(7ee8dbc11) v0.9.8.0
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@@ -253,7 +253,7 @@ namespace Barotrauma
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jointDir = attachLimb.Dir;
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Vector2 transformedLocalAttachPos = localAttachPos * attachLimb.character.AnimController.RagdollParams.LimbScale;
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Vector2 transformedLocalAttachPos = localAttachPos * attachLimb.Scale * attachLimb.Params.Ragdoll.LimbScale;
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if (jointDir < 0.0f) transformedLocalAttachPos.X = -transformedLocalAttachPos.X;
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//transformedLocalAttachPos = Vector2.Transform(transformedLocalAttachPos, Matrix.CreateRotationZ(attachLimb.Rotation));
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