(c1468d39d) Overhauled docking interface (WIP)
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@@ -85,8 +85,7 @@ namespace Barotrauma
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{
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if (character.Inventory != null)
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{
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if (!character.LockHands && character.Stun < 0.1f &&
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(character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Controller>() == null))
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if (!character.LockHands && character.Stun < 0.1f)
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{
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character.Inventory.Update(deltaTime, cam);
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}
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@@ -169,12 +168,7 @@ namespace Barotrauma
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DrawOrderIndicator(spriteBatch, cam, character, character.CurrentOrder, 1.0f);
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}
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}
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foreach (Character.ObjectiveEntity objectiveEntity in character.ActiveObjectiveEntities)
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{
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DrawObjectiveIndicator(spriteBatch, cam, character, objectiveEntity, 1.0f);
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}
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foreach (Item brokenItem in brokenItems)
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{
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float dist = Vector2.Distance(character.WorldPosition, brokenItem.WorldPosition);
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@@ -321,7 +315,6 @@ namespace Barotrauma
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}
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if (character.Inventory != null && !character.LockHands)
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{
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character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent<Controller>() != null);
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character.Inventory.DrawOwn(spriteBatch);
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character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
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CharacterInventory.Layout.Default :
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@@ -366,33 +359,17 @@ namespace Barotrauma
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private static void DrawOrderIndicator(SpriteBatch spriteBatch, Camera cam, Character character, Order order, float iconAlpha = 1.0f)
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{
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if (order.TargetAllCharacters && !order.HasAppropriateJob(character)) { return; }
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if (order.TargetAllCharacters && !order.HasAppropriateJob(character)) return;
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Entity target = order.ConnectedController != null ? order.ConnectedController.Item : order.TargetEntity;
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if (target == null) { return; }
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if (target == null) return;
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//don't show the indicator if far away and not inside the same sub
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//prevents exploiting the indicators in locating the sub
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if (character.Submarine != target.Submarine &&
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Vector2.DistanceSquared(character.WorldPosition, target.WorldPosition) > 1000.0f * 1000.0f)
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{
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return;
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}
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if (!orderIndicatorCount.ContainsKey(target)) { orderIndicatorCount.Add(target, 0); }
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if (!orderIndicatorCount.ContainsKey(target)) orderIndicatorCount.Add(target, 0);
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Vector2 drawPos = target.WorldPosition + Vector2.UnitX * order.SymbolSprite.size.X * 1.5f * orderIndicatorCount[target];
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GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, order.SymbolSprite, order.Color * iconAlpha);
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orderIndicatorCount[target] = orderIndicatorCount[target] + 1;
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}
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private static void DrawObjectiveIndicator(SpriteBatch spriteBatch, Camera cam, Character character, Character.ObjectiveEntity objectiveEntity, float iconAlpha = 1.0f)
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{
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if (objectiveEntity == null) return;
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Vector2 drawPos = objectiveEntity.Entity.WorldPosition;// + Vector2.UnitX * objectiveEntity.Sprite.size.X * 1.5f;
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GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, objectiveEntity.Sprite, objectiveEntity.Color * iconAlpha);
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}
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}
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}
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