RemoveCompletedObjective(segments[2]);
SetDoorAccess(engineer_thirdDoor, engineer_thirdDoorLight, true);
@@ -385,7 +370,7 @@ namespace Barotrauma.Tutorials
// Room 5
do { yield return null; } while (!engineer_thirdDoor.IsOpen);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.FaultyWiring"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(2f, false);
yield return new WaitForSeconds(2f);
TriggerTutorialSegment(3, GameMain.Config.KeyBind(InputType.Use), GameMain.Config.KeyBind(InputType.Deselect)); // Connect the junction boxes
do { CheckGhostWires(); HandleJunctionBoxWiringHighlights(); yield return null; } while (engineer_workingPump.Voltage < engineer_workingPump.MinVoltage); // Wait until connected all the way to the pump
CheckGhostWires();
@@ -402,7 +387,7 @@ namespace Barotrauma.Tutorials
// Submarine
do { yield return null; } while (!tutorial_enteredSubmarineSensor.MotionDetected);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Submarine"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(2f, false);
yield return new WaitForSeconds(2f);
TriggerTutorialSegment(4); // Repair junction box
while (ContentRunning) yield return null;
SetHighlight(engineer_submarineJunctionBox_1, true);
@@ -458,7 +443,7 @@ namespace Barotrauma.Tutorials
tutorial_oxygenGenerator.PowerConsumption = reactorLoads[i];
while (timer > 0)
{
yield return new WaitForSeconds(0.1f, false);
yield return new WaitForSeconds(0.1f);
if (IsReactorPoweredUp(engineer_reactor))
{
timer -= 0.1f;
@@ -230,25 +230,25 @@ namespace Barotrauma.Tutorials
{
shakeTimer -= 0.1f;
GameMain.GameScreen.Cam.Shake = shakeAmount;
yield return new WaitForSeconds(0.1f, false);
yield return new WaitForSeconds(0.1f);
}
yield return new WaitForSeconds(2.5f, false);
yield return new WaitForSeconds(2.5f);
mechanic_fabricator.RemoveFabricationRecipes(new List<string>() { "extinguisher", "wrench", "weldingtool", "weldingfuel", "divingmask", "railgunshell", "nuclearshell", "uex", "harpoongun" });
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.WakeUp"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(2.5f, false);
yield return new WaitForSeconds(2.5f);
TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Left), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Right), GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Select)); // Open door objective
yield return new WaitForSeconds(0.0f, false);
yield return new WaitForSeconds(0.0f);
SetDoorAccess(mechanic_firstDoor, mechanic_firstDoorLight, true);
SetHighlight(mechanic_firstDoor.Item, true);
do { yield return null; } while (!mechanic_firstDoor.IsOpen);
SetHighlight(mechanic_firstDoor.Item, false);
yield return new WaitForSeconds(1.5f, false);
yield return new WaitForSeconds(1.5f);
RemoveCompletedObjective(segments[0]);
// Room 2
yield return new WaitForSeconds(0.0f, false);
yield return new WaitForSeconds(0.0f);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Equipment"), ChatMessageType.Radio, null);
do { yield return null; } while (!mechanic_equipmentObjectiveSensor.MotionDetected);
TriggerTutorialSegment(1, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Equipment & inventory objective
@@ -287,7 +287,7 @@ namespace Barotrauma.Tutorials
yield return null;
} while (mechanic.Inventory.FindItemByIdentifier("divingmask") == null || mechanic.Inventory.FindItemByIdentifier("weldingtool") == null || mechanic.Inventory.FindItemByIdentifier("wrench") == null); // Wait until looted
SetHighlight(mechanic_equipmentCabinet.Item, false);
yield return new WaitForSeconds(1.5f, false);
yield return new WaitForSeconds(1.5f);
