Added "electromagnetic pulse strength" parameter to explosions. EMPs damage repairable power items (e.g. junction boxes) and discharge power containers (e.g. batteries and supercapacitors).
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@@ -1006,26 +1006,28 @@ namespace Barotrauma
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}
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}));
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commands.Add(new Command("explosion", "explosion [range] [force] [damage] [structuredamage]: Creates an explosion at the position of the cursor.", (string[] args) =>
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commands.Add(new Command("explosion", "explosion [range] [force] [damage] [structuredamage] [emp strength]: Creates an explosion at the position of the cursor.", (string[] args) =>
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{
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Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
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float range = 500, force = 10, damage = 50, structureDamage = 10;
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float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f;
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if (args.Length > 0) float.TryParse(args[0], out range);
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if (args.Length > 1) float.TryParse(args[1], out force);
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if (args.Length > 2) float.TryParse(args[2], out damage);
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if (args.Length > 3) float.TryParse(args[3], out structureDamage);
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new Explosion(range, force, damage, structureDamage).Explode(explosionPos);
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if (args.Length > 4) float.TryParse(args[4], out empStrength);
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new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos);
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},
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null,
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(Client client, Vector2 cursorWorldPos, string[] args) =>
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(Client client, Vector2 cursorWorldPos, string[] args) =>
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{
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Vector2 explosionPos = cursorWorldPos;
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float range = 500, force = 10, damage = 50, structureDamage = 10;
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float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f; ;
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if (args.Length > 0) float.TryParse(args[0], out range);
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if (args.Length > 1) float.TryParse(args[1], out force);
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if (args.Length > 2) float.TryParse(args[2], out damage);
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if (args.Length > 3) float.TryParse(args[3], out structureDamage);
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new Explosion(range, force, damage, structureDamage).Explode(explosionPos);
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if (args.Length > 4) float.TryParse(args[4], out empStrength);
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new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos);
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}));
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commands.Add(new Command("fixitems", "fixitems: Repairs all items and restores them to full condition.", (string[] args) =>
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