Added fpscounter command, FPS counter is disabled by default
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@@ -384,7 +384,11 @@ namespace Barotrauma
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{
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{
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GameMain.DebugDraw = !GameMain.DebugDraw;
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GameMain.DebugDraw = !GameMain.DebugDraw;
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NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White);
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NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White);
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}));
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commands.Add(new Command("fpscounter", "fpscounter: Toggle the FPS counter.", (string[] args) =>
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{
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GameMain.ShowFPS = !GameMain.ShowFPS;
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NewMessage("FPS counter " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White);
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}));
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}));
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commands.Add(new Command("togglehud|hud", "togglehud/hud: Toggle the character HUD (inventories, icons, buttons, etc) on/off.", (string[] args) =>
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commands.Add(new Command("togglehud|hud", "togglehud/hud: Toggle the character HUD (inventories, icons, buttons, etc) on/off.", (string[] args) =>
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@@ -16,7 +16,7 @@ namespace Barotrauma
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{
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{
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class GameMain : Game
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class GameMain : Game
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{
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{
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public static bool ShowFPS = true;
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public static bool ShowFPS = false;
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public static bool DebugDraw;
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public static bool DebugDraw;
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public static FrameCounter FrameCounter;
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public static FrameCounter FrameCounter;
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