RemoveCompletedObjective(segments[1]);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Breach"), ChatMessageType.Radio, null);
@@ -312,13 +312,13 @@ namespace Barotrauma.Tutorials
do { yield return null; } while (WallHasDamagedSections(mechanic_brokenWall_1)); // Highlight until repaired
mechanic.RemoveActiveObjectiveEntity(mechanic_brokenWall_1);
RemoveCompletedObjective(segments[2]);
yield return new WaitForSeconds(1f, false);
yield return new WaitForSeconds(1f);
TriggerTutorialSegment(3, GameMain.Config.KeyBind(InputType.Select)); // Pump objective
SetHighlight(mechanic_workingPump.Item, true);
do
{
yield return null;
if (IsSelectedItem(mechanic_workingPump.Item))
if (IsSelectedItem(mechanic_brokenPump.Item))
{
if (mechanic_workingPump.IsActiveSlider.FlashTimer <= 0)
{
@@ -330,17 +330,17 @@ namespace Barotrauma.Tutorials
do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
RemoveCompletedObjective(segments[3]);
SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, true);
yield return new WaitForSeconds(1.5f, false);
yield return new WaitForSeconds(1.5f);
//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
//RemoveCompletedObjective(segments[11]);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.News"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(1f, false);
yield return new WaitForSeconds(1f);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Fire"), ChatMessageType.Radio, null);
// Room 4
do { yield return null; } while (!mechanic_thirdDoor.IsOpen);
yield return new WaitForSeconds(1f, false);
yield return new WaitForSeconds(1f);
mechanic_fire = new DummyFireSource(new Vector2(20f, 2f), Item.ItemList.Find(i => i.HasTag("mechanic_fire")).WorldPosition);
//do { yield return null; } while (!mechanic_craftingObjectiveSensor.MotionDetected);
TriggerTutorialSegment(4); // Deconstruct
@@ -364,7 +364,7 @@ namespace Barotrauma.Tutorials
}
yield return null;
} while (mechanic.Inventory.FindItemByIdentifier("oxygentank") == null || mechanic.Inventory.FindItemByIdentifier("sodium") == null); // Wait until looted
yield return new WaitForSeconds(1.0f, false);
yield return new WaitForSeconds(1.0f);
SetHighlight(mechanic_craftingCabinet.Item, false);
SetHighlight(mechanic_deconstructor.Item, true);
@@ -409,7 +409,7 @@ namespace Barotrauma.Tutorials
SetHighlight(mechanic_deconstructor.Item, false);
RemoveCompletedObjective(segments[4]);
yield return new WaitForSeconds(1f, false);
yield return new WaitForSeconds(1f);
TriggerTutorialSegment(5); // Fabricate
SetHighlight(mechanic_fabricator.Item, true);
do
@@ -465,7 +465,7 @@ namespace Barotrauma.Tutorials
do { yield return null; } while (!mechanic_fireSensor.MotionDetected);
TriggerTutorialSegment(6, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Using the extinguisher
do { yield return null; } while (!mechanic_fire.Removed); // Wait until extinguished
yield return new WaitForSeconds(3f, false);
yield return new WaitForSeconds(3f);
RemoveCompletedObjective(segments[6]);
if (mechanic.HasEquippedItem("extinguisher")) // do not trigger if dropped already
@@ -527,16 +527,6 @@ namespace Barotrauma.Tutorials
}
}
}
else
{
if (IsSelectedItem(mechanic_brokenPump.Item))
{
if (mechanic_brokenPump.IsActiveSlider.FlashTimer <= 0)
{
mechanic_brokenPump.IsActiveSlider.Flash(uiHighlightColor, 1.5f, true);
}
}
}
} while (!mechanic_brokenPump.Item.IsFullCondition || mechanic_brokenPump.FlowPercentage >= 0 || !mechanic_brokenPump.IsActive);
RemoveCompletedObjective(segments[9]);
SetHighlight(mechanic_brokenPump.Item, false);
@@ -197,7 +197,7 @@ namespace Barotrauma.Tutorials
{
shakeTimer -= 0.1f;
GameMain.GameScreen.Cam.Shake = shakeAmount;
