(7ee8dbc11) v0.9.8.0
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@@ -32,6 +32,18 @@ namespace Barotrauma
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public virtual bool UnequipItems => false;
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protected readonly List<AIObjective> subObjectives = new List<AIObjective>();
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private float _cumulatedDevotion;
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protected float CumulatedDevotion
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{
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get { return _cumulatedDevotion; }
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set { _cumulatedDevotion = MathHelper.Clamp(value, 0, MaxDevotion); }
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}
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protected virtual float MaxDevotion => 10;
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/// <summary>
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/// Final priority value after all calculations.
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/// </summary>
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public float Priority { get; set; }
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public float PriorityModifier { get; private set; } = 1;
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public readonly Character character;
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@@ -59,6 +71,7 @@ namespace Barotrauma
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/// </summary>
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public virtual bool IsLoop { get; set; }
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public IEnumerable<AIObjective> SubObjectives => subObjectives;
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public AIObjective CurrentSubObjective => subObjectives.FirstOrDefault();
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private readonly List<AIObjective> all = new List<AIObjective>();
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public IEnumerable<AIObjective> GetSubObjectivesRecursive(bool includingSelf = false)
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@@ -86,7 +99,7 @@ namespace Barotrauma
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public AIObjective GetActiveObjective()
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{
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var subObjective = SubObjectives.FirstOrDefault();
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var subObjective = CurrentSubObjective;
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return subObjective == null ? this : subObjective.GetActiveObjective();
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}
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@@ -157,7 +170,8 @@ namespace Barotrauma
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{
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if (!AllowSubObjectiveSorting) { return; }
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if (subObjectives.None()) { return; }
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subObjectives.Sort((x, y) => y.GetPriority().CompareTo(x.GetPriority()));
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subObjectives.ForEach(so => so.GetPriority());
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subObjectives.Sort((x, y) => y.Priority.CompareTo(x.Priority));
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if (ConcurrentObjectives)
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{
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subObjectives.ForEach(so => so.SortSubObjectives());
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@@ -168,26 +182,38 @@ namespace Barotrauma
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}
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}
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public virtual float GetPriority() => Priority * PriorityModifier;
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public virtual bool IsDuplicate<T>(T otherObjective) where T : AIObjective => otherObjective.Option == Option;
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public virtual void Update(float deltaTime)
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/// <summary>
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/// Call this only when the priority needs to be recalculated. Use the cached Priority property when you don't need to recalculate.
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/// </summary>
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public virtual float GetPriority()
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{
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if (objectiveManager.CurrentOrder == this)
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{
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Priority = AIObjectiveManager.OrderPriority;
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}
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else if (objectiveManager.WaitTimer <= 0)
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else
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{
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if (objectiveManager.CurrentObjective != null)
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{
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if (objectiveManager.CurrentObjective == this || objectiveManager.CurrentObjective.subObjectives.Any(so => so == this))
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{
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Priority += Devotion * PriorityModifier * deltaTime;
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}
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}
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Priority = MathHelper.Clamp(Priority, 0, 100);
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Priority = CumulatedDevotion * PriorityModifier;
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}
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return Priority;
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}
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private void UpdateDevotion(float deltaTime)
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{
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var currentObjective = objectiveManager.CurrentObjective;
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if (currentObjective != null && (currentObjective == this || currentObjective.subObjectives.Any(so => so == this)))
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{
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CumulatedDevotion += Devotion * PriorityModifier * deltaTime;
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}
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}
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public virtual bool IsDuplicate<T>(T otherObjective) where T : AIObjective => otherObjective.Option == Option;
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public virtual void Update(float deltaTime)
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{
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if (objectiveManager.CurrentOrder != this && objectiveManager.WaitTimer <= 0)
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{
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UpdateDevotion(deltaTime);
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}
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subObjectives.ForEach(so => so.Update(deltaTime));
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}
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@@ -264,6 +290,7 @@ namespace Barotrauma
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public virtual void OnDeselected()
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{
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CumulatedDevotion = 0;
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Deselected?.Invoke();
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}
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@@ -282,6 +309,7 @@ namespace Barotrauma
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isCompleted = false;
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hasBeenChecked = false;
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_abandon = false;
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CumulatedDevotion = 0;
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}
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protected abstract void Act(float deltaTime);
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