(d9829ac) v0.9.4.0

This commit is contained in:
Regalis
2019-10-24 18:05:42 +02:00
parent 9aa12bcac2
commit b39922a074
319 changed files with 12516 additions and 6815 deletions
@@ -7,9 +7,7 @@ namespace Barotrauma
{
public static Character Controlled = null;
partial void InitProjSpecific(XDocument doc)
{
}
partial void InitProjSpecific(XElement mainElement) { }
partial void OnAttackedProjSpecific(Character attacker, AttackResult attackResult)
{
@@ -205,10 +205,10 @@ namespace Barotrauma
ResetAutoComplete();
break;
}
RewriteInputToCommandLine(input);
}
//TODO: be more clever about it
Thread.Sleep(10); //sleep for 10ms to not pin the CPU super hard
}
@@ -249,7 +249,7 @@ namespace Barotrauma
try
{
Console.WriteLine(""); Console.CursorTop -= inputLines;
string ln = input.Length > 0 ? AutoComplete(input, 0) : "";
ln += new string(' ', consoleWidth - (ln.Length % consoleWidth));
Console.ForegroundColor = ConsoleColor.DarkGray;
@@ -738,10 +738,22 @@ namespace Barotrauma
});
AssignOnExecute("togglekarmatestmode|karmatestmode", (string[] args) =>
{
if (GameMain.Server?.KarmaManager == null) return;
if (GameMain.Server?.KarmaManager == null) { return; }
GameMain.Server.KarmaManager.TestMode = !GameMain.Server.KarmaManager.TestMode;
NewMessage(GameMain.Server.KarmaManager.TestMode ? "Karma test mode enabled." : "Karma test mode disabled.", Color.LightGreen);
});
AssignOnClientRequestExecute("togglekarmatestmode|karmatestmode", (Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (GameMain.Server?.KarmaManager == null) { return; }
GameMain.Server.KarmaManager.TestMode = !GameMain.Server.KarmaManager.TestMode;
NewMessage(GameMain.Server.KarmaManager.TestMode ?
$"Karma test mode enabled by {client.Name}." :
$"Karma test mode disabled by {client.Name}.",
Color.LightGreen);
GameMain.Server.SendDirectChatMessage(
GameMain.Server.KarmaManager.TestMode ? "Karma test mode enabled." : "Karma test mode disabled.",
client);
});
AssignOnExecute("banendpoint", (string[] args) =>
{
@@ -829,13 +841,13 @@ namespace Barotrauma
AssignOnExecute("setclientcharacter", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 2)
{
ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] [character]\". If the names consist of multiple words, you should surround them with quotation marks.");
return;
}
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]);
if (client == null)
{
@@ -844,6 +856,7 @@ namespace Barotrauma
var character = FindMatchingCharacter(args.Skip(1).ToArray(), false);
GameMain.Server.SetClientCharacter(client, character);
client.SpectateOnly = false;
});
AssignOnExecute("difficulty|leveldifficulty", (string[] args) =>
@@ -939,7 +952,7 @@ namespace Barotrauma
TraitorManager traitorManager = GameMain.Server.TraitorManager;
if (traitorManager == null || traitorManager.Traitors == null || !traitorManager.Traitors.Any())
{
GameMain.Server.SendTraitorMessage(client,"There are no traitors at the moment.", TraitorMessageType.Console);
GameMain.Server.SendTraitorMessage(client, "There are no traitors at the moment.", "", TraitorMessageType.Console);
return;
}
foreach (Traitor t in traitorManager.Traitors)
@@ -953,11 +966,11 @@ namespace Barotrauma
$"[traitorgoals]={traitorGoals.Substring(traitorGoalsStart)}",
$"[traitorname]={t.Character.Name}",
"Traitor [traitorname]'s current goals are:\n[traitorgoals]"
}.Where(s => !string.IsNullOrEmpty(s))), TraitorMessageType.Console);
}.Where(s => !string.IsNullOrEmpty(s))), t.Mission?.Identifier, TraitorMessageType.Console);
}
else
{
GameMain.Server.SendTraitorMessage(client, string.Format("- Traitor {0} has no current objective.", t.Character.Name), TraitorMessageType.Console);
GameMain.Server.SendTraitorMessage(client, string.Format("- Traitor {0} has no current objective.", "", t.Character.Name), "", TraitorMessageType.Console);
}
}
//GameMain.Server.SendTraitorMessage(client, "The code words are: " + traitorManager.CodeWords + ", response: " + traitorManager.CodeResponse + ".", TraitorMessageType.Console);
@@ -1053,7 +1066,7 @@ namespace Barotrauma
commands.Add(new Command("servername", "servername [name]: Change the name of the server.", (string[] args) =>
{
GameMain.Server.Name = string.Join(" ", args);
GameMain.Server.ServerName = string.Join(" ", args);
GameMain.NetLobbyScreen.ChangeServerName(string.Join(" ", args));
}));
@@ -1160,7 +1173,7 @@ namespace Barotrauma
{
return new string[][]
{
Submarine.Loaded.Select(s => s.Name).ToArray()
Submarine.SavedSubmarines.Select(s => s.Name).ToArray()
};
}));
@@ -1179,7 +1192,7 @@ namespace Barotrauma
{
return new string[][]
{
Submarine.Loaded.Select(s => s.Name).ToArray()
Submarine.SavedSubmarines.Select(s => s.Name).ToArray()
};
}));
@@ -1195,7 +1208,7 @@ namespace Barotrauma
commands.Add(new Command("startgame|startround|start", "start/startgame/startround: Start a new round.", (string[] args) =>
{
if (Screen.Selected == GameMain.GameScreen) return;
if (Screen.Selected == GameMain.GameScreen) { return; }
if (!GameMain.Server.StartGame()) NewMessage("Failed to start a new round", Color.Yellow);
}));
@@ -1204,7 +1217,7 @@ namespace Barotrauma
if (Screen.Selected == GameMain.NetLobbyScreen) return;
GameMain.Server.EndGame();
}));
commands.Add(new Command("entitydata", "", (string[] args) =>
{
if (args.Length == 0) return;
@@ -1528,7 +1541,7 @@ namespace Barotrauma
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character killedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
killedCharacter?.SetAllDamage(200.0f, 0.0f, 0.0f);
killedCharacter?.SetAllDamage(200.0f, 0.0f, 0.0f);
}
);
@@ -1541,10 +1554,20 @@ namespace Barotrauma
if (character != null)
{
GameMain.Server.SetClientCharacter(client, character);
client.SpectateOnly = false;
}
}
);
AssignOnClientRequestExecute(
"freecam",
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
GameMain.Server.SetClientCharacter(client, null);
client.SpectateOnly = true;
}
);
AssignOnClientRequestExecute(
"difficulty|leveldifficulty",
(Client client, Vector2 cursorWorldPos, string[] args) =>
@@ -1791,7 +1814,7 @@ namespace Barotrauma
ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] [character]\". If the names consist of multiple words, you should surround them with quotation marks.");
return;
}
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]);
if (client == null)
{
@@ -1800,6 +1823,7 @@ namespace Barotrauma
var character = FindMatchingCharacter(args.Skip(1).ToArray(), false);
GameMain.Server.SetClientCharacter(client, character);
client.SpectateOnly = false;
}
);
@@ -1867,7 +1891,7 @@ namespace Barotrauma
foreach (Structure wall in Structure.WallList)
{
GameMain.Server.CreateEntityEvent(wall);
}
}
}));
#endif
}
@@ -48,7 +48,7 @@ namespace Barotrauma
private static Stopwatch stopwatch;
public static HashSet<ContentPackage> SelectedPackages
public static IEnumerable<ContentPackage> SelectedPackages
{
get { return Config?.SelectedContentPackages; }
}
@@ -50,12 +50,18 @@ namespace Barotrauma
{
DebugConsole.ShowQuestionPrompt("Enter a save name for the campaign:", (string saveName) =>
{
StartNewCampaign(saveName, GameMain.NetLobbyScreen.SelectedSub.FilePath, GameMain.NetLobbyScreen.LevelSeed);
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveName);
StartNewCampaign(savePath, GameMain.NetLobbyScreen.SelectedSub.FilePath, GameMain.NetLobbyScreen.LevelSeed);
});
}
else
{
var saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer).ToArray();
if (saveFiles.Length == 0)
{
DebugConsole.ThrowError("No save files found.");
return;
}
DebugConsole.NewMessage("Saved campaigns:", Color.White);
for (int i = 0; i < saveFiles.Length; i++)
{
@@ -64,9 +70,16 @@ namespace Barotrauma
DebugConsole.ShowQuestionPrompt("Select a save file to load (0 - " + (saveFiles.Length - 1) + "):", (string selectedSave) =>
{
int saveIndex = -1;
if (!int.TryParse(selectedSave, out saveIndex)) return;
if (!int.TryParse(selectedSave, out saveIndex)) { return; }
LoadCampaign(saveFiles[saveIndex]);
if (saveIndex < 0 || saveIndex >= saveFiles.Length)
{
DebugConsole.ThrowError("Invalid save file index.");
}
else
{
LoadCampaign(saveFiles[saveIndex]);
}
});
}
});
@@ -170,6 +183,7 @@ namespace Barotrauma
msg.Write(Money);
msg.Write(PurchasedHullRepairs);
msg.Write(PurchasedItemRepairs);
msg.Write(PurchasedLostShuttles);
msg.Write((UInt16)CargoManager.PurchasedItems.Count);
foreach (PurchasedItem pi in CargoManager.PurchasedItems)
@@ -196,6 +210,7 @@ namespace Barotrauma
byte selectedMissionIndex = msg.ReadByte();
bool purchasedHullRepairs = msg.ReadBoolean();
bool purchasedItemRepairs = msg.ReadBoolean();
bool purchasedLostShuttles = msg.ReadBoolean();
UInt16 purchasedItemCount = msg.ReadUInt16();
List<PurchasedItem> purchasedItems = new List<PurchasedItem>();
@@ -238,6 +253,24 @@ namespace Barotrauma
Money += ItemRepairCost;
}
}
if (purchasedLostShuttles != this.PurchasedLostShuttles)
{
if (GameMain.GameSession?.Submarine != null &&
GameMain.GameSession.Submarine.LeftBehindSubDockingPortOccupied)
{
GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("ReplaceShuttleDockingPortOccupied"), sender, ChatMessageType.MessageBox);
}
else if (purchasedLostShuttles && Money >= ShuttleReplaceCost)
{
this.PurchasedLostShuttles = true;
Money -= ShuttleReplaceCost;
}
else if (!purchasedItemRepairs)
{
this.PurchasedLostShuttles = false;
Money += ShuttleReplaceCost;
}
}
Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
if (Map.SelectedConnection != null)
@@ -5,21 +5,21 @@ namespace Barotrauma.Items.Components
{
partial class ItemLabel : ItemComponent, IDrawableComponent
{
[Serialize("", true), Editable(100)]
[Serialize("", true, description: "The text to display on the label."), Editable(100)]
public string Text
{
get;
set;
}
[Editable, Serialize("0.0,0.0,0.0,1.0", true)]
[Editable, Serialize("0,0,0,255", true, description: "The color of the text displayed on the label.")]
