(ee4193544) Modified: Reduced the health interface opening range mildly to prevent ragdoll flailing at or close to old max range
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@@ -216,7 +216,7 @@ namespace Barotrauma
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Color.LightGreen, Color.Black, 2, GUI.SmallFont);
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textPos.Y += offset.Y;
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}
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if (character.FocusedCharacter.CharacterHealth.UseHealthWindow)
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if (character.FocusedCharacter.CharacterHealth.UseHealthWindow && character.CanInteractWith(character.FocusedCharacter, 160f, false))
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{
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GUI.DrawString(spriteBatch, textPos, GetCachedHudText("HealHint", GameMain.Config.KeyBind(InputType.Health).ToString()),
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Color.LightGreen, Color.Black, 2, GUI.SmallFont);
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@@ -590,7 +590,7 @@ namespace Barotrauma.Steam
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}
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else
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{
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DebugConsole.NewMessage("Publishing workshop item " + item.Title + " failed. " + item.Error, Microsoft.Xna.Framework.Color.Red);
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DebugConsole.ThrowError("Publishing workshop item " + item.Title + " failed. " + item.Error);
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}
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SaveUtil.ClearFolder(WorkshopItemStagingFolder);
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@@ -748,7 +748,7 @@ namespace Barotrauma
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for (int i = 0; i < item.Tags.Length && i < 5; i++)
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{
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if (string.IsNullOrEmpty(item.Tags[i])) { continue; }
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string tag = TextManager.Get("Workshop.ContentTag." + item.Tags[i].Replace(" ", ""), true);
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string tag = TextManager.Get("Workshop.ContentTag." + item.Tags[i], true);
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if (string.IsNullOrEmpty(tag)) { tag = item.Tags[i].CapitaliseFirstInvariant(); }
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tags.Add(tag);
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}
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@@ -1386,20 +1386,9 @@ namespace Barotrauma
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}
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else
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{
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string errorMsg = item.ErrorCode.HasValue ?
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TextManager.Get("WorkshopPublishError." + item.ErrorCode.Value.ToString(), returnNull: true) :
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null;
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if (errorMsg == null)
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{
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new GUIMessageBox(
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TextManager.Get("Error"),
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TextManager.GetWithVariable("WorkshopItemPublishFailed", "[itemname]", TextManager.EnsureUTF8(item.Title)) + item.Error);
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}
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else
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{
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new GUIMessageBox(TextManager.Get("Error"), errorMsg);
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}
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new GUIMessageBox(
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TextManager.Get("Error"),
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TextManager.GetWithVariable("WorkshopItemPublishFailed", "[itemname]", TextManager.EnsureUTF8(item.Title)) + item.Error);
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}
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createItemFrame.ClearChildren();
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@@ -2355,7 +2355,7 @@ namespace Barotrauma
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{
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SelectCharacter(focusedCharacter);
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}
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else if (focusedCharacter != null && IsKeyHit(InputType.Health) && focusedCharacter.CharacterHealth.UseHealthWindow)
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else if (focusedCharacter != null && IsKeyHit(InputType.Health) && focusedCharacter.CharacterHealth.UseHealthWindow && CanInteractWith(focusedCharacter, 160f, false))
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{
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if (focusedCharacter == SelectedCharacter)
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{
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@@ -21,11 +21,7 @@ namespace Barotrauma.Steam
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{ "monster", 8 },
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{ "art", 8 },
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{ "mission", 8 },
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{ "event set", 8 },
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{ "total conversion", 5 },
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{ "environment", 5 },
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{ "item assembly", 5 },
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{ "language", 5 }
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{ "environment", 5 }
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};
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private List<string> popularTags = new List<string>();
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