yield return new WaitForSeconds(0.1f, false);
yield return new WaitForSeconds(0.1f);
}
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.WakeUp"), ChatMessageType.Radio, null);
@@ -205,7 +205,7 @@ namespace Barotrauma.Tutorials
// Room 2
do { yield return null; } while (!officer_equipmentObjectiveSensor.MotionDetected);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Equipment"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(3f, false);
yield return new WaitForSeconds(3f);
//TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Retrieve equipment
SetHighlight(officer_equipmentCabinet.Item, true);
bool firstSlotRemoved = false;
@@ -259,7 +259,7 @@ namespace Barotrauma.Tutorials
{
HighlightInventorySlot(officer.Inventory, "ballistichelmet", highlightColor, .5f, .5f, 0f);
}
yield return new WaitForSeconds(1f, false);
yield return new WaitForSeconds(1f);
} while (!officer.HasEquippedItem("stunbaton") || !officer.HasEquippedItem("bodyarmor") || !officer.HasEquippedItem("ballistichelmet"));
RemoveCompletedObjective(segments[1]);
SetDoorAccess(officer_firstDoor, officer_firstDoorLight, true);
@@ -271,7 +271,7 @@ namespace Barotrauma.Tutorials
do { yield return null; } while (!officer_crawler.IsDead);
RemoveCompletedObjective(segments[2]);
Heal(officer);
yield return new WaitForSeconds(1f, false);
yield return new WaitForSeconds(1f);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.CrawlerDead"), ChatMessageType.Radio, null);
SetDoorAccess(officer_secondDoor, officer_secondDoorLight, true);
@@ -296,7 +296,7 @@ namespace Barotrauma.Tutorials
SetHighlight(officer_ammoShelf_1.Item, false);
SetHighlight(officer_ammoShelf_2.Item, false);
RemoveCompletedObjective(segments[3]);
yield return new WaitForSeconds(2f, false);
yield return new WaitForSeconds(2f);
TriggerTutorialSegment(4, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Shoot), GameMain.Config.KeyBind(InputType.Deselect)); // Kill hammerhead
officer_hammerhead = SpawnMonster(hammerheadCharacterFile, officer_hammerheadSpawnPos);
officer_hammerhead.AIController.SelectTarget(officer.AiTarget);
@@ -316,14 +316,14 @@ namespace Barotrauma.Tutorials
Heal(officer);
SetHighlight(officer_coilgunPeriscope, false);
RemoveCompletedObjective(segments[4]);
yield return new WaitForSeconds(1f, false);
yield return new WaitForSeconds(1f);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.HammerheadDead"), ChatMessageType.Radio, null);
SetDoorAccess(officer_thirdDoor, officer_thirdDoorLight, true);
// Room 5
//do { yield return null; } while (!officer_rangedWeaponSensor.MotionDetected);
do { yield return null; } while (!officer_thirdDoor.IsOpen);
yield return new WaitForSeconds(3f, false);
yield return new WaitForSeconds(3f);
TriggerTutorialSegment(5, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Ranged weapons
SetHighlight(officer_rangedWeaponHolder.Item, true);
do { yield return null; } while (!officer_rangedWeaponHolder.Inventory.IsEmpty()); // Wait until looted
@@ -387,9 +387,8 @@ namespace Barotrauma.Tutorials
officer.AddActiveObjectiveEntity(officer_subAmmoBox_1, officer_gunIcon, officer_gunIconColor);
officer.AddActiveObjectiveEntity(officer_subAmmoBox_2, officer_gunIcon, officer_gunIconColor);
officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_1.Item, officer_gunIcon, officer_gunIconColor);
officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_1.Item, officer_gunIcon, officer_gunIconColor);
officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_2.Item, officer_gunIcon, officer_gunIconColor);
SetHighlight(officer_subSuperCapacitor_1.Item, true);
