(de7949704) Rewrite the leak priority calculations. Ensure that the damage priority is not negative.
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@@ -1206,6 +1206,9 @@ namespace Barotrauma
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if (FlippedX) element.Add(new XAttribute("flippedx", true));
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if (FlippedY) element.Add(new XAttribute("flippedy", true));
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if (FlippedX) element.Add(new XAttribute("flippedx", true));
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if (FlippedY) element.Add(new XAttribute("flippedy", true));
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for (int i = 0; i < Sections.Length; i++)
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{
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if (Sections[i].damage == 0.0f) continue;
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