(c1468d39d) Overhauled docking interface (WIP)
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@@ -16,6 +16,9 @@ namespace Barotrauma
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private GUIListBox saveList;
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private GUITextBox saveNameBox, seedBox;
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private GUITickBox contextualTutorialBox;
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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@@ -23,6 +26,14 @@ namespace Barotrauma
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public Action<Submarine, string, string> StartNewGame;
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public Action<string> LoadGame;
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public bool TutorialSelected
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{
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get
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{
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if (contextualTutorialBox == null) return false;
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return contextualTutorialBox.Selected;
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}
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}
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private readonly bool isMultiplayer;
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@@ -59,6 +70,12 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("MapSeed") + ":");
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seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, ToolBox.RandomSeed(8));
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if (!isMultiplayer)
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{
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contextualTutorialBox = new GUITickBox(new RectTransform(new Point(32, 32), leftColumn.RectTransform), TextManager.Get("TutorialActive"));
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UpdateTutorialSelection();
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}
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SelectedSub") + ":");
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var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), isHorizontal: true)
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{
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@@ -385,7 +402,14 @@ namespace Barotrauma
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},
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Enabled = false
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};
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}
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}
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public void UpdateTutorialSelection()
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{
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if (isMultiplayer) return;
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Tutorial contextualTutorial = Tutorial.Tutorials.Find(t => t is ContextualTutorial);
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contextualTutorialBox.Selected = (contextualTutorial != null) ? !GameMain.Config.CompletedTutorialNames.Contains(contextualTutorial.Name) : true;
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}
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private bool SelectSaveFile(GUIComponent component, object obj)
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{
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