(d9829ac) v0.9.4.0

This commit is contained in:
Regalis
2019-10-24 18:05:42 +02:00
parent 9aa12bcac2
commit b39922a074
319 changed files with 12516 additions and 6815 deletions
@@ -16,16 +16,16 @@ namespace Barotrauma.Items.Components
private bool nonContinuousOutputSent;
[InGameEditable, Serialize("1", true)]
[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signal matches the regular expression.")]
public string Output { get; set; }
[InGameEditable, Serialize("0", true)]
[Serialize("0", true, description: "The signal this item outputs when the received signal does not match the regular expression.")]
public string FalseOutput { get; set; }
[Serialize(true, true), InGameEditable(ToolTip = "Should the component keep sending the output even after it stops receiving a signal, or only send an output when it receives a signal.")]
[InGameEditable, Serialize(true, true, description: "Should the component keep sending the output even after it stops receiving a signal, or only send an output when it receives a signal.")]
public bool ContinuousOutput { get; set; }
[InGameEditable, Serialize("", true)]
[InGameEditable, Serialize("", true, description: "The regular expression used to check the incoming signals.")]
public string Expression
{
get { return expression; }