(d9829ac) v0.9.4.0

This commit is contained in:
Regalis
2019-10-24 18:05:42 +02:00
parent 9aa12bcac2
commit b39922a074
319 changed files with 12516 additions and 6815 deletions
@@ -69,6 +69,10 @@ namespace Barotrauma
public HumanAIController(Character c) : base(c)
{
if (!c.IsHuman)
{
throw new System.Exception($"Tried to create a human ai controller for a non-human: {c.SpeciesName}!");
}
insideSteering = new IndoorsSteeringManager(this, true, false);
outsideSteering = new SteeringManager(this);
objectiveManager = new AIObjectiveManager(c);
@@ -324,7 +328,7 @@ namespace Barotrauma
AddTargets<AIObjectiveFightIntruders, Character>(Character, c);
if (newOrder == null)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
var orderPrefab = Order.GetPrefab("reportintruders");
newOrder = new Order(orderPrefab, c.CurrentHull, null, orderGiver: Character);
}
}
@@ -334,7 +338,7 @@ namespace Barotrauma
AddTargets<AIObjectiveExtinguishFires, Hull>(Character, hull);
if (newOrder == null)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
var orderPrefab = Order.GetPrefab("reportfire");
newOrder = new Order(orderPrefab, hull, null, orderGiver: Character);
}
}
@@ -347,7 +351,7 @@ namespace Barotrauma
{
if (newOrder == null)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
var orderPrefab = Order.GetPrefab("requestfirstaid");
newOrder = new Order(orderPrefab, c.CurrentHull, null, orderGiver: Character);
}
}
@@ -360,7 +364,7 @@ namespace Barotrauma
AddTargets<AIObjectiveFixLeaks, Gap>(Character, gap);
if (newOrder == null && !gap.IsRoomToRoom)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
var orderPrefab = Order.GetPrefab("reportbreach");
newOrder = new Order(orderPrefab, hull, null, orderGiver: Character);
}
}
@@ -374,7 +378,7 @@ namespace Barotrauma
AddTargets<AIObjectiveRepairItems, Item>(Character, item);
if (newOrder == null)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
var orderPrefab = Order.GetPrefab("reportbrokendevices");
newOrder = new Order(orderPrefab, item.CurrentHull, item.Repairables?.FirstOrDefault(), orderGiver: Character);
}
}
@@ -518,11 +522,7 @@ namespace Barotrauma
}
else if (ObjectiveManager.CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None())
{
//TODO: re-enable on all languages after DialogNoRescueTargets has been translated
if (TextManager.Language == "English")
{
Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
}
Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
}
else if (ObjectiveManager.CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None())
{
@@ -620,7 +620,7 @@ namespace Barotrauma
public static void RefreshTargets(Character character, Order order, Hull hull)
{
switch (order.AITag)
switch (order.Identifier)
{
case "reportfire":
AddTargets<AIObjectiveExtinguishFires, Hull>(character, hull);
@@ -667,7 +667,7 @@ namespace Barotrauma
break;
default:
#if DEBUG
DebugConsole.ThrowError(order.AITag + " not implemented!");
DebugConsole.ThrowError(order.Identifier + " not implemented!");
#endif
break;
}
@@ -765,6 +765,9 @@ namespace Barotrauma
public bool IsFriendly(Character other) => IsFriendly(Character, other);
public static bool IsFriendly(Character me, Character other) => (other.TeamID == me.TeamID || other.TeamID == Character.TeamType.FriendlyNPC || me.TeamID == Character.TeamType.FriendlyNPC) && other.SpeciesName == me.SpeciesName;
public static bool IsFriendly(Character me, Character other) =>
(other.TeamID == me.TeamID ||
other.TeamID == Character.TeamType.FriendlyNPC ||
me.TeamID == Character.TeamType.FriendlyNPC) && (other.SpeciesName == me.SpeciesName || other.Params.CompareGroup(me.Params.Group));
}
}