(7ee8dbc11) v0.9.8.0
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@@ -16,11 +16,6 @@ namespace Barotrauma
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}*/
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}
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partial void SetOrderProjSpecific(Order order, string option)
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{
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GameMain.GameSession.CrewManager.DisplayCharacterOrder(Character, order, option);
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}
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public override void DebugDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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Vector2 pos = Character.WorldPosition;
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@@ -40,7 +35,7 @@ namespace Barotrauma
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var currentOrder = ObjectiveManager.CurrentOrder;
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if (currentOrder != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"ORDER: {currentOrder.DebugTag} ({currentOrder.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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else if (ObjectiveManager.WaitTimer > 0)
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{
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@@ -51,17 +46,17 @@ namespace Barotrauma
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{
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if (currentOrder == null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"MAIN OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"MAIN OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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var subObjective = currentObjective.SubObjectives.FirstOrDefault();
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var subObjective = currentObjective.CurrentSubObjective;
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if (subObjective != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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var activeObjective = ObjectiveManager.GetActiveObjective();
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if (activeObjective != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 60), $"ACTIVE OBJECTIVE: {activeObjective.DebugTag} ({activeObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 60), $"ACTIVE OBJECTIVE: {activeObjective.DebugTag} ({activeObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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}
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}
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