(d9829ac) v0.9.4.0

This commit is contained in:
Regalis
2019-10-24 18:05:42 +02:00
parent 9aa12bcac2
commit b39922a074
319 changed files with 12516 additions and 6815 deletions
@@ -15,21 +15,21 @@ namespace Barotrauma.Items.Components
//the output is sent if both inputs have received a signal within the timeframe
protected float timeFrame;
[InGameEditable, Serialize("1", true)]
[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signals are equal.")]
public string Output
{
get { return output; }
set { output = value; }
}
[InGameEditable, Serialize("", true)]
[InGameEditable, Serialize("", true, description: "The signal this item outputs when the received signals are not equal.")]
public string FalseOutput
{
get { return falseOutput; }
set { falseOutput = value; }
}
[InGameEditable(DecimalCount = 2), Serialize(0.0f, true)]
[InGameEditable(DecimalCount = 2), Serialize(0.0f, true, description: "The maximum amount of time between the received signals. If set to 0, the signals must be received at the same time.")]
public float TimeFrame
{
get { return timeFrame; }