public Color TextColor
{
get;
set;
}
[Editable, Serialize(1.0f, true)]
[Editable, Serialize(1.0f, true, description: "The scale of the text displayed on the label.")]
public float TextScale
{
get;
@@ -1,4 +1,5 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
namespace Barotrauma.Items.Components
{
@@ -13,5 +14,101 @@ namespace Barotrauma.Items.Components
get { return unsentChanges; }
set { unsentChanges = value; }
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Barotrauma.Networking.Client c)
{
bool autoPilot = msg.ReadBoolean();
bool dockingButtonClicked = msg.ReadBoolean();
Vector2 newSteeringInput = targetVelocity;
bool maintainPos = false;
Vector2? newPosToMaintain = null;
bool headingToStart = false;
if (autoPilot)
{
maintainPos = msg.ReadBoolean();
if (maintainPos)
{
newPosToMaintain = new Vector2(
msg.ReadSingle(),
msg.ReadSingle());
}
else
{
headingToStart = msg.ReadBoolean();
}
}
else
{
newSteeringInput = new Vector2(msg.ReadSingle(), msg.ReadSingle());
}
if (!item.CanClientAccess(c)) return;
user = c.Character;
AutoPilot = autoPilot;
if (dockingButtonClicked)
{
item.SendSignal(0, "1", "toggle_docking", sender: null);
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), true });
}
if (!AutoPilot)
{
steeringInput = newSteeringInput;
steeringAdjustSpeed = MathHelper.Lerp(0.2f, 1.0f, c.Character.GetSkillLevel("helm") / 100.0f);
}
else
{
MaintainPos = newPosToMaintain != null;
posToMaintain = newPosToMaintain;
if (posToMaintain == null)
{
LevelStartSelected = headingToStart;
LevelEndSelected = !headingToStart;
UpdatePath();
}
else
{
LevelStartSelected = false;
LevelEndSelected = false;
}
}
//notify all clients of the changed state
unsentChanges = true;
}
public void ServerWrite(IWriteMessage msg, Barotrauma.Networking.Client c, object[] extraData = null)
{
msg.Write(autoPilot);
msg.Write(extraData.Length > 2 && extraData[2] is bool && (bool)extraData[2]);
if (!autoPilot)
{
//no need to write steering info if autopilot is controlling
msg.Write(steeringInput.X);
msg.Write(steeringInput.Y);
msg.Write(targetVelocity.X);
msg.Write(targetVelocity.Y);
msg.Write(steeringAdjustSpeed);
}
else
{
msg.Write(posToMaintain != null);
if (posToMaintain != null)
{
msg.Write(((Vector2)posToMaintain).X);
msg.Write(((Vector2)posToMaintain).Y);
}
else
{
msg.Write(LevelStartSelected);
}
}
}
}
}
@@ -192,7 +192,7 @@ namespace Barotrauma
{
return;
}
Combine(combineTarget);
Combine(combineTarget, c.Character);
break;
}
}
@@ -82,7 +82,9 @@ namespace Barotrauma.Networking
partial void InitProjSpecific()
{
JobPreferences = new List<JobPrefab>(JobPrefab.List.GetRange(0, Math.Min(JobPrefab.List.Count, 3)));
var jobs = JobPrefab.List.Values.ToList();
// TODO: modding support?
JobPreferences = new List<JobPrefab>(jobs.GetRange(0, Math.Min(jobs.Count, 3)));
VoipQueue = new VoipQueue(ID, true, true);
GameMain.Server.VoipServer.RegisterQueue(VoipQueue);
@@ -23,6 +23,19 @@ namespace Barotrauma.Networking
get { return true; }
}
private string serverName;
public string ServerName
{
get { return serverName; }
set
{
if (string.IsNullOrEmpty(value)) { return; }
serverName = value.Replace(":", "").Replace(";", "");
}
}
private List<Client> connectedClients = new List<Client>();
//for keeping track of disconnected clients in case the reconnect shortly after
@@ -39,7 +52,7 @@ namespace Barotrauma.Networking
private ServerPeer serverPeer;
public ServerPeer ServerPeer { get { return serverPeer; } }
private DateTime refreshMasterTimer;
private TimeSpan refreshMasterInterval = new TimeSpan(0, 0, 60);
private bool registeredToMaster;
@@ -58,7 +71,7 @@ namespace Barotrauma.Networking
get;
private set;
}
private bool initiatedStartGame;
private CoroutineHandle startGameCoroutine;
@@ -90,7 +103,7 @@ namespace Barotrauma.Networking
{
get { return entityEventManager; }
}
public TimeSpan UpdateInterval
{
get { return updateInterval; }
@@ -113,12 +126,13 @@ namespace Barotrauma.Networking
{
name = name.Substring(0, NetConfig.ServerNameMaxLength);
}
this.name = name;
this.serverName = name;
LastClientListUpdateID = 0;
serverSettings = new ServerSettings(this, name, port, queryPort, maxPlayers, isPublic, attemptUPnP);
KarmaManager.SelectPreset(serverSettings.KarmaPreset);
if (!string.IsNullOrEmpty(password))
{
serverSettings.SetPassword(password);
@@ -129,7 +143,7 @@ namespace Barotrauma.Networking
ownerSteamId = steamId;
entityEventManager = new ServerEntityEventManager(this);
CoroutineManager.StartCoroutine(StartServer(isPublic));
}
@@ -141,12 +155,12 @@ namespace Barotrauma.Networking
Log("Starting the server...", ServerLog.MessageType.ServerMessage);
if (!ownerSteamId.HasValue || ownerSteamId.Value == 0)
{
Log("Using Lidgren networking", ServerLog.MessageType.ServerMessage);
Log("Using Lidgren networking. Manual port forwarding may be required. If players cannot connect to the server, you may want to use the in-game hosting menu (which uses SteamP2P networking and does not require port forwarding).", ServerLog.MessageType.ServerMessage);
serverPeer = new LidgrenServerPeer(ownerKey, serverSettings);
}
else
{
Log("Using SteamP2P", ServerLog.MessageType.ServerMessage);
Log("Using SteamP2P networking.", ServerLog.MessageType.ServerMessage);
serverPeer = new SteamP2PServerPeer(ownerSteamId.Value, serverSettings);
}
@@ -169,14 +183,14 @@ namespace Barotrauma.Networking
Log("Error while starting the server (" + e.Message + ")", ServerLog.MessageType.Error);
System.Net.Sockets.SocketException socketException = e as System.Net.Sockets.SocketException;
error = true;
}
if (error)
{
if (serverPeer != null) serverPeer.Close("Error while starting the server");
Environment.Exit(-1);
yield return CoroutineStatus.Success;
@@ -257,7 +271,7 @@ namespace Barotrauma.Networking
newClient.AddKickVote(c);
}
}
LastClientListUpdateID++;
if (newClient.Connection == OwnerConnection)
@@ -317,7 +331,7 @@ namespace Barotrauma.Networking
var request = new RestRequest("masterserver3.php", Method.GET);
request.AddParameter("action", "addserver");
request.AddParameter("servername", name);
request.AddParameter("servername", serverName);
request.AddParameter("serverport", Port);
request.AddParameter("currplayers", connectedClients.Count);
request.AddParameter("maxplayers", serverSettings.MaxPlayers);
@@ -434,12 +448,12 @@ namespace Barotrauma.Networking
public override void Update(float deltaTime)
{
#if CLIENT
if (ShowNetStats) netStats.Update(deltaTime);
if (ShowNetStats) { netStats.Update(deltaTime); }
#endif
if (!started) return;
if (!started) { return; }
base.Update(deltaTime);
fileSender.Update(deltaTime);
KarmaManager.UpdateClients(ConnectedClients, deltaTime);
@@ -492,16 +506,16 @@ namespace Barotrauma.Networking
{
if (Level.Loaded?.EndOutpost != null)
{
bool charactersInsideOutpost = connectedClients.Any(c =>
c.Character != null &&
!c.Character.IsDead &&
bool charactersInsideOutpost = connectedClients.Any(c =>
c.Character != null &&
!c.Character.IsDead &&
c.Character.Submarine == Level.Loaded.EndOutpost);
//level finished if the sub is docked to the outpost
//or very close and someone from the crew made it inside the outpost
subAtLevelEnd =
subAtLevelEnd =
Submarine.MainSub.DockedTo.Contains(Level.Loaded.EndOutpost) ||
(Submarine.MainSub.AtEndPosition && charactersInsideOutpost);
(Submarine.MainSub.AtEndPosition && charactersInsideOutpost);
}
else
{
@@ -510,7 +524,12 @@ namespace Barotrauma.Networking
}
float endRoundDelay = 1.0f;
if (serverSettings.AutoRestart && isCrewDead)
if (TraitorManager?.ShouldEndRound ?? false)
{
endRoundDelay = 5.0f;
endRoundTimer += deltaTime;
}
else if (serverSettings.AutoRestart && isCrewDead)
{
endRoundDelay = 5.0f;
endRoundTimer += deltaTime;
@@ -533,10 +552,14 @@ namespace Barotrauma.Networking
{
endRoundTimer = 0.0f;
}
if (endRoundTimer >= endRoundDelay)
{
if (serverSettings.AutoRestart && isCrewDead)
if (TraitorManager?.ShouldEndRound ?? false)
{
Log("Ending round (a traitor completed their mission)", ServerLog.MessageType.ServerMessage);
}
else if (serverSettings.AutoRestart && isCrewDead)
{
Log("Ending round (entire crew dead)", ServerLog.MessageType.ServerMessage);
}
@@ -572,8 +595,8 @@ namespace Barotrauma.Networking
if (serverSettings.AutoRestart)
{
//autorestart if there are any non-spectators on the server (ignoring the server owner)
bool shouldAutoRestart = connectedClients.Any(c =>
c.Connection != OwnerConnection &&
bool shouldAutoRestart = connectedClients.Any(c =>
c.Connection != OwnerConnection &&
(!c.SpectateOnly || !serverSettings.AllowSpectating));
if (shouldAutoRestart != autoRestartTimerRunning)
@@ -629,7 +652,7 @@ namespace Barotrauma.Networking
}
}
IEnumerable<Client> kickAFK = connectedClients.FindAll(c =>
IEnumerable<Client> kickAFK = connectedClients.FindAll(c =>
c.KickAFKTimer >= serverSettings.KickAFKTime &&
(OwnerConnection == null || c.Connection != OwnerConnection));
foreach (Client c in kickAFK)
@@ -639,6 +662,9 @@ namespace Barotrauma.Networking
serverPeer.Update(deltaTime);
//don't run the rest of the method if something in serverPeer.Update causes the server to shutdown
if (!started) { return; }
// if update interval has passed
if (updateTimer < DateTime.Now)
{
@@ -662,7 +688,7 @@ namespace Barotrauma.Networking
}
GameAnalyticsManager.AddErrorEventOnce(
"GameServer.Update:ClientWriteFailed" + e.StackTrace,
"GameServer.Update:ClientWriteFailed" + e.StackTrace,
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
errorMsg);
}
@@ -705,7 +731,7 @@ namespace Barotrauma.Networking
serverSettings.ServerDetailsChanged = false;
}
}
private void ReadDataMessage(NetworkConnection sender, IReadMessage inc)
{
var connectedClient = connectedClients.Find(c => c.Connection == sender);
@@ -748,7 +774,7 @@ namespace Barotrauma.Networking
if (matchingSub == null)
{
SendDirectChatMessage(
TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName),
TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName),
connectedClient, ChatMessageType.MessageBox);
}
else
@@ -890,8 +916,8 @@ namespace Barotrauma.Networking
c.LastRecvLobbyUpdate = NetIdUtils.Clamp(inc.ReadUInt16(), c.LastRecvLobbyUpdate, GameMain.NetLobbyScreen.LastUpdateID);
c.LastRecvChatMsgID = NetIdUtils.Clamp(inc.ReadUInt16(), c.LastRecvChatMsgID, c.LastChatMsgQueueID);
c.LastRecvClientListUpdate = NetIdUtils.Clamp(inc.ReadUInt16(), c.LastRecvClientListUpdate, LastClientListUpdateID);
TryChangeClientName(c, inc.ReadString());
TryChangeClientName(c, inc);
c.LastRecvCampaignSave = inc.ReadUInt16();
if (c.LastRecvCampaignSave > 0)
@@ -907,7 +933,7 @@ namespace Barotrauma.Networking
campaign.DiscardClientCharacterData(c);
}
//the client has a campaign save for another campaign
//the client has a campaign save for another campaign
//(the server started a new campaign and the client isn't aware of it yet?)
