(7ee8dbc11) v0.9.8.0

This commit is contained in:
Joonas Rikkonen
2020-03-31 15:11:41 +03:00
parent 3e99a49383
commit b647059b93
147 changed files with 2299 additions and 1297 deletions
@@ -310,6 +310,7 @@ namespace Barotrauma
if (Submarine.MainSub != null)
{
Rectangle dockedSubBorders = Submarine.MainSub.GetDockedBorders();
dockedSubBorders.Inflate(dockedSubBorders.Size.ToVector2() * 0.05f);
minWidth = Math.Max(minWidth, Math.Max(dockedSubBorders.Width, dockedSubBorders.Height));
minWidth = Math.Min(minWidth, maxWidth);
}
@@ -1622,7 +1623,7 @@ namespace Barotrauma
EndOutpost = outpost;
if (GameMain.GameSession?.EndLocation != null) { outpost.Name = GameMain.GameSession.EndLocation.Name; }
}
}
}
}
private bool IsModeStartOutpostCompatible()
@@ -721,8 +721,10 @@ namespace Barotrauma.RuinGeneration
//doors create their own gaps, don't create an additional one if there's a door at this
bool doorFound = false;
foreach (Door door in doors)
foreach (Item item in Item.ItemList)
{
var door = item.GetComponent<Door>();
if (door == null) { continue; }
if (Math.Abs(door.Item.WorldPosition.X - gapRect.Value.Center.X) < 5 &&
Math.Abs(door.Item.WorldPosition.Y - gapRect.Value.Center.Y) < 5)
{
@@ -105,15 +105,20 @@ namespace Barotrauma
{
LinkedSubmarine sl = new LinkedSubmarine(mainSub);
sl.GenerateWallVertices(element);
if (sl.wallVertices.Any())
{
sl.Rect = new Rectangle(
(int)sl.wallVertices.Min(v => v.X + position.X),
(int)sl.wallVertices.Max(v => v.Y + position.Y),
(int)sl.wallVertices.Max(v => v.X + position.X),
(int)sl.wallVertices.Min(v => v.Y + position.Y));
sl.Rect = new Rectangle(
(int)sl.wallVertices.Min(v => v.X + position.X),
(int)sl.wallVertices.Max(v => v.Y + position.Y),
(int)sl.wallVertices.Max(v => v.X + position.X),
(int)sl.wallVertices.Min(v => v.Y + position.Y));
sl.rect = new Rectangle((int)position.X, (int)position.Y, 1, 1);
sl.Rect = new Rectangle(sl.rect.X, sl.rect.Y, sl.rect.Width - sl.rect.X, sl.rect.Y - sl.rect.Height);
}
else
{
sl.Rect = new Rectangle((int)position.X, (int)position.Y, 10, 10);
}
return sl;
}
@@ -43,7 +43,6 @@ namespace Barotrauma
protected string originalName;
protected string identifier;
protected ContentPackage contentPackage;
public Sprite sprite;
@@ -77,7 +77,18 @@ namespace Barotrauma
private SubmarineBody subBody;
public readonly List<Submarine> DockedTo;
public readonly Dictionary<Submarine, DockingPort> ConnectedDockingPorts;
public IEnumerable<Submarine> DockedTo
{
get
{
if (ConnectedDockingPorts == null) { yield break; }
foreach (Submarine sub in ConnectedDockingPorts.Keys)
{
yield return sub;
}
}
}
private static Vector2 lastPickedPosition;
private static float lastPickedFraction;
@@ -442,7 +453,7 @@ namespace Barotrauma
}
}
DockedTo = new List<Submarine>();
ConnectedDockingPorts = new Dictionary<Submarine, DockingPort>();
FreeID();
}
@@ -561,27 +572,32 @@ namespace Barotrauma
/// <summary>
/// Returns a rect that contains the borders of this sub and all subs docked to it
/// </summary>
public Rectangle GetDockedBorders()
public Rectangle GetDockedBorders(List<Submarine> checkd=null)
{
Rectangle dockedBorders = Borders;
dockedBorders.Y -= dockedBorders.Height;
if (checkd == null) { checkd = new List<Submarine>(); }
checkd.Add(this);
var connectedSubs = GetConnectedSubs();
Rectangle dockedBorders = Borders;
var connectedSubs = DockedTo.Where(s => !checkd.Contains(s) && !s.IsOutpost).ToList();
foreach (Submarine dockedSub in connectedSubs)
{
if (dockedSub == this) continue;
//use docking ports instead of world position to determine
//borders, as world position will not necessarily match where
//the subs are supposed to go
Vector2? expectedLocation = CalculateDockOffset(this, dockedSub);
if (expectedLocation == null) { continue; }
Vector2 diff = dockedSub.Submarine == this ? dockedSub.WorldPosition : dockedSub.WorldPosition - WorldPosition;
Rectangle dockedSubBorders = dockedSub.Borders;
dockedSubBorders.Y -= dockedSubBorders.Height;
dockedSubBorders.Location += MathUtils.ToPoint(diff);
Rectangle dockedSubBorders = dockedSub.GetDockedBorders(checkd);
dockedSubBorders.Location += MathUtils.ToPoint(expectedLocation.Value);
dockedBorders.Y = -dockedBorders.Y;
dockedSubBorders.Y = -dockedSubBorders.Y;
dockedBorders = Rectangle.Union(dockedBorders, dockedSubBorders);
dockedBorders.Y = -dockedBorders.Y;
}
dockedBorders.Y += dockedBorders.Height;
return dockedBorders;
}
@@ -1131,25 +1147,37 @@ namespace Barotrauma
prevPosition = position;
}
public void SetPosition(Vector2 position)
public void SetPosition(Vector2 position, List<Submarine> checkd=null)
{
if (!MathUtils.IsValid(position)) return;
if (checkd == null) { checkd = new List<Submarine>(); }
if (checkd.Contains(this)) { return; }
checkd.Add(this);
subBody.SetPosition(position);
foreach (Submarine sub in loaded)
foreach (Submarine dockedSub in DockedTo)
{
if (sub != this && sub.Submarine == this)
{
sub.SetPosition(position + sub.WorldPosition);
sub.Submarine = null;
}
Vector2? expectedLocation = CalculateDockOffset(this, dockedSub);
if (expectedLocation == null) { continue; }
dockedSub.SetPosition(position + expectedLocation.Value, checkd);
}
//Level.Loaded.SetPosition(-position);
//prevPosition = position;
}
public static Vector2? CalculateDockOffset(Submarine sub, Submarine dockedSub)
{
Item myPort = sub.ConnectedDockingPorts.ContainsKey(dockedSub) ? sub.ConnectedDockingPorts[dockedSub].Item : null;
if (myPort == null) { return null; }
Item theirPort = dockedSub.ConnectedDockingPorts.ContainsKey(sub) ? dockedSub.ConnectedDockingPorts[sub].Item : null;
if (theirPort == null) { return null; }
return (myPort.Position - sub.HiddenSubPosition) - (theirPort.Position - dockedSub.HiddenSubPosition);
}
public void Translate(Vector2 amount)
{
if (amount == Vector2.Zero || !MathUtils.IsValid(amount)) return;
@@ -1733,7 +1761,7 @@ namespace Barotrauma
if (MainSub == this) MainSub = null;
if (MainSubs[1] == this) MainSubs[1] = null;
DockedTo?.Clear();
ConnectedDockingPorts?.Clear();
}
public void Dispose()