(d9829ac) v0.9.4.0

This commit is contained in:
Regalis
2019-10-24 18:05:42 +02:00
parent 9aa12bcac2
commit b39922a074
319 changed files with 12516 additions and 6815 deletions
@@ -2,10 +2,10 @@
namespace Barotrauma
{
public enum AIState { Idle, Attack, Escape, Eat }
abstract partial class AIController : ISteerable
{
public enum AIState { Idle, Attack, GoTo, Escape, Eat }
public bool Enabled;
public readonly Character Character;
@@ -21,7 +21,9 @@ namespace Barotrauma
/// <summary>
/// How long does it take for the ai target to fade out if not kept alive.
/// </summary>
public float FadeOutTime { get; private set; } = 3;
public float FadeOutTime { get; private set; }
public bool Static { get; private set; }
public float SoundRange
{
@@ -128,6 +130,19 @@ namespace Barotrauma
MaxSightRange = element.GetAttributeFloat("maxsightrange", SightRange);
MaxSoundRange = element.GetAttributeFloat("maxsoundrange", SoundRange);
FadeOutTime = element.GetAttributeFloat("fadeouttime", FadeOutTime);
Static = element.GetAttributeBool("static", Static);
if (Static)
{
SightRange = MaxSightRange;
SoundRange = MaxSoundRange;
}
else
{
// Non-static ai targets must be kept alive by a custom logic (e.g. item components)
SightRange = MinSightRange;
SoundRange = MinSoundRange;
}
SonarDisruption = element.GetAttributeFloat("sonardisruption", 0.0f);
SonarLabel = element.GetAttributeString("sonarlabel", "");
string typeString = element.GetAttributeString("type", "Any");
@@ -143,6 +158,16 @@ namespace Barotrauma
List.Add(this);
}
public void Update(float deltaTime)
{
if (!Static && FadeOutTime > 0)
{
// The aitarget goes silent/invisible if the components don't keep it active
SightRange -= deltaTime * (MaxSightRange / FadeOutTime);
SoundRange -= deltaTime * (MaxSoundRange / FadeOutTime);
}
}
public bool IsWithinSector(Vector2 worldPosition)
{
if (sectorRad >= MathHelper.TwoPi) return true;
File diff suppressed because it is too large Load Diff
@@ -69,6 +69,10 @@ namespace Barotrauma
public HumanAIController(Character c) : base(c)
{
if (!c.IsHuman)
{
throw new System.Exception($"Tried to create a human ai controller for a non-human: {c.SpeciesName}!");
}
insideSteering = new IndoorsSteeringManager(this, true, false);
outsideSteering = new SteeringManager(this);
objectiveManager = new AIObjectiveManager(c);
@@ -324,7 +328,7 @@ namespace Barotrauma
AddTargets<AIObjectiveFightIntruders, Character>(Character, c);
if (newOrder == null)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
var orderPrefab = Order.GetPrefab("reportintruders");
newOrder = new Order(orderPrefab, c.CurrentHull, null, orderGiver: Character);
}
}
@@ -334,7 +338,7 @@ namespace Barotrauma
AddTargets<AIObjectiveExtinguishFires, Hull>(Character, hull);
if (newOrder == null)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
var orderPrefab = Order.GetPrefab("reportfire");
newOrder = new Order(orderPrefab, hull, null, orderGiver: Character);
}
}
@@ -347,7 +351,7 @@ namespace Barotrauma
{
if (newOrder == null)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
var orderPrefab = Order.GetPrefab("requestfirstaid");
newOrder = new Order(orderPrefab, c.CurrentHull, null, orderGiver: Character);
}
}
@@ -360,7 +364,7 @@ namespace Barotrauma
AddTargets<AIObjectiveFixLeaks, Gap>(Character, gap);
if (newOrder == null && !gap.IsRoomToRoom)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
var orderPrefab = Order.GetPrefab("reportbreach");
newOrder = new Order(orderPrefab, hull, null, orderGiver: Character);
}
}
@@ -374,7 +378,7 @@ namespace Barotrauma
AddTargets<AIObjectiveRepairItems, Item>(Character, item);
if (newOrder == null)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
var orderPrefab = Order.GetPrefab("reportbrokendevices");
newOrder = new Order(orderPrefab, item.CurrentHull, item.Repairables?.FirstOrDefault(), orderGiver: Character);
}
}
@@ -518,11 +522,7 @@ namespace Barotrauma
}
else if (ObjectiveManager.CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None())
{
//TODO: re-enable on all languages after DialogNoRescueTargets has been translated
if (TextManager.Language == "English")
{
Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
}
Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
}
else if (ObjectiveManager.CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None())
{
@@ -620,7 +620,7 @@ namespace Barotrauma
public static void RefreshTargets(Character character, Order order, Hull hull)
{
switch (order.AITag)
switch (order.Identifier)
{
