(7ee8dbc11) v0.9.8.0
This commit is contained in:
@@ -8,6 +8,7 @@ using System.IO.Compression;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Barotrauma.Networking
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{
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@@ -60,6 +61,19 @@ namespace Barotrauma.Networking
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private bool connected;
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private enum RoundInitStatus
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{
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NotStarted,
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Starting,
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WaitingForStartGameFinalize,
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Started,
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TimedOut,
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Error,
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Interrupted
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}
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private RoundInitStatus roundInitStatus = RoundInitStatus.NotStarted;
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private byte myID;
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private List<Client> otherClients;
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@@ -148,6 +162,8 @@ namespace Barotrauma.Networking
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this.ownerKey = ownerKey;
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this.steamP2POwner = steamP2POwner;
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roundInitStatus = RoundInitStatus.NotStarted;
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allowReconnect = true;
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netStats = new NetStats();
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@@ -558,6 +574,13 @@ namespace Barotrauma.Networking
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try
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{
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incomingMessagesToProcess.Clear();
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incomingMessagesToProcess.AddRange(pendingIncomingMessages);
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foreach (var inc in incomingMessagesToProcess)
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{
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ReadDataMessage(inc);
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}
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pendingIncomingMessages.Clear();
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clientPeer?.Update(deltaTime);
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}
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catch (Exception e)
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@@ -632,11 +655,23 @@ namespace Barotrauma.Networking
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}
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}
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private CoroutineHandle startGameCoroutine;
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private readonly List<IReadMessage> pendingIncomingMessages = new List<IReadMessage>();
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private readonly List<IReadMessage> incomingMessagesToProcess = new List<IReadMessage>();
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private void ReadDataMessage(IReadMessage inc)
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{
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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if (header != ServerPacketHeader.STARTGAMEFINALIZE &&
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header != ServerPacketHeader.ENDGAME &&
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roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize)
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{
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//rewind the header byte we just read
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inc.BitPosition -= 8;
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pendingIncomingMessages.Add(inc);
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return;
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}
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switch (header)
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{
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case ServerPacketHeader.UPDATE_LOBBY:
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@@ -714,7 +749,13 @@ namespace Barotrauma.Networking
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}
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break;
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case ServerPacketHeader.STARTGAME:
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startGameCoroutine = GameMain.Instance.ShowLoading(StartGame(inc), false);
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GameMain.Instance.ShowLoading(StartGame(inc), false);
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break;
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case ServerPacketHeader.STARTGAMEFINALIZE:
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if (roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize)
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{
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ReadStartGameFinalize(inc);
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}
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break;
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case ServerPacketHeader.ENDGAME:
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string endMessage = inc.ReadString();
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@@ -725,6 +766,8 @@ namespace Barotrauma.Networking
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GameMain.GameSession.WinningTeam = winningTeam;
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GameMain.GameSession.Mission.Completed = true;
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}
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roundInitStatus = RoundInitStatus.Interrupted;
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CoroutineManager.StartCoroutine(EndGame(endMessage), "EndGame");
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break;
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case ServerPacketHeader.CAMPAIGN_SETUP_INFO:
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@@ -775,7 +818,37 @@ namespace Barotrauma.Networking
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break;
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}
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}
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private void ReadStartGameFinalize(IReadMessage inc)
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{
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ushort contentToPreloadCount = inc.ReadUInt16();
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List<ContentFile> contentToPreload = new List<ContentFile>();
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for (int i = 0; i < contentToPreloadCount; i++)
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{
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ContentType contentType = (ContentType)inc.ReadByte();
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string filePath = inc.ReadString();
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contentToPreload.Add(new ContentFile(filePath, contentType));
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}
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GameMain.GameSession.EventManager.PreloadContent(contentToPreload);
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int levelEqualityCheckVal = inc.ReadInt32();
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if (Level.Loaded.EqualityCheckVal != levelEqualityCheckVal)
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{
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string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server (seed: " + Level.Loaded.Seed +
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", sub: " + Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash.ShortHash + ")" +
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", mirrored: " + Level.Loaded.Mirrored + ").";
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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throw new Exception(errorMsg);
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}
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GameMain.GameSession.Mission?.ClientReadInitial(inc);
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roundInitStatus = RoundInitStatus.Started;
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}
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private void OnDisconnect()
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{
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if (SteamManager.IsInitialized)
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@@ -884,6 +957,7 @@ namespace Barotrauma.Networking
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}
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else
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{
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connected = false;
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connectCancelled = true;
