(c1468d39d) Overhauled docking interface (WIP)

This commit is contained in:
Joonas Rikkonen
2019-05-03 13:39:54 +03:00
parent 7eb0972d16
commit b551ae7999
101 changed files with 1249 additions and 2246 deletions
@@ -98,7 +98,7 @@ namespace Barotrauma
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
SetPosition(newPosition, lerp: distSqrd < 5.0f);
}
else
{
@@ -238,16 +238,20 @@ namespace Barotrauma
}
float errorMagnitude = positionError.Length();
if (errorMagnitude > 0.5f)
{
character.MemLocalState.Clear();
SetPosition(serverPos.Position, lerp: true, ignorePlatforms: false);
}
else if (errorMagnitude > 0.01f)
if (errorMagnitude > 0.01f)
{
Collider.TargetPosition = Collider.SimPosition + positionError;
Collider.TargetRotation = Collider.Rotation + rotationError;
Collider.MoveToTargetPosition(lerp: true);
if (errorMagnitude > 0.5f)
{
character.MemLocalState.Clear();
foreach (Limb limb in Limbs)
{
limb.body.TargetPosition = limb.body.SimPosition + positionError;
limb.body.MoveToTargetPosition(lerp: true);
}
}
}
}
@@ -436,15 +440,14 @@ namespace Barotrauma
return;
}
Color? color = null;
if (character.ExternalHighlight)
{
color = Color.Lerp(Color.White, Color.OrangeRed, (float)Math.Sin(Timing.TotalTime * 3.5f));
}
//foreach (Limb limb in Limbs)
//{
// limb.Draw(spriteBatch, cam);
//}
for (int i = 0; i < limbs.Length; i++)
{
inversedLimbDrawOrder[i].Draw(spriteBatch, cam, color);
inversedLimbDrawOrder[i].Draw(spriteBatch, cam);
}
LimbJoints.ForEach(j => j.Draw(spriteBatch));
}
@@ -46,7 +46,8 @@ namespace Barotrauma
if (controlled == value) return;
controlled = value;
if (controlled != null) controlled.Enabled = true;
CharacterHealth.OpenHealthWindow = null;
CharacterHealth.OpenHealthWindow = null;
}
}
@@ -110,33 +111,6 @@ namespace Barotrauma
get { return gibEmitters; }
}
public class ObjectiveEntity
{
public Entity Entity;
public Sprite Sprite;
public Color Color;
public ObjectiveEntity(Entity entity, Sprite sprite, Color? color = null)
{
Entity = entity;
Sprite = sprite;
if (color.HasValue)
{
Color = color.Value;
}
else
{
Color = Color.White;
}
}
}
private List<ObjectiveEntity> activeObjectiveEntities = new List<ObjectiveEntity>();
public IEnumerable<ObjectiveEntity> ActiveObjectiveEntities
{
get { return activeObjectiveEntities; }
}
partial void InitProjSpecific(XDocument doc)
{
soundInterval = doc.Root.GetAttributeFloat("soundinterval", 10.0f);
@@ -164,6 +138,7 @@ namespace Barotrauma
break;
}
}
}
hudProgressBars = new Dictionary<object, HUDProgressBar>();
}
@@ -760,20 +735,6 @@ namespace Barotrauma
soundTimer = soundInterval;
}
public void AddActiveObjectiveEntity(Entity entity, Sprite sprite, Color? color = null)
{
if (activeObjectiveEntities.Any(aoe => aoe.Entity == entity)) return;
ObjectiveEntity objectiveEntity = new ObjectiveEntity(entity, sprite, color);
activeObjectiveEntities.Add(objectiveEntity);
}
public void RemoveActiveObjectiveEntity(Entity entity)
{
ObjectiveEntity found = activeObjectiveEntities.Find(aoe => aoe.Entity == entity);
if (found == null) return;
activeObjectiveEntities.Remove(found);
}
partial void ImplodeFX()
{
Vector2 centerOfMass = AnimController.GetCenterOfMass();
@@ -85,8 +85,7 @@ namespace Barotrauma
{
if (character.Inventory != null)
{
if (!character.LockHands && character.Stun < 0.1f &&
(character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Controller>() == null))
if (!character.LockHands && character.Stun < 0.1f)
{
character.Inventory.Update(deltaTime, cam);
}
@@ -169,12 +168,7 @@ namespace Barotrauma
DrawOrderIndicator(spriteBatch, cam, character, character.CurrentOrder, 1.0f);
}
}
foreach (Character.ObjectiveEntity objectiveEntity in character.ActiveObjectiveEntities)
{
DrawObjectiveIndicator(spriteBatch, cam, character, objectiveEntity, 1.0f);
}
foreach (Item brokenItem in brokenItems)
{
float dist = Vector2.Distance(character.WorldPosition, brokenItem.WorldPosition);
@@ -321,7 +315,6 @@ namespace Barotrauma
}
if (character.Inventory != null && !character.LockHands)
{
character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent<Controller>() != null);
character.Inventory.DrawOwn(spriteBatch);
character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
CharacterInventory.Layout.Default :
@@ -366,33 +359,17 @@ namespace Barotrauma
private static void DrawOrderIndicator(SpriteBatch spriteBatch, Camera cam, Character character, Order order, float iconAlpha = 1.0f)
{
if (order.TargetAllCharacters && !order.HasAppropriateJob(character)) { return; }
if (order.TargetAllCharacters && !order.HasAppropriateJob(character)) return;
Entity target = order.ConnectedController != null ? order.ConnectedController.Item : order.TargetEntity;
if (target == null) { return; }
if (target == null) return;
//don't show the indicator if far away and not inside the same sub
//prevents exploiting the indicators in locating the sub
if (character.Submarine != target.Submarine &&
Vector2.DistanceSquared(character.WorldPosition, target.WorldPosition) > 1000.0f * 1000.0f)
{
return;
}
if (!orderIndicatorCount.ContainsKey(target)) { orderIndicatorCount.Add(target, 0); }
if (!orderIndicatorCount.ContainsKey(target)) orderIndicatorCount.Add(target, 0);
Vector2 drawPos = target.WorldPosition + Vector2.UnitX * order.SymbolSprite.size.X * 1.5f * orderIndicatorCount[target];
GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, order.SymbolSprite, order.Color * iconAlpha);
orderIndicatorCount[target] = orderIndicatorCount[target] + 1;
}
private static void DrawObjectiveIndicator(SpriteBatch spriteBatch, Camera cam, Character character, Character.ObjectiveEntity objectiveEntity, float iconAlpha = 1.0f)
{
if (objectiveEntity == null) return;
Vector2 drawPos = objectiveEntity.Entity.WorldPosition;// + Vector2.UnitX * objectiveEntity.Sprite.size.X * 1.5f;
GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, objectiveEntity.Sprite, objectiveEntity.Color * iconAlpha);
}
}
}
@@ -136,17 +136,6 @@ namespace Barotrauma
}
}
public GUIButton CPRButton
{
get { return cprButton; }
}
public float HealthBarPulsateTimer
{
get { return healthBarPulsateTimer; }
set { healthBarPulsateTimer = MathHelper.Clamp(value, 0.0f, 10.0f); }
}
static CharacterHealth()
{
damageOverlay = new Sprite("Content/UI/damageOverlay.png", Vector2.Zero);