(d9829ac) v0.9.4.0
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@@ -19,17 +19,17 @@ namespace Barotrauma.Items.Components
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private string prevSignal;
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[Serialize(Character.TeamType.None, false)]
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[Serialize(Character.TeamType.None, false, description: "WiFi components can only communicate with components that have the same Team ID.")]
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public Character.TeamType TeamID { get; set; }
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[Serialize(20000.0f, false)]
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[Serialize(20000.0f, false, description: "How close the recipient has to be to receive a signal from this WiFi component.")]
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public float Range
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{
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get { return range; }
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set { range = Math.Max(value, 0.0f); }
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}
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[InGameEditable, Serialize(1, true)]
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[InGameEditable, Serialize(1, true, description: "WiFi components can only communicate with components that use the same channel.")]
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public int Channel
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{
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get { return channel; }
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@@ -39,25 +39,24 @@ namespace Barotrauma.Items.Components
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}
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}
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[Editable(ToolTip =
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"If enabled, any signals received from another chat-linked wifi component are displayed "+
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"as chat messages in the chatbox of the player holding the item."), Serialize(false, false)]
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[Editable, Serialize(false, false, description: "If enabled, any signals received from another chat-linked wifi component are displayed " +
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"as chat messages in the chatbox of the player holding the item.")]
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public bool LinkToChat
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{
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get;
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set;
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}
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[Editable(ToolTip = "How many seconds have to pass between signals for a message to be displayed in the chatbox. "+
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"Setting this to a very low value is not recommended, because it may cause an excessive amount of chat messages to be created "+
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"if there are chat-linked wifi components that transmit a continuous signal."), Serialize(1.0f, true)]
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[Editable, Serialize(1.0f, true, description: "How many seconds have to pass between signals for a message to be displayed in the chatbox. " +
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"Setting this to a very low value is not recommended, because it may cause an excessive amount of chat messages to be created " +
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"if there are chat-linked wifi components that transmit a continuous signal.")]
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public float MinChatMessageInterval
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{
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get;
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set;
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}
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[Editable(ToolTip = "If set to true, the component will only create chat messages when the received signal changes."), Serialize(false, true)]
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[Editable, Serialize(false, true, description: "If set to true, the component will only create chat messages when the received signal changes.")]
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public bool DiscardDuplicateChatMessages
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{
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get;
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