SetHighlight(officer_subSuperCapacitor_2.Item, true);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Submarine"), ChatMessageType.Radio, null);
do
{
@@ -410,8 +409,8 @@ namespace Barotrauma.Tutorials
officer.RemoveActiveObjectiveEntity(officer_subSuperCapacitor_2.Item);
}
SetHighlight(officer_subAmmoBox_1, officer_subAmmoBox_1.ParentInventory != officer_subLoader_1.Inventory && officer_subAmmoBox_1.ParentInventory != officer_subLoader_2.Inventory);
SetHighlight(officer_subAmmoBox_2, officer_subAmmoBox_2.ParentInventory != officer_subLoader_1.Inventory && officer_subAmmoBox_2.ParentInventory != officer_subLoader_2.Inventory);
SetHighlight(officer_subAmmoBox_1, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight);
SetHighlight(officer_subAmmoBox_2, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight);
SetHighlight(officer_subAmmoShelf.Item, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight);
if (officer_subAmmoBox_1.ParentInventory == officer_subLoader_1.Inventory || officer_subAmmoBox_1.ParentInventory == officer_subLoader_2.Inventory) officer.RemoveActiveObjectiveEntity(officer_subAmmoBox_1);
if (officer_subAmmoBox_2.ParentInventory == officer_subLoader_1.Inventory || officer_subAmmoBox_2.ParentInventory == officer_subLoader_2.Inventory) officer.RemoveActiveObjectiveEntity(officer_subAmmoBox_2);
@@ -431,7 +430,7 @@ namespace Barotrauma.Tutorials
RemoveCompletedObjective(segments[7]);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Complete"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(4f, false);
yield return new WaitForSeconds(4f);
CoroutineManager.StartCoroutine(TutorialCompleted());
}
@@ -477,7 +477,7 @@ namespace Barotrauma
if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0];
#if (!OSX)
var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.EnsureUTF8(VoiceCaptureDevice), deviceNames.Count);
var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count);
foreach (string name in deviceNames)
{
deviceList.AddItem(TextManager.EnsureUTF8(name), name);
@@ -492,7 +492,7 @@ namespace Barotrauma
};
#else
var suavemente = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TextManager.EnsureUTF8(VoiceCaptureDevice)))
TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), VoiceCaptureDevice))
{
ToolTip = TextManager.Get("CurrentDeviceToolTip.OSX"),
TextAlignment = Alignment.CenterX
@@ -507,7 +507,7 @@ namespace Barotrauma
if (VoiceCaptureDevice == deviceNames[0]) return true;
VoipCapture.ChangeCaptureDevice(deviceNames[0]);
suavemente.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TextManager.EnsureUTF8(VoiceCaptureDevice));
suavemente.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), VoiceCaptureDevice);
suavemente.Flash(Color.Blue);
return true;
@@ -624,22 +624,10 @@ namespace Barotrauma
if (mouseOn && PlayerInput.LeftButtonClicked() && !messageBoxOpen)
{
if (TextManager.ContainsTag("centerarealockedheader") && TextManager.ContainsTag("centerarealockedtext") )
{
var messageBox = new GUIMessageBox(
TextManager.Get("centerarealockedheader"),
TextManager.Get("centerarealockedtext"));
messageBoxOpen = true;
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
}
else
{
//if the message cannot be shown in the selected language,
//show the campaign roadmap (which mentions the center location not being reachable)
var messageBox = new GUIMessageBox(TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("CampaignRoadMapText"));
messageBoxOpen = true;
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
}
//TODO: translate or replace
var messageBox = new GUIMessageBox("Mysteries lie ahead...", "This area is unreachable in this version of Barotrauma. Please wait for future updates!");