if (campaign.CampaignID != campaignID)
{
@@ -963,7 +989,7 @@ namespace Barotrauma.Networking
UInt16 lastRecvChatMsgID = inc.ReadUInt16();
UInt16 lastRecvEntityEventID = inc.ReadUInt16();
UInt16 lastRecvClientListUpdate = inc.ReadUInt16();
//last msgs we've created/sent, the client IDs should never be higher than these
UInt16 lastEntityEventID = entityEventManager.Events.Count == 0 ? (UInt16)0 : entityEventManager.Events.Last().ID;
@@ -1071,10 +1097,10 @@ namespace Barotrauma.Networking
return;
}
//clients are allowed to end the round by talking with the watchman in multiplayer
//clients are allowed to end the round by talking with the watchman in multiplayer
//campaign even if they don't have the special permission
bool peekBool = inc.ReadBoolean(); inc.BitPosition--;
if (command == ClientPermissions.ManageRound && peekBool &&
if (command == ClientPermissions.ManageRound && peekBool &&
GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign)
{
if (!mpCampaign.AllowedToEndRound(sender.Character) && !sender.HasPermission(command))
@@ -1192,7 +1218,7 @@ namespace Barotrauma.Networking
{
msg.Write(saveFile);
}
serverPeer.Send(msg, sender.Connection, DeliveryMethod.Reliable);
}
else
@@ -1267,10 +1293,10 @@ namespace Barotrauma.Networking
{
c.Character.ClientDisconnected = true;
}
ClientWriteLobby(c);
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign &&
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign &&
GameMain.NetLobbyScreen.SelectedMode == campaign.Preset &&
NetIdUtils.IdMoreRecent(campaign.LastSaveID, c.LastRecvCampaignSave))
{
@@ -1284,7 +1310,7 @@ namespace Barotrauma.Networking
return;
}
}
if (!fileSender.ActiveTransfers.Any(t => t.Connection == c.Connection && t.FileType == FileTransferType.CampaignSave))
{
fileSender.StartTransfer(c.Connection, FileTransferType.CampaignSave, GameMain.GameSession.SavePath);
@@ -1312,14 +1338,15 @@ namespace Barotrauma.Networking
{
outmsg.Write(subList[i].Name);
outmsg.Write(subList[i].MD5Hash.ToString());
outmsg.Write(subList[i].RequiredContentPackagesInstalled);
}
outmsg.Write(GameStarted);
outmsg.Write(serverSettings.AllowSpectating);
c.WritePermissions(outmsg);
}
private void ClientWriteIngame(Client c)
{
//don't send position updates to characters who are still midround syncing
@@ -1392,7 +1419,7 @@ namespace Barotrauma.Networking
while (!c.NeedsMidRoundSync && c.PendingPositionUpdates.Count > 0)
{
var entity = c.PendingPositionUpdates.Peek();
if (entity == null || entity.Removed ||
if (entity == null || entity.Removed ||
(entity is Item item && item.PositionUpdateInterval == float.PositiveInfinity))
{
c.PendingPositionUpdates.Dequeue();
@@ -1436,7 +1463,7 @@ namespace Barotrauma.Networking
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
}
serverPeer.Send(outmsg, c.Connection, DeliveryMethod.Unreliable);
//---------------------------------------------------------------------------
@@ -1476,24 +1503,25 @@ namespace Barotrauma.Networking
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame2:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
}
serverPeer.Send(outmsg, c.Connection, DeliveryMethod.Unreliable);
}
serverPeer.Send(outmsg, c.Connection, DeliveryMethod.Unreliable);
}
}
private void WriteClientList(Client c, IWriteMessage outmsg)
{
bool hasChanged = NetIdUtils.IdMoreRecent(LastClientListUpdateID, c.LastRecvClientListUpdate);
if (!hasChanged) { return; }
outmsg.Write((byte)ServerNetObject.CLIENT_LIST);
outmsg.Write(LastClientListUpdateID);
outmsg.Write((byte)connectedClients.Count);
foreach (Client client in connectedClients)
{
outmsg.Write(client.ID);
outmsg.Write(client.SteamID);
outmsg.Write(client.NameID);
outmsg.Write(client.Name);
outmsg.Write(client.Character == null || !gameStarted ? (ushort)0 : client.Character.ID);
outmsg.Write(client.Muted);
@@ -1512,25 +1540,28 @@ namespace Barotrauma.Networking
outmsg.Write((byte)ServerNetObject.SYNC_IDS);
int settingsBytes = outmsg.LengthBytes;
int initialUpdateBytes = 0;
IWriteMessage settingsBuf = null;
if (NetIdUtils.IdMoreRecent(GameMain.NetLobbyScreen.LastUpdateID, c.LastRecvLobbyUpdate))
{
outmsg.Write(true);
outmsg.WritePadBits();
outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
IWriteMessage settingsBuf = new ReadWriteMessage();
settingsBuf = new ReadWriteMessage();
serverSettings.ServerWrite(settingsBuf, c);
outmsg.Write((UInt16)settingsBuf.LengthBytes);
outmsg.Write(settingsBuf.Buffer,0,settingsBuf.LengthBytes);
outmsg.Write(settingsBuf.Buffer, 0, settingsBuf.LengthBytes);
outmsg.Write(c.LastRecvLobbyUpdate < 1);
if (c.LastRecvLobbyUpdate < 1)
{
isInitialUpdate = true;
initialUpdateBytes = outmsg.LengthBytes;
ClientWriteInitial(c, outmsg);
initialUpdateBytes = outmsg.LengthBytes - initialUpdateBytes;
}
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.Name);
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.MD5Hash.ToString());
@@ -1572,7 +1603,7 @@ namespace Barotrauma.Networking
int campaignBytes = outmsg.LengthBytes;
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
if (outmsg.LengthBytes < MsgConstants.MTU - 500 &&
campaign != null && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode &&
campaign != null && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode &&
NetIdUtils.IdMoreRecent(campaign.LastUpdateID, c.LastRecvCampaignUpdate))
{
outmsg.Write(true);
@@ -1600,7 +1631,7 @@ namespace Barotrauma.Networking
chatMessageBytes = outmsg.LengthBytes - outmsg.LengthBytes;
outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
if (isInitialUpdate)
{
//the initial update may be very large if the host has a large number
@@ -1619,13 +1650,23 @@ namespace Barotrauma.Networking
{
if (outmsg.LengthBytes > MsgConstants.MTU)
{
string errorMsg = "Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + MsgConstants.MTU + ")";
string errorMsg = "Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + MsgConstants.MTU + ")\n";
errorMsg +=
" Client list size: " + clientListBytes + " bytes\n" +
" Chat message size: " + chatMessageBytes + " bytes\n" +
" Campaign size: " + campaignBytes + " bytes\n" +
" Settings size: " + settingsBytes + " bytes\n\n";
DebugConsole.ThrowError(errorMsg);
" Settings size: " + settingsBytes + " bytes\n";
if (initialUpdateBytes > 0)
{
errorMsg +=
" Initial update size: " + settingsBuf.LengthBytes + " bytes\n";
}
if (settingsBuf != null)
{
errorMsg +=
" Settings buffer size: " + settingsBuf.LengthBytes + " bytes\n";
}
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:ClientWriteLobby" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
}
@@ -1649,6 +1690,8 @@ namespace Barotrauma.Networking
public bool StartGame()
{
if (initiatedStartGame || gameStarted) { return false; }
Log("Starting a new round...", ServerLog.MessageType.ServerMessage);
Submarine selectedSub = null;
@@ -1691,7 +1734,7 @@ namespace Barotrauma.Networking
private IEnumerable<object> InitiateStartGame(Submarine selectedSub, Submarine selectedShuttle, bool usingShuttle, GameModePreset selectedMode)
{
initiatedStartGame = true;
if (connectedClients.Any())
{
IWriteMessage msg = new WriteOnlyMessage();
@@ -1705,7 +1748,7 @@ namespace Barotrauma.Networking
msg.Write(selectedShuttle.MD5Hash.Hash);
connectedClients.ForEach(c => c.ReadyToStart = false);
foreach (NetworkConnection conn in connectedClients.Select(c => c.Connection))
{
serverPeer.Send(msg, conn, DeliveryMethod.Reliable);
@@ -1725,7 +1768,7 @@ namespace Barotrauma.Networking
while (fileSender.ActiveTransfers.Count > 0 && waitForTransfersTimer > 0.0f)
{
waitForTransfersTimer -= CoroutineManager.UnscaledDeltaTime;
yield return CoroutineStatus.Running;
}
}
@@ -1739,7 +1782,7 @@ namespace Barotrauma.Networking
private IEnumerable<object> StartGame(Submarine selectedSub, Submarine selectedShuttle, bool usingShuttle, GameModePreset selectedMode)
{
entityEventManager.Clear();
roundStartSeed = DateTime.Now.Millisecond;
Rand.SetSyncedSeed(roundStartSeed);
@@ -1767,8 +1810,16 @@ namespace Barotrauma.Networking
GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, (MissionType)GameMain.NetLobbyScreen.MissionTypeIndex);
}
List<Client> playingClients = new List<Client>(connectedClients);
if (serverSettings.AllowSpectating)
{
playingClients.RemoveAll(c => c.SpectateOnly);
}
//always allow the server owner to spectate even if it's disallowed in server settings
playingClients.RemoveAll(c => c.Connection == OwnerConnection && c.SpectateOnly);
if (GameMain.GameSession.GameMode.Mission != null &&
GameMain.GameSession.GameMode.Mission.AssignTeamIDs(connectedClients))
GameMain.GameSession.GameMode.Mission.AssignTeamIDs(playingClients))
{
teamCount = 2;
}
@@ -1797,10 +1848,18 @@ namespace Barotrauma.Networking
Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
}
if (GameMain.GameSession.Submarine.IsFileCorrupted)
{
CoroutineManager.StopCoroutines(startGameCoroutine);
initiatedStartGame = false;
SendChatMessage(TextManager.FormatServerMessage($"SubLoadError~[subname]={GameMain.GameSession.Submarine.Name}"), ChatMessageType.Error);
yield return CoroutineStatus.Failure;
}
MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
bool missionAllowRespawn = campaign == null && (missionMode?.Mission == null || missionMode.Mission.AllowRespawn);
if (serverSettings.AllowRespawn && missionAllowRespawn) respawnManager = new RespawnManager(this, usingShuttle ? selectedShuttle : null);
if (serverSettings.AllowRespawn && missionAllowRespawn) { respawnManager = new RespawnManager(this, usingShuttle ? selectedShuttle : null); }
entityEventManager.RefreshEntityIDs();
@@ -1816,15 +1875,9 @@ namespace Barotrauma.Networking
}
//find the clients in this team
List<Client> teamClients = teamCount == 1 ?
