(c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result.
This commit is contained in:
@@ -312,6 +312,25 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
|
||||
playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
|
||||
TextManager.Get("PlayYourself"))
|
||||
{
|
||||
Selected = true,
|
||||
OnSelected = TogglePlayYourself,
|
||||
UserData = "playyourself"
|
||||
};
|
||||
|
||||
var toggleMyPlayerFrame = new GUIButton(new RectTransform(new Point(25, 70), myCharacterFrame.RectTransform, Anchor.TopLeft, Pivot.TopRight), "", style: "GUIButtonHorizontalArrow");
|
||||
toggleMyPlayerFrame.OnClicked += (GUIButton btn, object userdata) =>
|
||||
{
|
||||
MyCharacterFrameOpen = !MyCharacterFrameOpen;
|
||||
foreach (GUIComponent child in btn.Children)
|
||||
{
|
||||
child.SpriteEffects = MyCharacterFrameOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
|
||||
TextManager.Get("PlayYourself"))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user