Small optimization: items have a list of components that have to be drawn

This commit is contained in:
Regalis
2016-05-24 21:17:38 +03:00
parent ed529052a2
commit b4af92ace2
13 changed files with 111 additions and 86 deletions
@@ -8,7 +8,7 @@ using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
class Reactor : Powered
class Reactor : Powered, IDrawableComponent
{
const float NetworkUpdateInterval = 3.0f;
@@ -385,10 +385,8 @@ namespace Barotrauma.Items.Components
return picker != null;
}
public override void Draw(SpriteBatch spriteBatch, bool editing = false)
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
base.Draw(spriteBatch, editing);
GUI.DrawRectangle(spriteBatch,
new Vector2(item.Rect.X + item.Rect.Width / 2 - 6, -item.Rect.Y + 29),
new Vector2(12, 42), Color.Black);