new List<Client>(connectedClients) :
connectedClients.FindAll(c => c.TeamID == teamID);
if (serverSettings.AllowSpectating)
{
teamClients.RemoveAll(c => c.SpectateOnly);
}
//always allow the server owner to spectate even if it's disallowed in server settings
teamClients.RemoveAll(c => c.Connection == OwnerConnection && c.SpectateOnly);
List<Client> teamClients = teamCount == 1 ?
new List<Client>(playingClients) :
playingClients.FindAll(c => c.TeamID == teamID);
if (!teamClients.Any() && n > 0) { continue; }
@@ -1843,7 +1896,7 @@ namespace Barotrauma.Networking
if (client.CharacterInfo == null)
{
client.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, client.Name);
client.CharacterInfo = new CharacterInfo(Character.HumanSpeciesName, client.Name);
}
characterInfos.Add(client.CharacterInfo);
if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob)
@@ -1851,12 +1904,12 @@ namespace Barotrauma.Networking
client.CharacterInfo.Job = new Job(client.AssignedJob);
}
}
List<CharacterInfo> bots = new List<CharacterInfo>();
int botsToSpawn = serverSettings.BotSpawnMode == BotSpawnMode.Fill ? serverSettings.BotCount - characterInfos.Count : serverSettings.BotCount;
for (int i = 0; i < botsToSpawn; i++)
{
var botInfo = new CharacterInfo(Character.HumanConfigFile);
var botInfo = new CharacterInfo(Character.HumanSpeciesName);
characterInfos.Add(botInfo);
bots.Add(botInfo);
}
@@ -1929,9 +1982,9 @@ namespace Barotrauma.Networking
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
GameMain.GameScreen.Select();
Log("Round started.", ServerLog.MessageType.ServerMessage);
gameStarted = true;
initiatedStartGame = false;
GameMain.ResetFrameTime();
@@ -1988,7 +2041,7 @@ namespace Barotrauma.Networking
msg.Write(serverSettings.AllowRagdollButton);
serverSettings.WriteMonsterEnabled(msg);
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
@@ -2022,10 +2075,10 @@ namespace Barotrauma.Networking
"[endsummary]=" + roundSummary.Substring(roundSummaryStart),
"[endsummary]\n\n[endsummary.traitorinfo]"
}.Where(s => !string.IsNullOrEmpty(s)));
Mission mission = GameMain.GameSession.Mission;
GameMain.GameSession.GameMode.End(endMessage);
endRoundTimer = 0.0f;
if (serverSettings.AutoRestart)
@@ -2036,7 +2089,7 @@ namespace Barotrauma.Networking
}
if (serverSettings.SaveServerLogs) serverSettings.ServerLog.Save();
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
entityEventManager.Clear();
@@ -2063,7 +2116,7 @@ namespace Barotrauma.Networking
msg.Write(endMessage);
msg.Write(mission != null && mission.Completed);
msg.Write(GameMain.GameSession?.WinningTeam == null ? (byte)0 : (byte)GameMain.GameSession.WinningTeam);
foreach (Client client in connectedClients)
{
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
@@ -2080,7 +2133,7 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen.RandomizeSettings();
}
public override void AddChatMessage(ChatMessage message)
{
if (string.IsNullOrEmpty(message.Text)) { return; }
@@ -2089,9 +2142,14 @@ namespace Barotrauma.Networking
base.AddChatMessage(message);
}
private bool TryChangeClientName(Client c, string newName)
private bool TryChangeClientName(Client c, IReadMessage inc)
{
if (c == null || string.IsNullOrEmpty(newName)) { return false; }
UInt16 nameId = inc.ReadUInt16();
string newName = inc.ReadString();
if (c == null || string.IsNullOrEmpty(newName) || !NetIdUtils.IdMoreRecent(nameId, c.NameID)) { return false; }
c.NameID = nameId;
newName = Client.SanitizeName(newName);
if (newName == c.Name) { return false; }
@@ -2107,13 +2165,13 @@ namespace Barotrauma.Networking
SendDirectChatMessage("Could not change your name to \"" + newName + "\" (the name contains disallowed symbols).", c, ChatMessageType.MessageBox);
return false;
}
if (Homoglyphs.Compare(newName.ToLower(), Name.ToLower()))
if (Homoglyphs.Compare(newName.ToLower(), ServerName.ToLower()))
{
SendDirectChatMessage("Could not change your name to \"" + newName + "\" (too similar to the server's name).", c, ChatMessageType.MessageBox);
return false;
}
}
Client nameTaken = ConnectedClients.Find(c2 => c != c2 && Homoglyphs.Compare(c2.Name.ToLower(), newName.ToLower()));
if (nameTaken != null)
{
@@ -2207,7 +2265,7 @@ namespace Barotrauma.Networking
lidgrenConn.IPEndPoint.Address.ToString();
if (range) { ip = serverSettings.BanList.ToRange(ip); }
}
serverSettings.BanList.BanPlayer(client.Name, ip, reason, duration);
}
if (client.SteamID > 0)
@@ -2280,7 +2338,7 @@ namespace Barotrauma.Networking
{
if (client.HasKickVoteFrom(c)) { previousPlayer.KickVoters.Add(c); }
}
serverPeer.Disconnect(client.Connection, targetmsg);
client.Dispose();
connectedClients.Remove(client);
@@ -2288,7 +2346,7 @@ namespace Barotrauma.Networking
KarmaManager.OnClientDisconnected(client);
UpdateVoteStatus();
SendChatMessage(msg, ChatMessageType.Server);
UpdateCrewFrame();
@@ -2360,7 +2418,7 @@ namespace Barotrauma.Networking
default:
if (command != "")
{
if (command.ToLower() == name.ToLower())
if (command.ToLower() == serverName.ToLower())
{
//a private message to the host
if (OwnerConnection != null)
@@ -2411,7 +2469,7 @@ namespace Barotrauma.Networking
//msg sent by the server
if (senderCharacter == null)
{
senderName = name;
senderName = serverName;
}
else //msg sent by an AI character
{
@@ -2443,14 +2501,14 @@ namespace Barotrauma.Networking
//msg sent by the server
if (senderCharacter == null)
{
senderName = name;
senderName = serverName;
}
else //sent by an AI character, not allowed when the game is not running
{
return;
}
}
else //msg sent by a client
else //msg sent by a client
{
//game not started -> clients can only send normal and private chatmessages
if (type != ChatMessageType.Private) type = ChatMessageType.Default;
@@ -2482,7 +2540,7 @@ namespace Barotrauma.Networking
break;
}
if (type == ChatMessageType.Server)
if (type == ChatMessageType.Server || type == ChatMessageType.Error)
{
senderName = null;
senderCharacter = null;
@@ -2570,7 +2628,7 @@ namespace Barotrauma.Networking
}
string myReceivedMessage = message.Text;
if (!string.IsNullOrWhiteSpace(myReceivedMessage))
{
AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, myReceivedMessage, message.TargetEntity, message.TargetCharacter, message.Sender));
@@ -2603,7 +2661,7 @@ namespace Barotrauma.Networking
Client.UpdateKickVotes(connectedClients);
var clientsToKick = connectedClients.FindAll(c =>
var clientsToKick = connectedClients.FindAll(c =>
c.Connection != OwnerConnection &&
c.KickVoteCount >= connectedClients.Count * serverSettings.KickVoteRequiredRatio);
foreach (Client c in clientsToKick)
@@ -2641,7 +2699,7 @@ namespace Barotrauma.Networking
msg.Write((byte)ServerNetObject.VOTE);
serverSettings.Voting.ServerWrite(msg);
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
foreach (var c in recipients)
{
serverPeer.Send(msg, c.Connection, DeliveryMethod.Reliable);
@@ -2702,7 +2760,7 @@ namespace Barotrauma.Networking
yield return CoroutineStatus.Success;
}
yield return null;
}
}
SendClientPermissions(recipient, client);
yield return CoroutineStatus.Success;
@@ -2718,7 +2776,7 @@ namespace Barotrauma.Networking
client.WritePermissions(msg);
serverPeer.Send(msg, recipient.Connection, DeliveryMethod.Reliable);
}
public void GiveAchievement(Character character, string achievementIdentifier)
{
achievementIdentifier = achievementIdentifier.ToLowerInvariant();
@@ -2740,22 +2798,18 @@ namespace Barotrauma.Networking
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ServerPacketHeader.ACHIEVEMENT);
msg.Write(achievementIdentifier);
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
public void SendTraitorMessage(Client client, string message, TraitorMessageType messageType)
public void SendTraitorMessage(Client client, string message, string missionIdentifier, TraitorMessageType messageType)
{
if (client == null) { return; }
if (!TraitorManager.IsTraitor(client.Character) && client.Connection != OwnerConnection)
{
return;
}
var msg = new WriteOnlyMessage();
var msg = new WriteOnlyMessage();
msg.Write((byte)ServerPacketHeader.TRAITOR_MESSAGE);
msg.Write((byte)messageType);
msg.Write(missionIdentifier ?? "");
msg.Write(message);
serverPeer.Send(msg, client.Connection, DeliveryMethod.ReliableOrdered);
}
@@ -2767,10 +2821,10 @@ namespace Barotrauma.Networking
msg.Write((byte)ServerPacketHeader.CHEATS_ENABLED);
msg.Write(DebugConsole.CheatsEnabled);
msg.WritePadBits();
foreach (Client c in connectedClients)
{
serverPeer.Send(msg, c.Connection, DeliveryMethod.Reliable);
serverPeer.Send(msg, c.Connection, DeliveryMethod.Reliable);
}
}
@@ -2844,15 +2898,17 @@ namespace Barotrauma.Networking
List<JobPrefab> jobPreferences = new List<JobPrefab>();
int count = message.ReadByte();
// TODO: modding support?