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string msg = "";
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@@ -1108,6 +1182,7 @@ namespace Barotrauma.Networking
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if (Character != null) Character.Remove();
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HasSpawned = false;
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eventErrorWritten = false;
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GameMain.NetLobbyScreen.StopWaitingForStartRound();
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while (CoroutineManager.IsCoroutineRunning("EndGame"))
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{
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@@ -1126,9 +1201,11 @@ namespace Barotrauma.Networking
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EndVoteTickBox.Selected = false;
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roundInitStatus = RoundInitStatus.Starting;
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int seed = inc.ReadInt32();
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string levelSeed = inc.ReadString();
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int levelEqualityCheckVal = inc.ReadInt32();
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//int levelEqualityCheckVal = inc.ReadInt32();
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float levelDifficulty = inc.ReadSingle();
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byte losMode = inc.ReadByte();
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@@ -1146,24 +1223,16 @@ namespace Barotrauma.Networking
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int missionIndex = inc.ReadInt16();
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bool respawnAllowed = inc.ReadBoolean();
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bool loadSecondSub = inc.ReadBoolean();
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bool disguisesAllowed = inc.ReadBoolean();
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bool rewiringAllowed = inc.ReadBoolean();
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bool allowRagdollButton = inc.ReadBoolean();
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ushort contentToPreloadCount = inc.ReadUInt16();
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List<ContentFile> contentToPreload = new List<ContentFile>();
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for (int i = 0; i < contentToPreloadCount; i++)
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{
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ContentType contentType = (ContentType)inc.ReadByte();
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string filePath = inc.ReadString();
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contentToPreload.Add(new ContentFile(filePath, contentType));
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}
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serverSettings.ReadMonsterEnabled(inc);
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bool includesFinalize = inc.ReadBoolean(); inc.ReadPadBits();
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GameModePreset gameMode = GameModePreset.List.Find(gm => gm.Identifier == modeIdentifier);
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MultiPlayerCampaign campaign =
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GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset && gameMode == GameMain.NetLobbyScreen.SelectedMode ?
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@@ -1237,21 +1306,105 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Failure;
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}
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MissionPrefab missionPrefab = missionIndex < 0 ? null : MissionPrefab.List[missionIndex];
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GameMain.GameSession = missionIndex < 0 ?
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new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, MissionType.None) :
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new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, MissionPrefab.List[missionIndex]);
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GameMain.GameSession.StartRound(levelSeed, levelDifficulty, loadSecondSub);
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new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, missionPrefab);
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//startRoundTask = Task.Run(async () => { await Task.Yield(); GameMain.GameSession.StartRound(levelSeed, levelDifficulty); });
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GameMain.GameSession.StartRound(levelSeed, levelDifficulty);
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}
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else
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{
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if (GameMain.GameSession?.CrewManager != null) GameMain.GameSession.CrewManager.Reset();
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/*startRoundTask = Task.Run(async () =>
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{
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await Task.Yield();
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GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level,
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reloadSub: true,
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mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
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});*/
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GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level,
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reloadSub: true,
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loadSecondSub: false,
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mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
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reloadSub: true,
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mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
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}
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GameMain.GameSession.Mission?.ClientReadInitial(inc);
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roundInitStatus = RoundInitStatus.WaitingForStartGameFinalize;
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DateTime? timeOut = null;
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DateTime requestFinalizeTime = DateTime.Now;
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TimeSpan requestFinalizeInterval = new TimeSpan(0, 0, 2);
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while (true)
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{
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try
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{
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if (timeOut.HasValue)
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{
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if (DateTime.Now > requestFinalizeTime)
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{
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IWriteMessage msg = new WriteOnlyMessage();
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msg.Write((byte)ClientPacketHeader.REQUEST_STARTGAMEFINALIZE);
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clientPeer.Send(msg, DeliveryMethod.Unreliable);
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requestFinalizeTime = DateTime.Now + requestFinalizeInterval;
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}
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if (DateTime.Now > timeOut)
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{
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DebugConsole.ThrowError("Error while starting the round (did not receive STARTGAMEFINALIZE message from the server). Stopping the round...");
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roundInitStatus = RoundInitStatus.TimedOut;
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break;
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}
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}
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else
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{
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if (includesFinalize)
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{
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ReadStartGameFinalize(inc);
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break;
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}
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//wait for up to 30 seconds for the server to send the STARTGAMEFINALIZE message
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timeOut = DateTime.Now + new TimeSpan(0, 0, seconds: 30);
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}
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if (!connected)
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{
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roundInitStatus = RoundInitStatus.Interrupted;
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break;
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}
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if (roundInitStatus != RoundInitStatus.WaitingForStartGameFinalize)
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{
