(ee4193544) Modified: Reduced the health interface opening range mildly to prevent ragdoll flailing at or close to old max range
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@@ -2355,7 +2355,7 @@ namespace Barotrauma
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{
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SelectCharacter(focusedCharacter);
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}
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else if (focusedCharacter != null && IsKeyHit(InputType.Health) && focusedCharacter.CharacterHealth.UseHealthWindow)
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else if (focusedCharacter != null && IsKeyHit(InputType.Health) && focusedCharacter.CharacterHealth.UseHealthWindow && CanInteractWith(focusedCharacter, 160f, false))
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{
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if (focusedCharacter == SelectedCharacter)
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{
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