(d9829ac) v0.9.4.0

This commit is contained in:
Regalis
2019-10-24 18:05:42 +02:00
parent 9aa12bcac2
commit b39922a074
319 changed files with 12516 additions and 6815 deletions
@@ -22,8 +22,8 @@ namespace Barotrauma.Items.Components
private float prevVoltage;
[Editable(0.0f, 10000000.0f, ToolTip = "The amount of force exerted on the submarine when the engine is operating at full power."),
Serialize(2000.0f, true)]
[Editable(0.0f, 10000000.0f),
Serialize(2000.0f, true, description: "The amount of force exerted on the submarine when the engine is operating at full power.")]
public float MaxForce
{
get { return maxForce; }
@@ -33,7 +33,9 @@ namespace Barotrauma.Items.Components
}
}
[Editable, Serialize("0.0,0.0", true)]
[Editable, Serialize("0.0,0.0", true,
description: "The position of the propeller as an offset from the item's center (in pixels)."+
" Determines where the particles spawn and the position that causes characters to take damage from the engine if the PropellerDamage is defined.")]
public Vector2 PropellerPos
{
get;
@@ -148,6 +150,16 @@ namespace Barotrauma.Items.Components
force = MathHelper.Lerp(force, 0.0f, 0.1f);
}
public override void FlipX(bool relativeToSub)
{
PropellerPos = new Vector2(-PropellerPos.X, PropellerPos.Y);
}
public override void FlipY(bool relativeToSub)
{
PropellerPos = new Vector2(PropellerPos.X, -PropellerPos.Y);
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
{
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);