for (int i = 0; i < Math.Min(count, 3); i++)
{
string jobIdentifier = message.ReadString();
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Identifier == jobIdentifier);
if (jobPrefab != null) jobPreferences.Add(jobPrefab);
if (JobPrefab.List.TryGetValue(jobIdentifier, out JobPrefab jobPrefab))
{
jobPreferences.Add(jobPrefab);
}
}
sender.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, sender.Name);
sender.CharacterInfo = new CharacterInfo(Character.HumanSpeciesName, sender.Name);
sender.CharacterInfo.RecreateHead(headSpriteId, race, gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
//if the client didn't provide job preferences, we'll use the preferences that are randomly assigned in the Client constructor
@@ -2865,10 +2921,11 @@ namespace Barotrauma.Networking
public void AssignJobs(List<Client> unassigned)
{
var jobList = JobPrefab.List.Values.ToList();
unassigned = new List<Client>(unassigned);
Dictionary<JobPrefab, int> assignedClientCount = new Dictionary<JobPrefab, int>();
foreach (JobPrefab jp in JobPrefab.List)
foreach (JobPrefab jp in jobList)
{
assignedClientCount.Add(jp, 0);
}
@@ -2916,7 +2973,7 @@ namespace Barotrauma.Networking
{
unassignedJobsFound = false;
foreach (JobPrefab jobPrefab in JobPrefab.List)
foreach (JobPrefab jobPrefab in jobList)
{
if (unassigned.Count == 0) break;
if (jobPrefab.MinNumber < 1 || assignedClientCount[jobPrefab] >= jobPrefab.MinNumber) continue;
@@ -2954,22 +3011,22 @@ namespace Barotrauma.Networking
foreach (Client c in unassigned)
{
//find all jobs that are still available
var remainingJobs = JobPrefab.List.FindAll(jp => assignedClientCount[jp] < jp.MaxNumber && c.Karma >= jp.MinKarma);
var remainingJobs = jobList.FindAll(jp => assignedClientCount[jp] < jp.MaxNumber && c.Karma >= jp.MinKarma);
//all jobs taken, give a random job
if (remainingJobs.Count == 0)
{
DebugConsole.ThrowError("Failed to assign a suitable job for \"" + c.Name + "\" (all jobs already have the maximum numbers of players). Assigning a random job...");
int jobIndex = Rand.Range(0, JobPrefab.List.Count);
int jobIndex = Rand.Range(0, jobList.Count);
int skips = 0;
while (c.Karma < JobPrefab.List[jobIndex].MinKarma)
while (c.Karma < jobList[jobIndex].MinKarma)
{
jobIndex++;
skips++;
if (jobIndex >= JobPrefab.List.Count) jobIndex -= JobPrefab.List.Count;
if (skips >= JobPrefab.List.Count) break;
if (jobIndex >= jobList.Count) jobIndex -= jobList.Count;
if (skips >= jobList.Count) break;
}
c.AssignedJob = JobPrefab.List[jobIndex];
c.AssignedJob = jobList[jobIndex];
assignedClientCount[c.AssignedJob]++;
}
else //some jobs still left, choose one of them by random
@@ -2982,12 +3039,13 @@ namespace Barotrauma.Networking
public void AssignBotJobs(List<CharacterInfo> bots, Character.TeamType teamID)
{
var jobList = JobPrefab.List.Values.ToList();
Dictionary<JobPrefab, int> assignedPlayerCount = new Dictionary<JobPrefab, int>();
foreach (JobPrefab jp in JobPrefab.List)
foreach (JobPrefab jp in jobList)
{
assignedPlayerCount.Add(jp, 0);
}
//count the clients who already have characters with an assigned job
foreach (Client c in connectedClients)
{
@@ -3005,7 +3063,7 @@ namespace Barotrauma.Networking
List<CharacterInfo> unassignedBots = new List<CharacterInfo>(bots);
foreach (CharacterInfo bot in bots)
{
foreach (JobPrefab jobPrefab in JobPrefab.List)
foreach (JobPrefab jobPrefab in jobList)
{
if (jobPrefab.MinNumber < 1 || assignedPlayerCount[jobPrefab] >= jobPrefab.MinNumber) continue;
bot.Job = new Job(jobPrefab);
@@ -3019,12 +3077,12 @@ namespace Barotrauma.Networking
foreach (CharacterInfo c in unassignedBots)
{
//find all jobs that are still available
var remainingJobs = JobPrefab.List.FindAll(jp => assignedPlayerCount[jp] < jp.MaxNumber);
var remainingJobs = jobList.FindAll(jp => assignedPlayerCount[jp] < jp.MaxNumber);
//all jobs taken, give a random job
if (remainingJobs.Count == 0)
{
DebugConsole.ThrowError("Failed to assign a suitable job for bot \"" + c.Name + "\" (all jobs already have the maximum numbers of players). Assigning a random job...");
c.Job = new Job(JobPrefab.List[Rand.Range(0, JobPrefab.List.Count)]);
c.Job = Job.Random();
assignedPlayerCount[c.Job.Prefab]++;
}
else //some jobs still left, choose one of them by random
@@ -3121,7 +3179,7 @@ namespace Barotrauma.Networking
}
}
}
partial class PreviousPlayer
{
public string Name;
@@ -85,7 +85,7 @@ namespace Barotrauma
private void SendKarmaNotifications(Client client, string debugKarmaChangeReason = "")
{
//send a notification about karma changing if the karma has changed by x% within the last second
//send a notification about karma changing if the karma has changed by x%
var clientMemory = GetClientMemory(client);
float karmaChange = client.Karma - clientMemory.PreviousNotifiedKarma;
@@ -110,8 +110,8 @@ namespace Barotrauma
{
GameMain.Server.SendDirectChatMessage(TextManager.Get(karmaChange < 0 ? "KarmaDecreasedUnknownAmount" : "KarmaIncreasedUnknownAmount"), client);
}
clientMemory.PreviousNotifiedKarma = client.Karma;
}
clientMemory.PreviousNotifiedKarma = client.Karma;
}
private void UpdateClient(Client client, float deltaTime)
@@ -324,13 +324,12 @@ namespace Barotrauma
if (damageAmount > 0)
{
if (StructureDamageKarmaDecrease <= 0.0f) { return; }
if (GameMain.Server.TraitorManager?.Traitors != null)
{
if (GameMain.Server.TraitorManager.Traitors.Any(t =>
t.Character == attacker &&
t.CurrentObjective != null &&
t.CurrentObjective.HasGoalsOfType<Traitor.GoalFloodPercentOfSub>()))
if (GameMain.Server.TraitorManager?.Traitors != null)
{
if (GameMain.Server.TraitorManager.Traitors.Any(t =>
t.Character == attacker &&
t.CurrentObjective != null &&
t.CurrentObjective.IsAllowedToDamage(structure)))
{
//traitor tasked to flood the sub -> damaging structures is ok
return;
@@ -68,12 +68,14 @@ namespace Barotrauma.Networking
{
if (netServer != null) { return; }
netPeerConfiguration = new NetPeerConfiguration("barotrauma");
netPeerConfiguration.AcceptIncomingConnections = true;
netPeerConfiguration.AutoExpandMTU = false;
netPeerConfiguration.MaximumConnections = serverSettings.MaxPlayers * 2;
netPeerConfiguration.EnableUPnP = serverSettings.EnableUPnP;
netPeerConfiguration.Port = serverSettings.Port;
netPeerConfiguration = new NetPeerConfiguration("barotrauma")
{
AcceptIncomingConnections = true,
AutoExpandMTU = false,
MaximumConnections = serverSettings.MaxPlayers * 2,
EnableUPnP = serverSettings.EnableUPnP,
Port = serverSettings.Port
};
netPeerConfiguration.DisableMessageType(NetIncomingMessageType.DebugMessage |
NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt |
@@ -96,16 +98,16 @@ namespace Barotrauma.Networking
}
}
public override void Close(string msg=null)
public override void Close(string msg = null)
{
if (netServer == null) { return; }
for (int i=pendingClients.Count-1;i>=0;i--)
for (int i = pendingClients.Count - 1; i >= 0; i--)
{
RemovePendingClient(pendingClients[i], msg ?? DisconnectReason.ServerShutdown.ToString());
RemovePendingClient(pendingClients[i], DisconnectReason.ServerShutdown, msg);
}
for (int i=connectedClients.Count-1;i>=0;i--)
for (int i = connectedClients.Count - 1; i >= 0; i--)
{
Disconnect(connectedClients[i], msg ?? DisconnectReason.ServerShutdown.ToString());
}
@@ -255,7 +257,7 @@ namespace Barotrauma.Networking
{
if (pendingClient != null)
{
RemovePendingClient(pendingClient, DisconnectReason.AuthenticationRequired.ToString()+"/ Received data message from unauthenticated client");
RemovePendingClient(pendingClient, DisconnectReason.AuthenticationRequired, "Received data message from unauthenticated client");
}
else if (inc.SenderConnection.Status != NetConnectionStatus.Disconnected &&
inc.SenderConnection.Status != NetConnectionStatus.Disconnecting)
@@ -307,8 +309,7 @@ namespace Barotrauma.Networking
PendingClient pendingClient = pendingClients.Find(c => c.Connection == inc.SenderConnection);
if (pendingClient != null)
{
disconnectMsg = $"ServerMessage.HasDisconnected~[client]={pendingClient.Name}";
RemovePendingClient(pendingClient, disconnectMsg);
RemovePendingClient(pendingClient, DisconnectReason.Unknown, $"ServerMessage.HasDisconnected~[client]={pendingClient.Name}");
}
}
break;
@@ -344,7 +345,7 @@ namespace Barotrauma.Networking
!IPAddress.IsLoopback(pendingClient.Connection.RemoteEndPoint.Address.MapToIPv4()) &&
ownerKey == null || ownKey == 0 && ownKey != ownerKey)
{
RemovePendingClient(pendingClient, DisconnectReason.InvalidName.ToString() + "/ The name \"" + name + "\" is invalid");
RemovePendingClient(pendingClient, DisconnectReason.InvalidName, "The name \"" + name + "\" is invalid");
return;
}
}
@@ -353,7 +354,7 @@ namespace Barotrauma.Networking
bool isCompatibleVersion = NetworkMember.IsCompatible(version, GameMain.Version.ToString()) ?? false;
if (!isCompatibleVersion)
{
RemovePendingClient(pendingClient,
RemovePendingClient(pendingClient, DisconnectReason.InvalidVersion,
$"DisconnectMessage.InvalidVersion~[version]={GameMain.Version.ToString()}~[clientversion]={version}");
GameServer.Log(name + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (incompatible game version)", ServerLog.MessageType.Error);
@@ -388,7 +389,7 @@ namespace Barotrauma.Networking
if (missingPackages.Count == 1)
{
RemovePendingClient(pendingClient,
RemovePendingClient(pendingClient, DisconnectReason.MissingContentPackage,
$"DisconnectMessage.MissingContentPackage~[missingcontentpackage]={GetPackageStr(missingPackages[0])}");
GameServer.Log(name + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (missing content package " + GetPackageStr(missingPackages[0]) + ")", ServerLog.MessageType.Error);
return;
@@ -397,7 +398,7 @@ namespace Barotrauma.Networking
