WIP item position syncing

This commit is contained in:
Regalis
2017-02-02 20:40:58 +02:00
parent 39f977535d
commit b5bac67c4a
8 changed files with 185 additions and 48 deletions
+60 -29
View File
@@ -75,15 +75,12 @@ namespace Barotrauma
protected Vector2 prevPosition;
protected float prevRotation;
protected Vector2 targetPosition;
//protected Vector2 targetVelocity;
protected float targetRotation;
//protected float targetAngularVelocity;
protected Vector2? targetPosition;
protected float? targetRotation;
private Vector2 drawPosition;
private float drawRotation;
private float lastNetworkUpdateTime;
public Vector2 LastSentPosition
{
@@ -109,24 +106,41 @@ namespace Barotrauma
get { return bodyShape; }
}
public Vector2 TargetPosition
public Vector2? TargetPosition
{
get { return targetPosition; }
set
{
if (!MathUtils.IsValid(value)) return;
targetPosition.X = MathHelper.Clamp(value.X, -10000.0f, 10000.0f);
targetPosition.Y = MathHelper.Clamp(value.Y, -10000.0f, 10000.0f);
if (value == null)
{
targetPosition = null;
}
else
{
if (!MathUtils.IsValid((Vector2)value)) return;
targetPosition = new Vector2(
MathHelper.Clamp(((Vector2)value).X, -10000.0f, 10000.0f),
MathHelper.Clamp(((Vector2)value).Y, -10000.0f, 10000.0f));
}
}
}
public float TargetRotation
public float? TargetRotation
{
get { return targetRotation; }
set
{
if (!MathUtils.IsValid(value)) return;
targetRotation = value;
if (value == null)
{
targetRotation = null;
}
else
{
if (!MathUtils.IsValid((float)value)) return;
targetRotation = value;
}
}
}
@@ -378,25 +392,21 @@ namespace Barotrauma
public void MoveToTargetPosition(bool lerp = true)
{
if (targetPosition == Vector2.Zero)
if (targetPosition == null) return;
if (lerp && Vector2.Distance((Vector2)targetPosition, body.Position) < 10.0f)
{
offsetFromTargetPos = Vector2.Zero;
return;
offsetFromTargetPos = (Vector2)targetPosition - (body.Position - offsetFromTargetPos);
prevPosition = (Vector2)targetPosition;
}
if (lerp && Vector2.Distance(targetPosition, body.Position)<10.0f)
{
offsetFromTargetPos = targetPosition - (body.Position - offsetFromTargetPos);
prevPosition = targetPosition;
}
body.SetTransform(targetPosition, targetRotation == 0.0f ? body.Rotation : targetRotation);
targetPosition = Vector2.Zero;
body.SetTransform((Vector2)targetPosition, targetRotation == null ? body.Rotation : (float)targetRotation);
targetPosition = null;
}
public void MoveToPos(Vector2 pos, float force, Vector2? pullPos = null)
{
if (pullPos==null) pullPos = body.Position;
if (pullPos == null) pullPos = body.Position;
Vector2 vel = body.LinearVelocity;
Vector2 deltaPos = pos - (Vector2)pullPos;
@@ -445,7 +455,7 @@ namespace Barotrauma
}
else
{
offsetFromTargetPos = Vector2.Lerp(offsetFromTargetPos, Vector2.Zero, 0.1f);
offsetFromTargetPos = Vector2.Lerp(offsetFromTargetPos, Vector2.Zero, 0.05f);
}
}
@@ -459,12 +469,33 @@ namespace Barotrauma
SpriteEffects spriteEffect = (dir == 1.0f) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
if (GameMain.DebugDraw && !body.Awake)
if (GameMain.DebugDraw)
{
color = Color.Blue;
if (!body.Awake) color = Color.Blue;
if (targetPosition != null)
{
Vector2 pos = ConvertUnits.ToDisplayUnits((Vector2)targetPosition);
if (Submarine != null) pos += Submarine.DrawPosition;
GUI.DrawRectangle(spriteBatch,
new Vector2(pos.X - 5, -(pos.Y + 5)),
Vector2.One*10.0f, Color.Red, false, 0, 3);
}
if (offsetFromTargetPos != Vector2.Zero)
{
Vector2 pos = ConvertUnits.ToDisplayUnits(body.Position);
if (Submarine != null) pos += Submarine.DrawPosition;
GUI.DrawLine(spriteBatch,
new Vector2(pos.X, -pos.Y),
new Vector2(DrawPosition.X, -DrawPosition.Y),
Color.Cyan, 0, 5);
}
}
sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, -drawRotation, scale, spriteEffect, depth);
sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, -drawRotation, scale, spriteEffect, depth);
}
public void DebugDraw(SpriteBatch spriteBatch, Color color)