(7ee8dbc11) v0.9.8.0
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-9
@@ -31,15 +31,6 @@ namespace Barotrauma
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public bool AllowToFindDivingGear { get; set; } = true;
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public override float GetPriority()
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{
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if (objectiveManager.CurrentOrder == this)
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{
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return AIObjectiveManager.OrderPriority;
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}
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return 1.0f;
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}
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public AIObjectiveGetItem(Character character, Item targetItem, AIObjectiveManager objectiveManager, bool equip = true, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier)
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{
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