{
List<string> packageStrs = new List<string>();
missingPackages.ForEach(cp => packageStrs.Add(GetPackageStr(cp)));
RemovePendingClient(pendingClient,
RemovePendingClient(pendingClient, DisconnectReason.MissingContentPackage,
$"DisconnectMessage.MissingContentPackages~[missingcontentpackages]={string.Join(", ", packageStrs)}");
GameServer.Log(name + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (missing content packages " + string.Join(", ", packageStrs) + ")", ServerLog.MessageType.Error);
return;
@@ -423,7 +424,7 @@ namespace Barotrauma.Networking
ServerAuth.StartAuthSessionResult authSessionStartState = Steam.SteamManager.StartAuthSession(ticket, steamId);
if (authSessionStartState != ServerAuth.StartAuthSessionResult.OK)
{
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed.ToString() + "/ Steam auth session failed to start: " + authSessionStartState.ToString());
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "Steam auth session failed to start: " + authSessionStartState.ToString());
return;
}
pendingClient.SteamID = steamId;
@@ -436,7 +437,7 @@ namespace Barotrauma.Networking
{
if (pendingClient.SteamID != steamId)
{
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed.ToString() + "/ SteamID mismatch");
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "SteamID mismatch");
return;
}
}
@@ -466,7 +467,7 @@ namespace Barotrauma.Networking
serverSettings.BanList.BanPlayer(pendingClient.Name, pendingClient.SteamID.Value, banMsg, null);
}
serverSettings.BanList.BanPlayer(pendingClient.Name, pendingClient.Connection.RemoteEndPoint.Address, banMsg, null);
RemovePendingClient(pendingClient, DisconnectReason.Banned.ToString()+" /"+banMsg);
RemovePendingClient(pendingClient, DisconnectReason.Banned, banMsg);
return;
}
}
@@ -497,7 +498,7 @@ namespace Barotrauma.Networking
if (serverSettings.BanList.IsBanned(pendingClient.Connection.RemoteEndPoint.Address, pendingClient.SteamID ?? 0))
{
RemovePendingClient(pendingClient, DisconnectReason.Banned.ToString());
RemovePendingClient(pendingClient, DisconnectReason.Banned, "");
return;
}
@@ -505,13 +506,15 @@ namespace Barotrauma.Networking
if (connectedClients.Count >= serverSettings.MaxPlayers)
{
RemovePendingClient(pendingClient, DisconnectReason.ServerFull.ToString());
RemovePendingClient(pendingClient, DisconnectReason.ServerFull, "");
}
if (pendingClient.InitializationStep == ConnectionInitialization.Success)
{
LidgrenConnection newConnection = new LidgrenConnection(pendingClient.Name, pendingClient.Connection, pendingClient.SteamID ?? 0);
newConnection.Status = NetworkConnectionStatus.Connected;
LidgrenConnection newConnection = new LidgrenConnection(pendingClient.Name, pendingClient.Connection, pendingClient.SteamID ?? 0)
{
Status = NetworkConnectionStatus.Connected
};
connectedClients.Add(newConnection);
pendingClients.Remove(pendingClient);
@@ -531,7 +534,7 @@ namespace Barotrauma.Networking
pendingClient.TimeOut -= deltaTime;
if (pendingClient.TimeOut < 0.0)
{
RemovePendingClient(pendingClient, Lidgren.Network.NetConnection.NoResponseMessage);
RemovePendingClient(pendingClient, DisconnectReason.Unknown, Lidgren.Network.NetConnection.NoResponseMessage);
}
if (Timing.TotalTime < pendingClient.UpdateTime) { return; }
@@ -555,7 +558,12 @@ namespace Barotrauma.Networking
}
break;
}
#if DEBUG
netPeerConfiguration.SimulatedDuplicatesChance = GameMain.Server.SimulatedDuplicatesChance;
netPeerConfiguration.SimulatedMinimumLatency = GameMain.Server.SimulatedMinimumLatency;
netPeerConfiguration.SimulatedRandomLatency = GameMain.Server.SimulatedRandomLatency;
netPeerConfiguration.SimulatedLoss = GameMain.Server.SimulatedLoss;
#endif
NetSendResult result = netServer.SendMessage(outMsg, pendingClient.Connection, NetDeliveryMethod.ReliableUnordered);
if (result != NetSendResult.Sent && result != NetSendResult.Queued)
{
@@ -564,7 +572,7 @@ namespace Barotrauma.Networking
//DebugConsole.NewMessage("sent update to pending client: "+result);
}
private void RemovePendingClient(PendingClient pendingClient, string reason)
private void RemovePendingClient(PendingClient pendingClient, DisconnectReason reason, string msg)
{
if (netServer == null) { return; }
@@ -579,7 +587,7 @@ namespace Barotrauma.Networking
pendingClient.AuthSessionStarted = false;
}
pendingClient.Connection.Disconnect(reason);
pendingClient.Connection.Disconnect(reason + "/" + msg);
}
}
@@ -612,7 +620,7 @@ namespace Barotrauma.Networking
if (serverSettings.BanList.IsBanned(pendingClient.Connection.RemoteEndPoint.Address, steamID))
{
RemovePendingClient(pendingClient, DisconnectReason.Banned.ToString() + "/ SteamID banned");
RemovePendingClient(pendingClient, DisconnectReason.Banned, "SteamID banned");
return;
}
@@ -623,7 +631,7 @@ namespace Barotrauma.Networking
}
else
{
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed.ToString() + "/ Steam authentication failed: " + status.ToString());
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "Steam authentication failed: " + status.ToString());
return;
}
}
@@ -105,7 +105,7 @@ namespace Barotrauma.Networking
for (int i = pendingClients.Count - 1; i >= 0; i--)
{
RemovePendingClient(pendingClients[i], msg ?? DisconnectReason.ServerShutdown.ToString());
RemovePendingClient(pendingClients[i], DisconnectReason.ServerShutdown, msg);
}
for (int i = connectedClients.Count - 1; i >= 0; i--)
@@ -244,7 +244,7 @@ namespace Barotrauma.Networking
{
if (pendingClient != null)
{
RemovePendingClient(pendingClient, DisconnectReason.Banned.ToString()+"/ Banned");
RemovePendingClient(pendingClient, DisconnectReason.Banned, "Banned");
}
else if (connectedClient != null)
{
@@ -257,7 +257,7 @@ namespace Barotrauma.Networking
if (pendingClient != null)
{
string disconnectMsg = $"ServerMessage.HasDisconnected~[client]={pendingClient.Name}";
RemovePendingClient(pendingClient, disconnectMsg);
RemovePendingClient(pendingClient, DisconnectReason.Unknown, disconnectMsg);
}
else if (connectedClient != null)
{
@@ -313,9 +313,11 @@ namespace Barotrauma.Networking
if (OwnerConnection == null)
{
string ownerName = inc.ReadString();
OwnerConnection = new SteamP2PConnection(ownerName, OwnerSteamID);
OwnerConnection.Status = NetworkConnectionStatus.Connected;
OwnerConnection = new SteamP2PConnection(ownerName, OwnerSteamID)
{
Status = NetworkConnectionStatus.Connected
};
OnInitializationComplete?.Invoke(OwnerConnection);
}
return;
@@ -384,7 +386,7 @@ namespace Barotrauma.Networking
if (!Client.IsValidName(name, serverSettings))
{
RemovePendingClient(pendingClient, DisconnectReason.InvalidName.ToString() + "/ The name \"" + name + "\" is invalid");
RemovePendingClient(pendingClient, DisconnectReason.InvalidName, "The name \"" + name + "\" is invalid");
return;
}
@@ -392,7 +394,7 @@ namespace Barotrauma.Networking
bool isCompatibleVersion = NetworkMember.IsCompatible(version, GameMain.Version.ToString()) ?? false;
if (!isCompatibleVersion)
{
RemovePendingClient(pendingClient,
RemovePendingClient(pendingClient, DisconnectReason.InvalidVersion,
$"DisconnectMessage.InvalidVersion~[version]={GameMain.Version.ToString()}~[clientversion]={version}");
GameServer.Log(name + " (" + pendingClient.SteamID.ToString() + ") couldn't join the server (incompatible game version)", ServerLog.MessageType.Error);
@@ -427,7 +429,7 @@ namespace Barotrauma.Networking
if (missingPackages.Count == 1)
{
RemovePendingClient(pendingClient,
RemovePendingClient(pendingClient, DisconnectReason.MissingContentPackage,
$"DisconnectMessage.MissingContentPackage~[missingcontentpackage]={GetPackageStr(missingPackages[0])}");
GameServer.Log(name + " (" + pendingClient.SteamID.ToString() + ") couldn't join the server (missing content package " + GetPackageStr(missingPackages[0]) + ")", ServerLog.MessageType.Error);
return;
@@ -436,7 +438,7 @@ namespace Barotrauma.Networking
{
List<string> packageStrs = new List<string>();
missingPackages.ForEach(cp => packageStrs.Add(GetPackageStr(cp)));
RemovePendingClient(pendingClient,
RemovePendingClient(pendingClient, DisconnectReason.MissingContentPackage,
$"DisconnectMessage.MissingContentPackages~[missingcontentpackages]={string.Join(", ", packageStrs)}");
GameServer.Log(name + " (" + pendingClient.SteamID.ToString() + ") couldn't join the server (missing content packages " + string.Join(", ", packageStrs) + ")", ServerLog.MessageType.Error);
return;
@@ -471,7 +473,7 @@ namespace Barotrauma.Networking
string banMsg = "Failed to enter correct password too many times";
serverSettings.BanList.BanPlayer(pendingClient.Name, pendingClient.SteamID, banMsg, null);
RemovePendingClient(pendingClient, DisconnectReason.Banned.ToString()+"/ "+banMsg);
RemovePendingClient(pendingClient, DisconnectReason.Banned, banMsg);
return;
}
}
@@ -502,21 +504,23 @@ namespace Barotrauma.Networking
if (serverSettings.BanList.IsBanned(pendingClient.SteamID))
{
RemovePendingClient(pendingClient, DisconnectReason.Banned.ToString()+"/ Initialization interrupted by ban");
RemovePendingClient(pendingClient, DisconnectReason.Banned, "Initialization interrupted by ban");
return;
}
//DebugConsole.NewMessage("pending client status: " + pendingClient.InitializationStep);
if (connectedClients.Count >= serverSettings.MaxPlayers-1)
if (connectedClients.Count >= serverSettings.MaxPlayers - 1)
{
RemovePendingClient(pendingClient, DisconnectReason.ServerFull.ToString());
RemovePendingClient(pendingClient, DisconnectReason.ServerFull, "");
}
if (pendingClient.InitializationStep == ConnectionInitialization.Success)
{
SteamP2PConnection newConnection = new SteamP2PConnection(pendingClient.Name, pendingClient.SteamID);
newConnection.Status = NetworkConnectionStatus.Connected;
