(7ee8dbc11) v0.9.8.0
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@@ -52,7 +52,7 @@ namespace Barotrauma
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if (memInput.Count > 0)
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{
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prevDequeuedInput = dequeuedInput;
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dequeuedInput = memInput[memInput.Count - 1].states;
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dequeuedInput = memInput[memInput.Count - 1].states & InputNetFlags.Ragdoll;
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memInput.RemoveAt(memInput.Count - 1);
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}
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}
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@@ -333,6 +333,14 @@ namespace Barotrauma
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attack = dequeuedInput.HasFlag(InputNetFlags.Attack);
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shoot = dequeuedInput.HasFlag(InputNetFlags.Shoot);
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}
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else if (keys != null)
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{
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aiming = keys[(int)InputType.Aim].GetHeldQueue;
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use = keys[(int)InputType.Use].GetHeldQueue;
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attack = keys[(int)InputType.Attack].GetHeldQueue;
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shoot = keys[(int)InputType.Shoot].GetHeldQueue;
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networkUpdateSent = true;
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}
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tempBuffer.Write(aiming);
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tempBuffer.Write(shoot);
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