messageBoxOpen = true;
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
}
}
@@ -435,8 +435,6 @@ namespace Barotrauma
saveTime = time.ToString();
}
string mapseed = doc.Root.GetAttributeString("mapseed", "unknown");
var saveFileFrame = new GUIFrame(new RectTransform(new Vector2(0.45f, 0.6f), loadGameContainer.RectTransform, Anchor.TopRight)
{
RelativeOffset = new Vector2(0.0f, 0.1f)
@@ -74,14 +74,15 @@ namespace Barotrauma
outpostBtn.TextBlock.Font = GUI.LargeFont;
outpostBtn.TextBlock.AutoScale = true;
var tabButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.4f), topPanelContent.RectTransform, Anchor.BottomLeft), isHorizontal: true);
var tabButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.3f), topPanelContent.RectTransform, Anchor.BottomLeft), isHorizontal: true);
int i = 0;
var tabValues = Enum.GetValues(typeof(Tab));
foreach (Tab tab in tabValues)
{
var tabButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonContainer.RectTransform),
"",
TextManager.Get(tab.ToString()),
textAlignment: Alignment.Center,
style: i == 0 ? "GUISlopedTabButtonLeft" : (i == tabValues.Length - 1 ? "GUISlopedTabButtonRight" : "GUISlopedTabButtonMid"))
{
UserData = tab,
@@ -92,32 +93,11 @@ namespace Barotrauma
tabButton.RectTransform.MaxSize = new Point(
(int)(tabButton.Rect.Height * (buttonSprite.Sprite.size.X / buttonSprite.Sprite.size.Y)), int.MaxValue);
//the text needs to be positioned differently in the buttons at the edges due to the "slopes" in the button
if (i == 0 || i == tabValues.Length - 1)
{
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.9f), tabButton.RectTransform, i == 0 ? Anchor.CenterLeft : Anchor.CenterRight) { RelativeOffset = new Vector2(0.05f, 0.0f) },
TextManager.Get(tab.ToString()), textColor: tabButton.TextColor, font: GUI.LargeFont, textAlignment: Alignment.Center, style: null)
{
UserData = "buttontext"
};
}
else
{
new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.9f), tabButton.RectTransform, Anchor.Center),
TextManager.Get(tab.ToString()), textColor: tabButton.TextColor, font: GUI.LargeFont, textAlignment: Alignment.Center, style: null)
{
UserData = "buttontext"
};
}
tabButtons.Add(tabButton);
tabButton.Font = GUI.LargeFont;
i++;
}
GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.GetChildByUserData("buttontext") as GUITextBlock));
tabButtons.FirstOrDefault().RectTransform.SizeChanged += () =>
{
GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.GetChildByUserData("buttontext") as GUITextBlock));
};
GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.TextBlock));
// crew tab -------------------------------------------------------------------------
@@ -111,7 +111,7 @@ namespace Barotrauma
string currWord = "";
for (int i = 0; i < text.Length; i++)
{
if (TextManager.IsCJK(text[i].ToString()))
if (isCJK.IsMatch(text[i].ToString()))
{
if (currWord.Length > 0)
{
@@ -200,13 +200,24 @@ namespace Barotrauma
linePos = size.X + spaceSize.X;
}
if (i < words.Count - 1 && !TextManager.IsCJK(words[i]) && !TextManager.IsCJK(words[i + 1]))
if (i < words.Count - 1 && !isCJK.IsMatch(words[i]) && !isCJK.IsMatch(words[i + 1]))
{
wrappedText.Append(" ");
}
}
return wrappedText.ToString().Replace(" \n ", "\n");
}
}
static Regex isCJK = new Regex(
@"\p{IsHangulJamo}|" +
@"\p{IsCJKRadicalsSupplement}|" +
@"\p{IsCJKSymbolsandPunctuation}|" +
@"\p{IsEnclosedCJKLettersandMonths}|" +
@"\p{IsCJKCompatibility}|" +
@"\p{IsCJKUnifiedIdeographsExtensionA}|" +
@"\p{IsCJKUnifiedIdeographs}|" +
@"\p{IsHangulSyllables}|" +
@"\p{IsCJKCompatibilityForms}");
}
}