(d9829ac) v0.9.4.0
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@@ -11,7 +11,7 @@ namespace Barotrauma
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private readonly float minimumFloodingAmount;
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public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[percentage]" });
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public override IEnumerable<string> InfoTextValues => base.InfoTextValues.Concat(new string[] { string.Format("{0:0}", minimumFloodingAmount * 100.0f) });
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public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { string.Format("{0:0}", minimumFloodingAmount * 100.0f) });
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private bool isCompleted = false;
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public override bool IsCompleted => isCompleted;
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@@ -23,7 +23,7 @@ namespace Barotrauma
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var floodingAmount = 0.0f;
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foreach (Hull hull in Hull.hullList)
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{
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if (hull.Submarine == null || hull.Submarine.IsOutpost || hull.Submarine.TeamID != Traitor.Character.TeamID) { continue; }
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if (hull.Submarine == null || hull.Submarine.IsOutpost || Traitors.All(traitor => hull.Submarine.TeamID != traitor.Character.TeamID)) { continue; }
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if (hull.Submarine == GameMain.Server?.RespawnManager?.RespawnShuttle) { continue; }
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++validHullsCount;
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floodingAmount += hull.WaterVolume / hull.Volume;
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