case "reportfire":
AddTargets<AIObjectiveExtinguishFires, Hull>(character, hull);
@@ -667,7 +667,7 @@ namespace Barotrauma
break;
default:
#if DEBUG
DebugConsole.ThrowError(order.AITag + " not implemented!");
DebugConsole.ThrowError(order.Identifier + " not implemented!");
#endif
break;
}
@@ -765,6 +765,9 @@ namespace Barotrauma
public bool IsFriendly(Character other) => IsFriendly(Character, other);
public static bool IsFriendly(Character me, Character other) => (other.TeamID == me.TeamID || other.TeamID == Character.TeamType.FriendlyNPC || me.TeamID == Character.TeamType.FriendlyNPC) && other.SpeciesName == me.SpeciesName;
public static bool IsFriendly(Character me, Character other) =>
(other.TeamID == me.TeamID ||
other.TeamID == Character.TeamType.FriendlyNPC ||
me.TeamID == Character.TeamType.FriendlyNPC) && (other.SpeciesName == me.SpeciesName || other.Params.CompareGroup(me.Params.Group));
}
}
@@ -130,7 +130,7 @@ namespace Barotrauma
switch (enemyAI.State)
{
case AIController.AIState.Idle:
case AIState.Idle:
if (attachToWalls && character.Submarine == null && Level.Loaded != null)
{
raycastTimer -= deltaTime;
@@ -187,7 +187,7 @@ namespace Barotrauma
}
}
break;
case AIController.AIState.Attack:
case AIState.Attack:
if (enemyAI.AttackingLimb != null)
{
if (attachToSub && !enemyAI.IsSteeringThroughGap && wallAttachPos != Vector2.Zero && attachTargetBody != null)
@@ -33,7 +33,7 @@ namespace Barotrauma
{
if (Path.GetExtension(filePath) == ".csv") continue; // .csv files are not supported
XDocument doc = XMLExtensions.TryLoadXml(filePath);
if (doc == null || doc.Root == null) continue;
if (doc == null) { continue; }
string language = doc.Root.GetAttributeString("Language", "English");
string identifier = doc.Root.GetAttributeString("Identifier", "unknown");
contentPackageFiles.Add(new Tuple<string, string, string>(language, identifier, filePath));
@@ -44,7 +44,7 @@ namespace Barotrauma
{
if (Path.GetExtension(filePath) == ".csv") continue; // .csv files are not supported
XDocument doc = XMLExtensions.TryLoadXml(filePath);
if (doc == null || doc.Root == null) continue;
if (doc == null) { continue; }
string language = doc.Root.GetAttributeString("Language", "English");
string identifier = doc.Root.GetAttributeString("Identifier", "unknown");
translationFiles.Add(new Tuple<string, string, string>(language, identifier, filePath));
@@ -73,7 +73,7 @@ namespace Barotrauma
private static void Load(string file)
{
XDocument doc = XMLExtensions.TryLoadXml(file);
if (doc == null || doc.Root == null) return;
if (doc == null) { return; }
string language = doc.Root.GetAttributeString("Language", "English");
if (language != TextManager.Language) return;
@@ -102,8 +102,10 @@ namespace Barotrauma
string allowedJobsStr = element.GetAttributeString("allowedjobs", "");
foreach (string allowedJobIdentifier in allowedJobsStr.Split(','))
{
var jobPrefab = JobPrefab.List.Find(jp => jp.Identifier.ToLowerInvariant() == allowedJobIdentifier.ToLowerInvariant());
if (jobPrefab != null) AllowedJobs.Add(jobPrefab);
if (JobPrefab.List.TryGetValue(allowedJobIdentifier.ToLowerInvariant(), out JobPrefab jobPrefab))
{
AllowedJobs.Add(jobPrefab);
}
}
Flags = new List<string>(element.GetAttributeStringArray("flags", new string[0]));
@@ -115,7 +115,7 @@ namespace Barotrauma
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(container.Item, character, objectiveManager));
return;
}
container.Combine(itemToContain);
container.Combine(itemToContain, character);
}
}
@@ -68,13 +68,13 @@ namespace Barotrauma
public void CreateAutonomousObjectives()
{
Objectives.Clear();
AddObjective(new AIObjectiveFindSafety(character, this), delay: Rand.Value() / 2);
AddObjective(new AIObjectiveIdle(character, this), delay: Rand.Value() / 2);
AddObjective(new AIObjectiveFindSafety(character, this));
AddObjective(new AIObjectiveIdle(character, this));
int objectiveCount = Objectives.Count;
foreach (var automaticOrder in character.Info.Job.Prefab.AutomaticOrders)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == automaticOrder.aiTag);
if (orderPrefab == null) { throw new Exception("Could not find a matching prefab by ai tag: " + automaticOrder.aiTag); }
var orderPrefab = Order.GetPrefab(automaticOrder.identifier);
if (orderPrefab == null) { throw new Exception($"Could not find a matching prefab by the identifier: '{automaticOrder.identifier}'"); }
// TODO: Similar code is used in CrewManager:815-> DRY
var matchingItems = orderPrefab.ItemIdentifiers.Any() ?
