Small optimization: items have a list of components that have to be drawn

This commit is contained in:
Regalis
2016-05-24 21:17:38 +03:00
parent ed529052a2
commit b4af92ace2
13 changed files with 111 additions and 86 deletions
+2 -4
View File
@@ -13,7 +13,7 @@ using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Items.Components
{
class Rope : ItemComponent
class Rope : ItemComponent, IDrawableComponent
{
PhysicsBody[] ropeBodies;
RevoluteJoint[] ropeJoints;
@@ -239,10 +239,8 @@ namespace Barotrauma.Items.Components
}
}
public override void Draw(SpriteBatch spriteBatch, bool editing = false)
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
base.Draw(spriteBatch, editing);
if (!IsActive) return;
RevoluteJoint firstJoint = null;