(eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds
This commit is contained in:
@@ -98,7 +98,7 @@ namespace Barotrauma
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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SetPosition(newPosition, lerp: distSqrd < 5.0f);
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}
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else
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{
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@@ -149,62 +149,6 @@ namespace Barotrauma
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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if (localPos.Animation != serverPos.Animation)
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{
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if (serverPos.Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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}
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Hull serverHull = Hull.FindHull(ConvertUnits.ToDisplayUnits(serverPos.Position), character.CurrentHull, serverPos.Position.Y < lowestSubPos);
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Hull clientHull = Hull.FindHull(ConvertUnits.ToDisplayUnits(localPos.Position), serverHull, localPos.Position.Y < lowestSubPos);
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if (serverHull != null && clientHull != null && serverHull.Submarine != clientHull.Submarine)
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{
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//hull subs don't match => teleport the camera to the other sub
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character.Submarine = serverHull.Submarine;
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character.CurrentHull = currentHull = serverHull;
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SetPosition(serverPos.Position);
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character.MemLocalState.Clear();
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}
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else
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{
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Vector2 positionError = serverPos.Position - localPos.Position;
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float rotationError = serverPos.Rotation.HasValue && localPos.Rotation.HasValue ?
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serverPos.Rotation.Value - localPos.Rotation.Value :
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0.0f;
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for (int i = localPosIndex; i < character.MemLocalState.Count; i++)
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{
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Hull pointHull = Hull.FindHull(ConvertUnits.ToDisplayUnits(character.MemLocalState[i].Position), clientHull, character.MemLocalState[i].Position.Y < lowestSubPos);
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if (pointHull != clientHull && ((pointHull == null) || (clientHull == null) || (pointHull.Submarine == clientHull.Submarine))) break;
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character.MemLocalState[i].Translate(positionError, rotationError);
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}
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float errorMagnitude = positionError.Length();
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if (errorMagnitude > 0.01f)
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{
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Collider.TargetPosition = Collider.SimPosition + positionError;
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Collider.TargetRotation = Collider.Rotation + rotationError;
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Collider.MoveToTargetPosition(lerp: true);
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if (errorMagnitude > 0.5f)
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{
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character.MemLocalState.Clear();
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foreach (Limb limb in Limbs)
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{
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limb.body.TargetPosition = limb.body.SimPosition + positionError;
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limb.body.MoveToTargetPosition(lerp: true);
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}
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}
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}
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}
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}
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if (character.MemState.Count < 1) return;
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@@ -294,20 +238,30 @@ namespace Barotrauma
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}
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float errorMagnitude = positionError.Length();
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if (errorMagnitude > 0.5f)
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{
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character.MemLocalState.Clear();
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SetPosition(serverPos.Position, lerp: true, ignorePlatforms: false);
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}
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else if (errorMagnitude > 0.01f)
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if (errorMagnitude > 0.01f)
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{
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Collider.TargetPosition = Collider.SimPosition + positionError;
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Collider.TargetRotation = Collider.Rotation + rotationError;
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Collider.MoveToTargetPosition(lerp: true);
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if (errorMagnitude > 0.5f)
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{
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character.MemLocalState.Clear();
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foreach (Limb limb in Limbs)
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{
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limb.body.TargetPosition = limb.body.SimPosition + positionError;
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limb.body.MoveToTargetPosition(lerp: true);
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}
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}
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}
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}
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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@@ -46,7 +46,8 @@ namespace Barotrauma
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if (controlled == value) return;
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controlled = value;
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if (controlled != null) controlled.Enabled = true;
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CharacterHealth.OpenHealthWindow = null;
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CharacterHealth.OpenHealthWindow = null;
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}
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}
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@@ -85,8 +85,7 @@ namespace Barotrauma
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{
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if (character.Inventory != null)
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{
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if (!character.LockHands && character.Stun < 0.1f &&
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(character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Controller>() == null))
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if (!character.LockHands && character.Stun < 0.1f)
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{
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character.Inventory.Update(deltaTime, cam);
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}
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@@ -321,7 +320,6 @@ namespace Barotrauma
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}
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if (character.Inventory != null && !character.LockHands)
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{
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character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent<Controller>() != null);
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character.Inventory.DrawOwn(spriteBatch);
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character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
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CharacterInventory.Layout.Default :
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@@ -793,7 +793,7 @@ namespace Barotrauma
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base.Draw(spriteBatch);
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if (hideButton != null && hideButton.Visible && !Locked)
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if (hideButton != null && hideButton.Visible)
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{
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hideButton.DrawManually(spriteBatch, alsoChildren: true);
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}
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@@ -835,7 +835,6 @@ namespace Barotrauma
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color = Color.White;
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highlightedQuickUseSlot = slots[i];
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}
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if (Locked) { color *= 0.3f; }
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var quickUseIndicator = Items[i].AllowedSlots.Any(a => a == InvSlotType.Any) ?