SteamP2PConnection newConnection = new SteamP2PConnection(pendingClient.Name, pendingClient.SteamID)
{
Status = NetworkConnectionStatus.Connected
};
connectedClients.Add(newConnection);
pendingClients.Remove(pendingClient);
OnInitializationComplete?.Invoke(newConnection);
@@ -525,7 +529,7 @@ namespace Barotrauma.Networking
pendingClient.TimeOut -= Timing.Step;
if (pendingClient.TimeOut < 0.0)
{
RemovePendingClient(pendingClient, Lidgren.Network.NetConnection.NoResponseMessage);
RemovePendingClient(pendingClient, DisconnectReason.Unknown, Lidgren.Network.NetConnection.NoResponseMessage);
}
if (Timing.TotalTime < pendingClient.UpdateTime) { return; }
@@ -562,13 +566,13 @@ namespace Barotrauma.Networking
}
}
private void RemovePendingClient(PendingClient pendingClient, string reason)
private void RemovePendingClient(PendingClient pendingClient, DisconnectReason reason, string msg)
{
if (netServer == null) { return; }
if (pendingClients.Contains(pendingClient))
{
SendDisconnectMessage(pendingClient.SteamID, reason);
SendDisconnectMessage(pendingClient.SteamID, reason + "/" + msg);
pendingClients.Remove(pendingClient);
@@ -610,9 +614,14 @@ namespace Barotrauma.Networking
lidgrenDeliveryMethod = NetDeliveryMethod.ReliableOrdered;
break;
}
#if DEBUG
netPeerConfiguration.SimulatedDuplicatesChance = GameMain.Server.SimulatedDuplicatesChance;
netPeerConfiguration.SimulatedMinimumLatency = GameMain.Server.SimulatedMinimumLatency;
netPeerConfiguration.SimulatedRandomLatency = GameMain.Server.SimulatedRandomLatency;
netPeerConfiguration.SimulatedLoss = GameMain.Server.SimulatedLoss;
#endif
NetOutgoingMessage lidgrenMsg = netServer.CreateMessage();
byte[] msgData = new byte[1500];
byte[] msgData = new byte[msg.LengthBytes];
msg.PrepareForSending(ref msgData, out bool isCompressed, out int length);
lidgrenMsg.Write(conn.SteamID);
lidgrenMsg.Write((byte)((isCompressed ? PacketHeader.IsCompressed : PacketHeader.None) | PacketHeader.IsServerMessage));
@@ -43,7 +43,7 @@ namespace Barotrauma.Networking
CharacterInfo botToRespawn = existingBots.Find(b => b.IsDead)?.Info;
if (botToRespawn == null)
{
botToRespawn = new CharacterInfo(Character.HumanConfigFile);
botToRespawn = new CharacterInfo(Character.HumanSpeciesName);
}
else
{
@@ -225,7 +225,7 @@ namespace Barotrauma.Networking
//all characters are in Team 1 in game modes/missions with only one team.
//if at some point we add a game mode with multiple teams where respawning is possible, this needs to be reworked
c.TeamID = Character.TeamType.Team1;
if (c.CharacterInfo == null) c.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, c.Name);
if (c.CharacterInfo == null) c.CharacterInfo = new CharacterInfo(Character.HumanSpeciesName, c.Name);
}
List<CharacterInfo> characterInfos = clients.Select(c => c.CharacterInfo).ToList();
@@ -290,7 +290,7 @@ namespace Barotrauma.Networking
var oxyTank = new Item(oxyPrefab, pos, respawnSub);
Spawner.CreateNetworkEvent(oxyTank, false);
divingSuit.Combine(oxyTank);
divingSuit.Combine(oxyTank, user: null);
respawnItems.Add(oxyTank);
}
@@ -302,7 +302,7 @@ namespace Barotrauma.Networking
var battery = new Item(batteryPrefab, pos, respawnSub);
Spawner.CreateNetworkEvent(battery, false);
scooter.Combine(battery);
scooter.Combine(battery, user: null);
respawnItems.Add(scooter);
respawnItems.Add(battery);
}
@@ -42,7 +42,7 @@ namespace Barotrauma.Networking
Whitelist.ServerAdminWrite(outMsg, c);
}
public void ServerWrite(IWriteMessage outMsg,Client c)
public void ServerWrite(IWriteMessage outMsg, Client c)
{
outMsg.Write(ServerName);
outMsg.Write(ServerMessageText);
@@ -69,8 +69,8 @@ namespace Barotrauma.Networking
outMsg.WritePadBits();
}
}
public void ServerRead(IReadMessage incMsg,Client c)
public void ServerRead(IReadMessage incMsg, Client c)
{
if (!c.HasPermission(Networking.ClientPermissions.ManageSettings)) return;
@@ -91,7 +91,7 @@ namespace Barotrauma.Networking
if (ServerMessageText != serverMessageText) changed = true;
ServerMessageText = serverMessageText;
}
if (flags.HasFlag(NetFlags.Properties))
{
changed |= ReadExtraCargo(incMsg);
@@ -169,7 +169,15 @@ namespace Barotrauma.Networking
changed |= true;
}
if (changed) GameMain.NetLobbyScreen.LastUpdateID++;
if (changed)
{
if (KarmaPreset == "custom")
{
GameMain.NetworkMember?.KarmaManager?.SaveCustomPreset();
GameMain.NetworkMember?.KarmaManager?.Save();
}
GameMain.NetLobbyScreen.LastUpdateID++;
}
}
public void SaveSettings()
@@ -220,7 +228,7 @@ namespace Barotrauma.Networking
doc = XMLExtensions.TryLoadXml(SettingsFile);
}
if (doc == null || doc.Root == null)
if (doc == null)
{
doc = new XDocument(new XElement("serversettings"));
}
@@ -249,7 +257,7 @@ namespace Barotrauma.Networking
"192-255",
"384-591",
"1024-1279",
"19968-40959","13312-19903","131072-173791","173824-178207","178208-183983","63744-64255","194560-195103" //CJK
"19968-40959","13312-19903","131072-15043983","15043985-173791","173824-178207","178208-183983","63744-64255","194560-195103" //CJK
};
string[] allowedClientNameCharsStr = doc.Root.GetAttributeStringArray("AllowedClientNameChars", defaultAllowedClientNameChars);
@@ -333,6 +341,7 @@ namespace Barotrauma.Networking
}
XDocument doc = XMLExtensions.TryLoadXml(ClientPermissionsFile);
if (doc == null) { return; }
foreach (XElement clientElement in doc.Root.Elements())
{
string clientName = clientElement.GetAttributeString("name", "");
@@ -48,7 +48,7 @@ namespace Barotrauma.Steam
// These server state variables may be changed at any time. Note that there is no longer a mechanism
// to send the player count. The player count is maintained by steam and you should use the player
// creation/authentication functions to maintain your player count.
instance.server.ServerName = server.Name;
instance.server.ServerName = server.ServerName;
instance.server.MaxPlayers = server.ServerSettings.MaxPlayers;
instance.server.Passworded = server.ServerSettings.HasPassword;
instance.server.MapName = GameMain.NetLobbyScreen?.SelectedSub?.DisplayName ?? "";
@@ -62,6 +62,23 @@ namespace Barotrauma
static void CrashDump(GameMain game, string filePath, Exception exception)
{
try
{
GameMain.Server?.ServerSettings?.SaveSettings();
GameMain.Server?.ServerSettings?.BanList.Save();
if (GameMain.Server?.ServerSettings?.KarmaPreset == "custom")
{
GameMain.Server?.KarmaManager?.SaveCustomPreset();
GameMain.Server?.KarmaManager?.Save();
}
}
//gotta catch them all, we don't want to crash while writing a crash report
catch (Exception e)
{
string errorMsg = "Exception thrown while writing a crash report: " + e.Message + "\n" + e.StackTrace;
GameAnalyticsManager.AddErrorEventOnce("CrashDump:FailedToSaveSettings", EGAErrorSeverity.Error, errorMsg);
}
int existingFiles = 0;
string originalFilePath = filePath;
while (File.Exists(filePath))
@@ -9,7 +9,7 @@ namespace Barotrauma
{
public abstract class Goal
{
public Traitor Traitor { get; private set; }
public HashSet<Traitor> Traitors { get; } = new HashSet<Traitor>();
public TraitorMission Mission { get; internal set; }
public virtual string StatusTextId { get; set; } = "TraitorGoalStatusTextFormat";
@@ -21,13 +21,13 @@ namespace Barotrauma
public virtual string StatusValueTextId => IsCompleted ? "complete" : "inprogress";
public virtual IEnumerable<string> StatusTextKeys => new [] { "[infotext]", "[status]" };
public virtual IEnumerable<string> StatusTextValues => new [] { InfoText, TextManager.FormatServerMessage(StatusValueTextId) };
public virtual IEnumerable<string> StatusTextValues(Traitor traitor) => new [] { InfoText(traitor), TextManager.FormatServerMessage(StatusValueTextId) };
public virtual IEnumerable<string> InfoTextKeys => new string[] { };
public virtual IEnumerable<string> InfoTextValues => new string[] { };
public virtual IEnumerable<string> InfoTextValues(Traitor traitor) => new string[] { };
public virtual IEnumerable<string> CompletedTextKeys => new string[] { };
public virtual IEnumerable<string> CompletedTextValues => new string[] { };
public virtual IEnumerable<string> CompletedTextValues(Traitor traitor) => new string[] { };
protected virtual string FormatText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => TextManager.FormatServerMessageWithGenderPronouns(traitor?.Character?.Info?.Gender ?? Gender.None, textId, keys, values);
@@ -35,20 +35,19 @@ namespace Barotrauma
protected internal virtual string GetInfoText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => FormatText(traitor, textId, keys, values);
protected internal virtual string GetCompletedText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => FormatText(traitor, textId, keys, values);
public virtual string StatusText => GetStatusText(Traitor, StatusTextId, StatusTextKeys, StatusTextValues);
public virtual string InfoText => GetInfoText(Traitor, InfoTextId, InfoTextKeys, InfoTextValues);
public virtual string StatusText(Traitor traitor) => GetStatusText(traitor, StatusTextId, StatusTextKeys, StatusTextValues(traitor));
public virtual string InfoText(Traitor traitor) => GetInfoText(traitor, InfoTextId, InfoTextKeys, InfoTextValues(traitor));
public virtual string CompletedText => CompletedTextId != null ? GetCompletedText(Traitor, CompletedTextId, CompletedTextKeys, CompletedTextValues) : StatusText;
public virtual string CompletedText(Traitor traitor) => CompletedTextId != null ? GetCompletedText(traitor, CompletedTextId, CompletedTextKeys, CompletedTextValues(traitor)) : StatusText(traitor);
public abstract bool IsCompleted { get; }
public virtual bool IsStarted => Traitor != null;
public virtual bool CanBeCompleted => !(Traitor?.Character?.IsDead ?? true);
