(7ee8dbc11) v0.9.8.0

This commit is contained in:
Joonas Rikkonen
2020-03-31 15:11:41 +03:00
parent 3e99a49383
commit b647059b93
147 changed files with 2299 additions and 1297 deletions
@@ -1,4 +1,5 @@
using Barotrauma.Items.Components;
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
@@ -9,11 +10,27 @@ namespace Barotrauma
{
class DurationListElement
{
public StatusEffect Parent;
public Entity Entity;
public List<ISerializableEntity> Targets;
public readonly StatusEffect Parent;
public readonly Entity Entity;
public readonly List<ISerializableEntity> Targets;
public Character User { get; private set; }
public float Timer;
public Character User;
public DurationListElement(StatusEffect parentEffect, Entity parentEntity, IEnumerable<ISerializableEntity> targets, float duration, Character user)
{
Parent = parentEffect;
Entity = parentEntity;
Targets = new List<ISerializableEntity>(targets);
Timer = duration;
User = user;
}
public void Reset(float duration, Character newUser)
{
Timer = duration;
User = newUser;
}
}
partial class StatusEffect
@@ -476,10 +493,10 @@ namespace Barotrauma
}
}
public virtual bool HasRequiredConditions(List<ISerializableEntity> targets)
public virtual bool HasRequiredConditions(IEnumerable<ISerializableEntity> targets)
{
if (!propertyConditionals.Any()) { return true; }
if (requiredItems.Any() && requiredItems.All(ri => ri.MatchOnEmpty) && targets.Count == 0) { return true; }
if (requiredItems.Any() && requiredItems.All(ri => ri.MatchOnEmpty) && targets.Count() == 0) { return true; }
switch (conditionalComparison)
{
case PropertyConditional.Comparison.Or:
@@ -560,33 +577,26 @@ namespace Barotrauma
public virtual void Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target, Vector2? worldPosition = null)
{
if (this.type != type || !HasRequiredItems(entity)) return;
if (this.type != type || !HasRequiredItems(entity)) { return; }
if (targetIdentifiers != null && !IsValidTarget(target)) return;
if (targetIdentifiers != null && !IsValidTarget(target)) { return; }
if (duration > 0.0f && !Stackable)
{
//ignore if not stackable and there's already an identical statuseffect
DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.FirstOrDefault() == target);
if (existingEffect != null)
{
existingEffect.Timer = Math.Max(existingEffect.Timer, duration);
existingEffect.User = user;
return;
}
existingEffect?.Reset(Math.Max(existingEffect.Timer, duration), user);
return;
}
List<ISerializableEntity> targets = new List<ISerializableEntity> { target };
if (!HasRequiredConditions(targets)) return;
Apply(deltaTime, entity, targets, worldPosition);
if (!HasRequiredConditions(target.ToEnumerable())) { return; }
Apply(deltaTime, entity, target.ToEnumerable(), worldPosition);
}
protected readonly List<ISerializableEntity> currentTargets = new List<ISerializableEntity>();
public virtual void Apply(ActionType type, float deltaTime, Entity entity, IEnumerable<ISerializableEntity> targets, Vector2? worldPosition = null)
{
if (this.type != type) return;
if (this.type != type) { return; }
currentTargets.Clear();
foreach (ISerializableEntity target in targets)
@@ -601,7 +611,7 @@ namespace Barotrauma
if (targetIdentifiers != null && currentTargets.Count == 0) { return; }
if (!HasRequiredItems(entity) || !HasRequiredConditions(currentTargets)) return;
if (!HasRequiredItems(entity) || !HasRequiredConditions(currentTargets)) { return; }
if (duration > 0.0f && !Stackable)
{
@@ -609,8 +619,7 @@ namespace Barotrauma
DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.SequenceEqual(currentTargets));
if (existingEffect != null)
{
existingEffect.Timer = Math.Max(existingEffect.Timer, duration);
existingEffect.User = user;
existingEffect?.Reset(Math.Max(existingEffect.Timer, duration), user);
return;
}
}
@@ -618,7 +627,7 @@ namespace Barotrauma
Apply(deltaTime, entity, currentTargets, worldPosition);
}
protected void Apply(float deltaTime, Entity entity, List<ISerializableEntity> targets, Vector2? worldPosition = null)
protected void Apply(float deltaTime, Entity entity, IEnumerable<ISerializableEntity> targets, Vector2? worldPosition = null)
{
if (lifeTime > 0)
{
@@ -685,16 +694,7 @@ namespace Barotrauma
if (duration > 0.0f)
{
DurationListElement element = new DurationListElement
{
Parent = this,
Timer = duration,
Entity = entity,
Targets = targets,
User = user
};
DurationList.Add(element);
DurationList.Add(new DurationListElement(this, entity, targets, duration, user));
}
else
{
@@ -732,7 +732,7 @@ namespace Barotrauma
character.LastDamageSource = entity;
foreach (Limb limb in character.AnimController.Limbs)
{
limb.character.DamageLimb(position, limb, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
limb.character.DamageLimb(position, limb, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
limb.character.TrySeverLimbJoints(limb, SeverLimbsProbability);
//only apply non-limb-specific afflictions to the first limb
if (!affliction.Prefab.LimbSpecific) { break; }
@@ -741,7 +741,7 @@ namespace Barotrauma
else if (target is Limb limb)
{
if (limb.character.Removed || limb.Removed) { continue; }
limb.character.DamageLimb(position, limb, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
limb.character.DamageLimb(position, limb, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
limb.character.TrySeverLimbJoints(limb, SeverLimbsProbability);
}
}
@@ -853,7 +853,7 @@ namespace Barotrauma
ApplyProjSpecific(deltaTime, entity, targets, hull, position);
}
partial void ApplyProjSpecific(float deltaTime, Entity entity, List<ISerializableEntity> targets, Hull currentHull, Vector2 worldPosition);
partial void ApplyProjSpecific(float deltaTime, Entity entity, IEnumerable<ISerializableEntity> targets, Hull currentHull, Vector2 worldPosition);
private void ApplyToProperty(ISerializableEntity target, SerializableProperty property, object value, float deltaTime)
{
@@ -934,12 +934,12 @@ namespace Barotrauma
if (target is Character character)
{
if (character.Removed) { continue; }
character.AddDamage(character.WorldPosition, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attacker: element.User);
character.AddDamage(character.WorldPosition, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attacker: element.User);
}
else if (target is Limb limb)
{
if (limb.character.Removed || limb.Removed) { continue; }
limb.character.DamageLimb(limb.WorldPosition, limb, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: element.User);
limb.character.DamageLimb(limb.WorldPosition, limb, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: element.User);
}
}