(d9829ac) v0.9.4.0
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@@ -285,16 +285,9 @@ namespace Barotrauma
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public override void DragCharacter(Character target, float deltaTime)
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{
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if (target == null) return;
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Limb mouthLimb = Array.Find(Limbs, l => l != null && l.MouthPos.HasValue);
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if (mouthLimb == null) mouthLimb = GetLimb(LimbType.Head);
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if (mouthLimb == null)
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{
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DebugConsole.ThrowError("Character \"" + character.SpeciesName + "\" failed to eat a target (a head or a limb with a mouthpos required)");
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return;
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}
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if (target == null) { return; }
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Limb mouthLimb = GetLimb(LimbType.Head);
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if (mouthLimb == null) { return; }
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if (GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient)
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{
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@@ -489,9 +482,9 @@ namespace Barotrauma
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{
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case LimbType.LeftFoot:
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case LimbType.RightFoot:
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if (CurrentSwimParams.FootAnglesInRadians.ContainsKey(limb.limbParams.ID))
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if (CurrentSwimParams.FootAnglesInRadians.ContainsKey(limb.Params.ID))
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{
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SmoothRotateWithoutWrapping(limb, movementAngle + CurrentSwimParams.FootAnglesInRadians[limb.limbParams.ID] * Dir, MainLimb, FootTorque);
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SmoothRotateWithoutWrapping(limb, movementAngle + CurrentSwimParams.FootAnglesInRadians[limb.Params.ID] * Dir, MainLimb, FootTorque);
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}
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break;
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case LimbType.Tail:
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@@ -557,6 +550,9 @@ namespace Barotrauma
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movementAngle -= MathHelper.TwoPi;
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}
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float stepLift = TargetMovement.X == 0.0f ? 0 :
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(float)Math.Sin(WalkPos * CurrentGroundedParams.StepLiftFrequency + MathHelper.Pi * CurrentGroundedParams.StepLiftOffset) * (CurrentGroundedParams.StepLiftAmount / 100);
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Limb torso = GetLimb(LimbType.Torso);
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if (torso != null)
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{
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@@ -566,7 +562,7 @@ namespace Barotrauma
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}
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if (TorsoPosition.HasValue)
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{
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Vector2 pos = colliderBottom + Vector2.UnitY * TorsoPosition.Value;
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Vector2 pos = colliderBottom + new Vector2(0, TorsoPosition.Value + stepLift);
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if (torso != MainLimb)
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{
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@@ -588,7 +584,7 @@ namespace Barotrauma
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}
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if (HeadPosition.HasValue)
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{
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Vector2 pos = colliderBottom + Vector2.UnitY * HeadPosition.Value;
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Vector2 pos = colliderBottom + new Vector2(0, HeadPosition.Value + stepLift * CurrentGroundedParams.StepLiftHeadMultiplier);
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if (head != MainLimb)
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{
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@@ -673,10 +669,10 @@ namespace Barotrauma
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#if CLIENT
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if (playFootstepSound) { PlayImpactSound(limb); }
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#endif
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if (CurrentGroundedParams.FootAnglesInRadians.ContainsKey(limb.limbParams.ID))
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if (CurrentGroundedParams.FootAnglesInRadians.ContainsKey(limb.Params.ID))
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{
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SmoothRotateWithoutWrapping(limb,
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movementAngle + CurrentGroundedParams.FootAnglesInRadians[limb.limbParams.ID] * Dir,
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movementAngle + CurrentGroundedParams.FootAnglesInRadians[limb.Params.ID] * Dir,
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MainLimb, FootTorque);
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}
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break;
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