(d9829ac) v0.9.4.0
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@@ -130,7 +130,7 @@ namespace Barotrauma
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switch (enemyAI.State)
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{
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case AIController.AIState.Idle:
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case AIState.Idle:
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if (attachToWalls && character.Submarine == null && Level.Loaded != null)
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{
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raycastTimer -= deltaTime;
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@@ -187,7 +187,7 @@ namespace Barotrauma
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}
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}
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break;
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case AIController.AIState.Attack:
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case AIState.Attack:
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if (enemyAI.AttackingLimb != null)
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{
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if (attachToSub && !enemyAI.IsSteeringThroughGap && wallAttachPos != Vector2.Zero && attachTargetBody != null)
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