Small optimization: items have a list of components that have to be drawn

This commit is contained in:
Regalis
2016-05-24 21:17:38 +03:00
parent ed529052a2
commit b4af92ace2
13 changed files with 111 additions and 86 deletions
+2 -2
View File
@@ -8,7 +8,7 @@ using FarseerPhysics;
namespace Barotrauma.Items.Components
{
class Turret : Powered
class Turret : Powered, IDrawableComponent
{
Sprite barrelSprite;
@@ -90,7 +90,7 @@ namespace Barotrauma.Items.Components
}
}
public override void Draw(SpriteBatch spriteBatch, bool editing = false)
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
Vector2 drawPos = new Vector2(item.Rect.X, item.Rect.Y);
if (item.Submarine != null) drawPos += item.Submarine.DrawPosition;