(eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds

This commit is contained in:
Joonas Rikkonen
2019-04-29 21:08:00 +03:00
parent 1f3c6349ab
commit b3b1d1851d
21 changed files with 61 additions and 121 deletions
@@ -1,9 +1,6 @@
using Barotrauma.Extensions;
using Barotrauma.Lights;
using Barotrauma.Networking;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Contacts;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -168,20 +165,6 @@ namespace Barotrauma
{
Vector2 pos = ConvertUnits.ToDisplayUnits(f2.Body.Position);
int section = FindSectionIndex(pos);
if (section > -1)
{
Vector2 normal = contact.Manifold.LocalNormal;
float impact = Vector2.Dot(f2.Body.LinearVelocity, -normal) * f2.Body.Mass * 0.1f;
if (impact > 10.0f)
{
SoundPlayer.PlayDamageSound("StructureBlunt", impact, SectionPosition(section, true), tags: Tags);
}
}
}
}
public override bool IsVisible(Rectangle worldView)
{
Rectangle worldRect = WorldRect;