Item.ItemList.FindAll(it => orderPrefab.ItemIdentifiers.Contains(it.Prefab.Identifier) || it.HasTag(orderPrefab.ItemIdentifiers)) :
@@ -144,7 +144,7 @@ namespace Barotrauma
if (previousObjective != CurrentObjective)
{
CurrentObjective?.OnSelected();
GetObjective<AIObjectiveIdle>()?.SetRandom();
GetObjective<AIObjectiveIdle>().SetRandom();
}
return CurrentObjective;
}
@@ -231,7 +231,7 @@ namespace Barotrauma
{
if (order == null) { return null; }
AIObjective newObjective;
switch (order.AITag.ToLowerInvariant())
switch (order.Identifier.ToLowerInvariant())
{
case "follow":
if (orderGiver == null) { return null; }
@@ -53,7 +53,7 @@ namespace Barotrauma
{
if (target.Bleeding < 1 && target.Vitality / target.MaxVitality > vitalityThreshold) { return false; }
}
if (target.Submarine == null) { return false; }
if (target.Submarine == null || character.Submarine == null) { return false; }
if (target.Submarine.TeamID != character.Submarine.TeamID) { return false; }
if (target.CurrentHull == null) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; }
@@ -10,9 +10,16 @@ namespace Barotrauma
{
class Order
{
private static string ConfigFile = Path.Combine("Content", "Orders.xml");
public static List<Order> PrefabList;
public static Dictionary<string, Order> Prefabs { get; private set; }
public static List<Order> PrefabList { get; private set; }
public static Order GetPrefab(string identifier)
{
if (!Prefabs.TryGetValue(identifier, out Order order))
{
DebugConsole.ThrowError($"Cannot find an order with the identifier '{identifier}'!");
}
return order;
}
public Order Prefab
{
@@ -27,7 +34,7 @@ namespace Barotrauma
public readonly Type ItemComponentType;
public readonly string[] ItemIdentifiers;
public readonly string AITag;
public readonly string Identifier;
public readonly Color Color;
@@ -43,30 +50,64 @@ namespace Barotrauma
public Character OrderGiver;
//legacy support
public readonly string[] AppropriateJobs;
public readonly string[] Options;
public readonly string[] OptionNames;
static Order()
{
PrefabList = new List<Order>();
Prefabs = new Dictionary<string, Order>();
XDocument doc = XMLExtensions.TryLoadXml(ConfigFile);
if (doc == null || doc.Root == null) return;
foreach (XElement orderElement in doc.Root.Elements())
foreach (string file in GameMain.Instance.GetFilesOfType(ContentType.Orders))
{
if (orderElement.Name.ToString().ToLowerInvariant() != "order") continue;
var newOrder = new Order(orderElement);
newOrder.Prefab = newOrder;
PrefabList.Add(newOrder);
XDocument doc = XMLExtensions.TryLoadXml(file);
if (doc == null) { continue; }
var mainElement = doc.Root;
bool allowOverriding = false;
if (doc.Root.IsOverride())
{
mainElement = doc.Root.FirstElement();
allowOverriding = true;
}
foreach (XElement sourceElement in mainElement.Elements())
{
var orderElement = sourceElement.IsOverride() ? sourceElement.FirstElement() : sourceElement;
string name = orderElement.Name.ToString();
if (name.Equals("order", StringComparison.OrdinalIgnoreCase))
{
string identifier = orderElement.GetAttributeString("identifier", null);
if (string.IsNullOrWhiteSpace(identifier))
{
DebugConsole.ThrowError($"Error in file {file}: The order element '{name}' does not have an identifier! All orders must have a unique identifier.");
continue;
}
if (Prefabs.TryGetValue(identifier, out Order duplicate))
{
if (allowOverriding || sourceElement.IsOverride())
{
