(c1468d39d) Overhauled docking interface (WIP)
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@@ -40,7 +40,7 @@ namespace Barotrauma
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flames = true;
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underwaterBubble = true;
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}
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public Explosion(XElement element, string parentDebugName)
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{
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attack = new Attack(element, parentDebugName + ", Explosion");
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@@ -62,16 +62,6 @@ namespace Barotrauma
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CameraShake = element.GetAttributeFloat("camerashake", attack.Range * 0.1f);
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}
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public void DisableParticles()
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{
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sparks = false;
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shockwave = false;
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smoke = false;
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flash = false;
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flames = false;
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underwaterBubble = false;
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}
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public List<Triplet<Explosion, Vector2, float>> GetRecentExplosions(float maxSecondsAgo)
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{
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return prevExplosions.FindAll(e => e.Third >= Timing.TotalTime - maxSecondsAgo);
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@@ -14,15 +14,15 @@ namespace Barotrauma
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{
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const float OxygenConsumption = 50.0f;
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const float GrowSpeed = 5.0f;
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private Hull hull;
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protected Hull hull;
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protected Vector2 position;
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protected Vector2 size;
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private Vector2 position;
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private Vector2 size;
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private Entity Submarine;
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protected bool removed;
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private bool removed;
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#if CLIENT
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private List<Decal> burnDecals = new List<Decal>();
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@@ -182,16 +182,6 @@ namespace Barotrauma
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}
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}
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protected virtual void ReduceOxygen(float deltaTime)
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{
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hull.Oxygen -= size.X * deltaTime * OxygenConsumption;
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}
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protected virtual void AdjustXPos(float growModifier, float deltaTime)
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{
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position.X -= GrowSpeed * growModifier * 0.5f * deltaTime;
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}
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partial void UpdateProjSpecific(float growModifier);
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private void OnChangeHull(Vector2 pos, Hull particleHull)
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@@ -138,9 +138,6 @@ namespace Barotrauma
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public Submarine StartOutpost { get; private set; }
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public Submarine EndOutpost { get; private set; }
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private Submarine preSelectedStartOutpost;
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private Submarine preSelectedEndOutpost;
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public string Seed
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{
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get { return seed; }
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@@ -212,7 +209,7 @@ namespace Barotrauma
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/// </summary>
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/// <param name="difficulty">A scalar between 0-100</param>
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/// <param name="sizeFactor">A scalar between 0-1 (0 = the minimum width defined in the generation params is used, 1 = the max width is used)</param>
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public Level(string seed, float difficulty, float sizeFactor, LevelGenerationParams generationParams, Biome biome, Submarine startOutpost = null, Submarine endOutPost = null)
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public Level(string seed, float difficulty, float sizeFactor, LevelGenerationParams generationParams, Biome biome)
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: base(null)
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{
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@@ -228,9 +225,6 @@ namespace Barotrauma
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(width / GridCellSize) * GridCellSize,
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(generationParams.Height / GridCellSize) * GridCellSize);
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preSelectedStartOutpost = startOutpost;
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preSelectedEndOutpost = endOutPost;
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//remove from entity dictionary
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base.Remove();
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}
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@@ -1516,24 +1510,14 @@ namespace Barotrauma
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continue;
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}
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//only create a starting outpost in campaign and tutorial modes
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if (!IsModeStartOutpostCompatible() && ((i == 0) == !Mirrored))
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//only create a starting outpost in campaign mode
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if (GameMain.GameSession?.GameMode as CampaignMode == null && ((i == 0) == !Mirrored))
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{
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continue;
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}
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Submarine outpost = null;
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if (i == 0 && preSelectedStartOutpost == null || i == 1 && preSelectedEndOutpost == null)
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{
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string outpostFile = outpostFiles.GetRandom(Rand.RandSync.Server);
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outpost = new Submarine(outpostFile, tryLoad: false);
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}
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else
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{
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outpost = (i == 0) ? preSelectedStartOutpost : preSelectedEndOutpost;
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}
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string outpostFile = outpostFiles.GetRandom(Rand.RandSync.Server);
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var outpost = new Submarine(outpostFile, tryLoad: false);
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outpost.Load(unloadPrevious: false);
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outpost.MakeOutpost();
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@@ -1585,15 +1569,6 @@ namespace Barotrauma
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}
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}
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private bool IsModeStartOutpostCompatible()
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{
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#if CLIENT
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return GameMain.GameSession?.GameMode as CampaignMode != null || GameMain.GameSession?.GameMode as TutorialMode != null;
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#else
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return GameMain.GameSession?.GameMode as CampaignMode != null;
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#endif
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}
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public override void Remove()
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{
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base.Remove();
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@@ -635,6 +635,24 @@ namespace Barotrauma
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var character = ((Limb)f2.Body.UserData).character;
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if (character.DisableImpactDamageTimer > 0.0f || ((Limb)f2.Body.UserData).Mass < 100.0f) return true;
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}
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if (!Prefab.Platform && Prefab.StairDirection == Direction.None)
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits(f2.Body.Position);
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int section = FindSectionIndex(pos);
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if (section > -1)
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{
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Vector2 normal = contact.Manifold.LocalNormal;
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float impact = Vector2.Dot(f2.Body.LinearVelocity, -normal) * f2.Body.Mass * 0.1f;
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if (impact < 10.0f) return true;
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#if CLIENT
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SoundPlayer.PlayDamageSound("StructureBlunt", impact, SectionPosition(section, true), tags: Tags);
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#endif
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AddDamage(section, impact);
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}
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}
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OnImpactProjSpecific(f1, f2, contact);
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@@ -431,12 +431,6 @@ namespace Barotrauma
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else if (ic is Pickable pickable)
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{
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//prevent picking up (or deattaching) items
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#if CLIENT
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if (GameMain.GameSession?.GameMode is TutorialMode)
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{
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continue;
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}
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#endif
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pickable.CanBePicked = false;
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pickable.CanBeSelected = false;
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}
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@@ -542,6 +536,20 @@ namespace Barotrauma
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{
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maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
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}
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else
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{
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maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
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}
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}
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if (minX < 0.0f && maxX > Level.Loaded.Size.X)
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{
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//no walls found at either side, just use the initial spawnpos and hope for the best
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}
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else if (minX < 0)
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{
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//no wall found at the left side, spawn to the left from the right-side wall
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spawnPos.X = maxX - minWidth - 100.0f + subDockingPortOffset;
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}
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if (minX < 0.0f && maxX > Level.Loaded.Size.X)
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@@ -468,7 +468,7 @@ namespace Barotrauma
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var gaps = newHull?.ConnectedGaps ?? Gap.GapList.Where(g => g.Submarine == submarine);
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targetPos = character.WorldPosition;
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Gap adjacentGap = Gap.FindAdjacent(gaps, targetPos, 500.0f);
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Gap adjacentGap = Gap.FindAdjacent(gaps, targetPos, 200.0f);
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if (adjacentGap == null) return true;
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if (newHull != null)
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