(7ee8dbc11) v0.9.8.0
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+17
-6
@@ -41,6 +41,15 @@ namespace Barotrauma
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public bool IsActiveObjective<T>() where T : AIObjective => GetActiveObjective() is T;
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public AIObjective GetActiveObjective() => CurrentObjective?.GetActiveObjective();
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/// <summary>
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/// Returns the last active objective of the specific type.
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/// </summary>
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public T GetActiveObjective<T>() where T : AIObjective => CurrentObjective?.GetSubObjectivesRecursive(includingSelf: true).LastOrDefault(so => so is T) as T;
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/// <summary>
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/// Returns all active objectives of the specific type. Creates a new collection -> don't use too frequently.
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/// </summary>
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public IEnumerable<T> GetActiveObjectives<T>() where T : AIObjective => CurrentObjective?.GetSubObjectivesRecursive(includingSelf: true).Where(so => so is T).Select(so => so as T);
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public bool HasActiveObjective<T>() where T : AIObjective => CurrentObjective is T || CurrentObjective != null && CurrentObjective.GetSubObjectivesRecursive().Any(so => so is T);
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@@ -146,7 +155,7 @@ namespace Barotrauma
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{
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var previousObjective = CurrentObjective;
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var firstObjective = Objectives.FirstOrDefault();
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if (CurrentOrder != null && firstObjective != null && CurrentOrder.GetPriority() > firstObjective.GetPriority())
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if (CurrentOrder != null && firstObjective != null && CurrentOrder.Priority > firstObjective.Priority)
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{
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CurrentObjective = CurrentOrder;
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}
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@@ -158,14 +167,14 @@ namespace Barotrauma
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{
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previousObjective?.OnDeselected();
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CurrentObjective?.OnSelected();
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GetObjective<AIObjectiveIdle>().SetRandom();
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GetObjective<AIObjectiveIdle>().CalculatePriority();
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}
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return CurrentObjective;
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}
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public float GetCurrentPriority()
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{
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return CurrentObjective == null ? 0.0f : CurrentObjective.GetPriority();
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return CurrentObjective == null ? 0.0f : CurrentObjective.Priority;
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}
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public void UpdateObjectives(float deltaTime)
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@@ -203,9 +212,11 @@ namespace Barotrauma
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public void SortObjectives()
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{
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CurrentOrder?.GetPriority();
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Objectives.ForEach(o => o.GetPriority());
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if (Objectives.Any())
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{
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Objectives.Sort((x, y) => y.GetPriority().CompareTo(x.GetPriority()));
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Objectives.Sort((x, y) => y.Priority.CompareTo(x.Priority));
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}
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GetCurrentObjective()?.SortSubObjectives();
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}
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@@ -297,7 +308,7 @@ namespace Barotrauma
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{
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IsLoop = true,
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// Don't override unless it's an order by a player
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Override = orderGiver != null && (orderGiver == Character.Controlled || orderGiver.IsRemotePlayer)
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Override = orderGiver != null && orderGiver.IsPlayer
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};
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break;
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default:
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@@ -306,7 +317,7 @@ namespace Barotrauma
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{
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IsLoop = true,
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// Don't override unless it's an order by a player
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Override = orderGiver != null && (orderGiver == Character.Controlled || orderGiver.IsRemotePlayer)
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Override = orderGiver != null && orderGiver.IsPlayer
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};
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break;
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}
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