DebugConsole.NewMessage($"Overriding an existing order '{identifier}' with another one defined in '{file}'", Color.Yellow);
Prefabs.Remove(identifier);
}
else
{
DebugConsole.ThrowError($"Error in file {file}: Duplicate element with the idenfitier '{identifier}' found in '{file}'! All orders must have a unique identifier. Use <override></override> tags to override an order with the same identifier.");
continue;
}
}
var newOrder = new Order(orderElement);
newOrder.Prefab = newOrder;
Prefabs.Add(identifier, newOrder);
}
}
}
PrefabList = new List<Order>(Prefabs.Values);
}
private Order(XElement orderElement)
{
AITag = orderElement.GetAttributeString("aitag", "");
Name = TextManager.Get("OrderName." + AITag, true) ?? "Name not found";
Identifier = orderElement.GetAttributeString("identifier", "");
Name = TextManager.Get("OrderName." + Identifier, true) ?? "Name not found";
string targetItemType = orderElement.GetAttributeString("targetitemtype", "");
if (!string.IsNullOrWhiteSpace(targetItemType))
@@ -78,7 +119,7 @@ namespace Barotrauma
catch (Exception e)
{
DebugConsole.ThrowError("Error in " + ConfigFile + ", item component type " + targetItemType + " not found", e);
DebugConsole.ThrowError("Error in the order definitions: item component type " + targetItemType + " not found", e);
}
}
@@ -90,7 +131,7 @@ namespace Barotrauma
AppropriateJobs = orderElement.GetAttributeStringArray("appropriatejobs", new string[0]);
Options = orderElement.GetAttributeStringArray("options", new string[0]);
string translatedOptionNames = TextManager.Get("OrderOptions." + AITag, true);
string translatedOptionNames = TextManager.Get("OrderOptions." + Identifier, true);
if (translatedOptionNames == null)
{
OptionNames = orderElement.GetAttributeStringArray("optionnames", new string[0]);
@@ -116,7 +157,7 @@ namespace Barotrauma
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "sprite":
SymbolSprite = new Sprite(subElement);
SymbolSprite = new Sprite(subElement, lazyLoad: true);
break;
}
}
@@ -127,7 +168,7 @@ namespace Barotrauma
Prefab = prefab;
Name = prefab.Name;
AITag = prefab.AITag;
Identifier = prefab.Identifier;
ItemComponentType = prefab.ItemComponentType;
Options = prefab.Options;
SymbolSprite = prefab.SymbolSprite;
@@ -155,8 +196,14 @@ namespace Barotrauma
public bool HasAppropriateJob(Character character)
{
if (AppropriateJobs == null || AppropriateJobs.Length == 0) return true;
if (character.Info == null || character.Info.Job == null) return false;
if (character.Info == null || character.Info.Job == null) { return false; }
if (character.Info.Job.Prefab.AppropriateOrders.Any(appropriateOrderId => Identifier == appropriateOrderId)) { return true; }
if (!JobPrefab.List.Values.Any(jp => jp.AppropriateOrders.Contains(Identifier)) &&
(AppropriateJobs == null || AppropriateJobs.Length == 0))
{
return true;
}
for (int i = 0; i < AppropriateJobs.Length; i++)
{
if (character.Info.Job.Prefab.Identifier.ToLowerInvariant() == AppropriateJobs[i].ToLowerInvariant()) return true;
@@ -168,7 +215,7 @@ namespace Barotrauma
{
orderOption = orderOption ?? "";
string messageTag = (givingOrderToSelf && !TargetAllCharacters ? "OrderDialogSelf." : "OrderDialog.") + AITag;
string messageTag = (givingOrderToSelf && !TargetAllCharacters ? "OrderDialogSelf." : "OrderDialog.") + Identifier;
if (!string.IsNullOrEmpty(orderOption)) messageTag += "." + orderOption;
if (targetCharacterName == null) targetCharacterName = "";