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EquipIndicator : DropIndicator;
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@@ -820,9 +820,8 @@ namespace Barotrauma
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else
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{
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Sprite slotSprite = slot.SlotSprite ?? slotSpriteSmall;
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Color slotColor = slot.IsHighlighted ? Color.White : Color.White * 0.8f;
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if (inventory != null && inventory.Locked) { slotColor = Color.Gray * 0.5f; }
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spriteBatch.Draw(slotSprite.Texture, rect, slotSprite.SourceRect, slotColor);
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spriteBatch.Draw(slotSprite.Texture, rect, slotSprite.SourceRect, slot.IsHighlighted ? Color.White : Color.White * 0.8f);
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if (item != null && drawItem)
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{
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@@ -874,17 +873,14 @@ namespace Barotrauma
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}
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indicatorSprite.Draw(spriteBatch, containedIndicatorArea.Center.ToVector2(),
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(inventory != null && inventory.Locked) ? Color.DarkGray * 0.5f : Color.DarkGray * 0.9f,
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Color.DarkGray * 0.9f,
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origin: indicatorSprite.size / 2,
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rotate: 0.0f,
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scale: indicatorScale);
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Color indicatorColor = ToolBox.GradientLerp(containedState, Color.Red, Color.Orange, Color.Green);
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if (inventory != null && inventory.Locked) { indicatorColor *= 0.5f; }
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spriteBatch.Draw(indicatorSprite.Texture, containedIndicatorArea.Center.ToVector2(),
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sourceRectangle: new Rectangle(indicatorSprite.SourceRect.Location, new Point((int)(indicatorSprite.SourceRect.Width * containedState), indicatorSprite.SourceRect.Height)),
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color: indicatorColor,
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color: ToolBox.GradientLerp(containedState, Color.Red, Color.Orange, Color.Green),
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rotation: 0.0f,
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origin: indicatorSprite.size / 2,
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scale: indicatorScale,
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@@ -924,7 +920,6 @@ namespace Barotrauma
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}
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Color spriteColor = sprite == item.Sprite ? item.GetSpriteColor() : item.GetInventoryIconColor();
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if (inventory != null && inventory.Locked) { spriteColor *= 0.5f; }
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if (CharacterHealth.OpenHealthWindow != null && !item.UseInHealthInterface)
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{
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spriteColor = Color.Lerp(spriteColor, Color.TransparentBlack, 0.5f);
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@@ -936,10 +931,7 @@ namespace Barotrauma
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sprite.Draw(spriteBatch, itemPos, spriteColor, rotation, scale);
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}
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if (inventory != null &&
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!inventory.Locked &&
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Character.Controlled?.Inventory == inventory &&
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slot.QuickUseKey != Keys.None)
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if (inventory != null && Character.Controlled?.Inventory == inventory && slot.QuickUseKey != Keys.None)
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{
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GUI.DrawString(spriteBatch, rect.Location.ToVector2(),
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slot.QuickUseKey.ToString().Substring(1, 1),
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@@ -1,9 +1,6 @@
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using Barotrauma.Extensions;
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using Barotrauma.Lights;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Dynamics.Contacts;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@@ -168,20 +165,6 @@ namespace Barotrauma
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits(f2.Body.Position);
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int section = FindSectionIndex(pos);
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if (section > -1)
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{
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Vector2 normal = contact.Manifold.LocalNormal;
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float impact = Vector2.Dot(f2.Body.LinearVelocity, -normal) * f2.Body.Mass * 0.1f;
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if (impact > 10.0f)
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{
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SoundPlayer.PlayDamageSound("StructureBlunt", impact, SectionPosition(section, true), tags: Tags);
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}
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}
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}
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}
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public override bool IsVisible(Rectangle worldView)
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{
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Rectangle worldRect = WorldRect;
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@@ -238,7 +238,7 @@ namespace Barotrauma
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}
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float ambienceVolume = 0.8f;
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if (Character.Controlled != null && !Character.Controlled.Removed)
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if (Character.Controlled != null)
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{
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AnimController animController = Character.Controlled.AnimController;
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if (animController.HeadInWater)
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