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break;
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}
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clientPeer.Update((float)Timing.Step);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("There was an error initializing the round.", e, true);
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roundInitStatus = RoundInitStatus.Error;
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break;
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}
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//waiting for a STARTGAMEFINALIZE message
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yield return CoroutineStatus.Running;
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}
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if (roundInitStatus != RoundInitStatus.Started)
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{
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if (roundInitStatus != RoundInitStatus.Interrupted)
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{
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DebugConsole.ThrowError(roundInitStatus.ToString());
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CoroutineManager.StartCoroutine(EndGame(""));
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yield return CoroutineStatus.Failure;
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}
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else
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{
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yield return CoroutineStatus.Success;
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}
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}
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if (GameMain.GameSession.Submarine.IsFileCorrupted)
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{
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@@ -1261,7 +1414,7 @@ namespace Barotrauma.Networking
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for (int i = 0; i < Submarine.MainSubs.Length; i++)
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{
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if (!loadSecondSub && i > 0) { break; }
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if (Submarine.MainSubs[i] == null) { break; }
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var teamID = i == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
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Submarine.MainSubs[i].TeamID = teamID;
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@@ -1271,23 +1424,10 @@ namespace Barotrauma.Networking
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}
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}
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if (Level.Loaded.EqualityCheckVal != levelEqualityCheckVal)
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{
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string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server (seed: " + Level.Loaded.Seed +
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", sub: " + Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash.ShortHash + ")" +
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", mirrored: " + Level.Loaded.Mirrored + ").";
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DebugConsole.ThrowError(errorMsg, createMessageBox: true);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + levelSeed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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CoroutineManager.StartCoroutine(EndGame(""));
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yield return CoroutineStatus.Failure;
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}
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if (respawnAllowed) { respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.UsingShuttle ? GameMain.NetLobbyScreen.SelectedShuttle : null); }
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GameMain.GameSession.EventManager.PreloadContent(contentToPreload);
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ServerSettings.ServerDetailsChanged = true;
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gameStarted = true;
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ServerSettings.ServerDetailsChanged = true;
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GameMain.GameScreen.Select();
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@@ -1394,6 +1534,7 @@ namespace Barotrauma.Networking
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string preferredJob = inc.ReadString();
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UInt16 characterID = inc.ReadUInt16();
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bool muted = inc.ReadBoolean();
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bool inGame = inc.ReadBoolean();
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bool allowKicking = inc.ReadBoolean();
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inc.ReadPadBits();
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@@ -1406,6 +1547,7 @@ namespace Barotrauma.Networking
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PreferredJob = preferredJob,
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CharacterID = characterID,
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Muted = muted,
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InGame = inGame,
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AllowKicking = allowKicking
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});
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}
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@@ -1424,6 +1566,7 @@ namespace Barotrauma.Networking
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{
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SteamID = tc.SteamID,
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Muted = tc.Muted,
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InGame = tc.InGame,
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AllowKicking = tc.AllowKicking
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};
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ConnectedClients.Add(existingClient);
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@@ -1433,15 +1576,12 @@ namespace Barotrauma.Networking
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existingClient.PreferredJob = tc.PreferredJob;
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existingClient.Character = null;
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existingClient.Muted = tc.Muted;
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existingClient.InGame = tc.InGame;
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existingClient.AllowKicking = tc.AllowKicking;
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GameMain.NetLobbyScreen.SetPlayerNameAndJobPreference(existingClient);
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if (tc.CharacterID > 0)
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if (Screen.Selected != GameMain.NetLobbyScreen && tc.CharacterID > 0)
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{
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existingClient.Character = Entity.FindEntityByID(tc.CharacterID) as Character;
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if (existingClient.Character == null)
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{
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updateClientListId = false;
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}
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existingClient.CharacterID = tc.CharacterID;
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}
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if (existingClient.ID == myID)
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{
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@@ -2440,7 +2580,7 @@ namespace Barotrauma.Networking
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if (GUI.KeyboardDispatcher.Subscriber == null)
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{
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bool chatKeyHit = PlayerInput.KeyHit(InputType.Chat);
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bool radioKeyHit = PlayerInput.KeyHit(InputType.RadioChat);
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bool radioKeyHit = PlayerInput.KeyHit(InputType.RadioChat) && (Character.Controlled == null || Character.Controlled.SpeechImpediment < 0);
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if (chatKeyHit || radioKeyHit)
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{
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@@ -2498,6 +2638,7 @@ namespace Barotrauma.Networking
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{
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var transfer = fileReceiver.ActiveTransfers.First();
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GameMain.NetLobbyScreen.FileTransferFrame.Visible = true;
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GameMain.NetLobbyScreen.FileTransferFrame.UserData = transfer;
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GameMain.NetLobbyScreen.FileTransferTitle.Text =
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ToolBox.LimitString(
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TextManager.GetWithVariable("DownloadingFile", "[filename]", transfer.FileName),
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