public virtual bool IsStarted(Traitor traitor) => Traitors.Contains(traitor);
public virtual bool CanBeCompleted(ICollection<Traitor> traitors) => !Traitors.Any(traitor => traitor.Character?.IsDead ?? true);
public virtual bool IsEnemy(Character character) => false;
public virtual bool IsAllowedToDamage(Structure structure) => false;
public virtual bool Start(Traitor traitor)
{
Traitor = traitor;
Traitors.Add(traitor);
return true;
}
@@ -14,7 +14,7 @@ namespace Barotrauma
private readonly bool matchInventory;
public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[percentage]", "[tag]" });
public override IEnumerable<string> InfoTextValues => base.InfoTextValues.Concat(new string[] { string.Format("{0:0}", DestroyPercent * 100.0f), tagPrefabName ?? "" });
public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { string.Format("{0:0}", DestroyPercent * 100.0f), tagPrefabName ?? "" });
private readonly float destroyPercent;
private float DestroyPercent => destroyPercent;
@@ -31,7 +31,7 @@ namespace Barotrauma
int result = 0;
foreach (var item in Item.ItemList)
{
if (!matchInventory && item.FindParentInventory(inventory => inventory.Owner is Character && inventory.Owner != Traitor.Character) != null)
if (!matchInventory && Traitors.All(traitor => item.FindParentInventory(inventory => inventory.Owner is Character && inventory.Owner != traitor.Character) != null))
{
continue;
}
@@ -42,7 +42,7 @@ namespace Barotrauma
}
else
{
if (item.Submarine.TeamID != Traitor.Character.TeamID) { continue; }
if (Traitors.All(traitor => item.Submarine.TeamID != traitor.Character.TeamID)) { continue; }
}
if (item.Condition <= 0.0f)
@@ -24,40 +24,39 @@ namespace Barotrauma
private string targetHullNameText;
public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[identifier]", "[target]", "[targethullname]" });
public override IEnumerable<string> InfoTextValues => base.InfoTextValues.Concat(new string[] { targetNameText ?? "", targetContainerNameText ?? "", targetHullNameText ?? "" });
public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { targetNameText ?? "", targetContainerNameText ?? "", targetHullNameText ?? "" });
public override bool IsCompleted => target != null && target.ParentInventory == Traitor.Character.Inventory;
public override bool CanBeCompleted {
get
public override bool IsCompleted => target != null && Traitors.Any(traitor => traitor.Character.HasItem(target));
public override bool CanBeCompleted(ICollection<Traitor> traitors)
{
if (!base.CanBeCompleted(traitors))
{
if (!base.CanBeCompleted)
{
return false;
}
if (target == null)
{
return true;
}
if (target.Removed)
{
return false;
}
if (target.Submarine == null)
{
if (!(target.ParentInventory?.Owner is Character))
{
return false;
}
}
else
{
if (target.Submarine.TeamID != Traitor.Character.TeamID)
{
return false;
}
}
return true;
return false;
}
if (target == null)
{
var targetPrefabCandidate = FindItemPrefab(identifier);
return targetPrefabCandidate != null && FindTargetContainer(traitors, targetPrefabCandidate) != null;
}
if (target.Removed)
{
return false;
}
if (target.Submarine == null)
{
if (!(target.ParentInventory?.Owner is Character))
{
return false;
}
}
else
{
if (Traitors.All(traitor => target.Submarine.TeamID != traitor.Character.TeamID))
{
return false;
}
}
return true;
}
public override bool IsEnemy(Character character) => base.IsEnemy(character) || (target != null && target.FindParentInventory(inventory => inventory == character.Inventory) != null);
@@ -67,27 +66,51 @@ namespace Barotrauma
return (ItemPrefab)MapEntityPrefab.List.Find(prefab => prefab is ItemPrefab && prefab.Identifier == identifier);
}
protected Item FindRandomContainer(bool includeNew, bool includeExisting)
protected Item FindRandomContainer(ICollection<Traitor> traitors, ItemPrefab targetPrefabCandidate, bool includeNew, bool includeExisting)
{
int itemsCount = Item.ItemList.Count;
int startIndex = TraitorMission.Random(itemsCount);
Item fallback = null;
for (int i = 0; i < itemsCount; ++i)
List<Item> suitableItems = new List<Item>();
foreach (Item item in Item.ItemList)
{
var item = Item.ItemList[(i + startIndex) % itemsCount];
if (item.Submarine == null || item.Submarine.TeamID != Traitor.Character.TeamID)
if (item.Submarine == null || traitors.All(traitor => item.Submarine.TeamID != traitor.Character.TeamID))
{
continue;
}
if (item.GetComponent<ItemContainer>() != null && allowedContainerIdentifiers.Contains(item.prefab.Identifier))
{
if ((includeNew && !item.OwnInventory.IsFull()) || (includeExisting && item.OwnInventory.FindItemByIdentifier(targetPrefab.Identifier) != null))
if ((includeNew && !item.OwnInventory.IsFull()) || (includeExisting && item.OwnInventory.FindItemByIdentifier(targetPrefabCandidate.Identifier) != null))
{
return item;
suitableItems.Add(item);
}
}
}
if (suitableItems.Count == 0) { return null; }
return suitableItems[TraitorMission.Random(suitableItems.Count)];
}
protected Item FindTargetContainer(ICollection<Traitor> traitors, ItemPrefab targetPrefabCandidate)
{
Item result = null;
if (preferNew)
{
result = FindRandomContainer(traitors, targetPrefabCandidate, true, false);
}
if (result == null)
{
result = FindRandomContainer(traitors, targetPrefabCandidate, allowNew, allowExisting);
}
if (result == null)
{
return null;
}
if (allowNew && !result.OwnInventory.IsFull())
{
return result;
}
if (allowExisting && result.OwnInventory.FindItemByIdentifier(targetPrefabCandidate.Identifier) != null)
{
return result;
}
return null;
}
@@ -97,6 +120,10 @@ namespace Barotrauma
{
return false;
}
if (targetPrefab != null)
{
return true;
}
targetPrefab = FindItemPrefab(identifier);
if (targetPrefab == null)
{
@@ -104,22 +131,16 @@ namespace Barotrauma
}
var targetPrefabTextId = targetPrefab.GetItemNameTextId();
targetNameText = targetPrefabTextId != null ? TextManager.FormatServerMessage(targetPrefabTextId) : targetPrefab.Name;
targetContainer = null;
if (preferNew)
{
targetContainer = FindRandomContainer(true, false);
}
if (targetContainer == null)
{
targetContainer = FindRandomContainer(allowNew, allowExisting);
}
targetContainer = FindTargetContainer(Traitors, targetPrefab);
if (targetContainer == null)
{
targetPrefab = null;
targetContainer = null;
return false;
}
var containerPrefabTextId = targetContainer.Prefab.GetItemNameTextId();
targetContainerNameText = containerPrefabTextId != null ? TextManager.FormatServerMessage(containerPrefabTextId) : targetContainer.Prefab.Name;
var targetHullTextId = targetContainer.CurrentHull != null ? targetContainer.CurrentHull.prefab.GetHullNameTextId() : null;
var targetHullTextId = targetContainer.CurrentHull?.prefab.GetHullNameTextId();
targetHullNameText = targetHullTextId != null ? TextManager.FormatServerMessage(targetHullTextId) : targetContainer?.CurrentHull?.DisplayName ?? "";
if (allowNew && !targetContainer.OwnInventory.IsFull())
{
@@ -135,6 +156,12 @@ namespace Barotrauma
{
target = targetContainer.OwnInventory.FindItemByIdentifier(targetPrefab.Identifier);
}
else
{
targetPrefab = null;
targetContainer = null;
return false;
}
return true;
}
@@ -11,7 +11,7 @@ namespace Barotrauma
private readonly float minimumFloodingAmount;
public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[percentage]" });
public override IEnumerable<string> InfoTextValues => base.InfoTextValues.Concat(new string[] { string.Format("{0:0}", minimumFloodingAmount * 100.0f) });
public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { string.Format("{0:0}", minimumFloodingAmount * 100.0f) });
private bool isCompleted = false;
public override bool IsCompleted => isCompleted;
@@ -23,7 +23,7 @@ namespace Barotrauma
var floodingAmount = 0.0f;
foreach (Hull hull in Hull.hullList)
{
if (hull.Submarine == null || hull.Submarine.IsOutpost || hull.Submarine.TeamID != Traitor.Character.TeamID) { continue; }
if (hull.Submarine == null || hull.Submarine.IsOutpost || Traitors.All(traitor => hull.Submarine.TeamID != traitor.Character.TeamID)) { continue; }
if (hull.Submarine == GameMain.Server?.RespawnManager?.RespawnShuttle) { continue; }
++validHullsCount;
floodingAmount += hull.WaterVolume / hull.Volume;
@@ -12,7 +12,7 @@ namespace Barotrauma
public Character Target { get; private set; }
public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[targetname]" });
public override IEnumerable<string> InfoTextValues => base.InfoTextValues.Concat(new string[] { Target?.Name ?? "(unknown)" });
public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { Target?.Name ?? "(unknown)" });
private bool isCompleted = false;
public override bool IsCompleted => isCompleted;
@@ -14,20 +14,23 @@ namespace Barotrauma
private readonly float requiredDistanceSqr;
public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[distance]" });
public override IEnumerable<string> InfoTextValues => base.InfoTextValues.Concat(new string[] { $"{requiredDistance:0.00}" });
public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { $"{requiredDistance:0.00}" });
public override bool IsCompleted
{
get
{
if (Traitor == null || Traitor.Character == null || Traitor.Character.Submarine == null)
return Traitors.Any(traitor =>
{
return false;
}
var characterPosition = Traitor.Character.WorldPosition;
var submarinePosition = Traitor.Character.Submarine.WorldPosition;
var distance = Vector2.DistanceSquared(characterPosition, submarinePosition);
return distance >= requiredDistanceSqr;
if (traitor.Character?.Submarine == null)
{
return false;
}
var characterPosition = traitor.Character.WorldPosition;
var submarinePosition = traitor.Character.Submarine.WorldPosition;
var distance = Vector2.DistanceSquared(characterPosition, submarinePosition);
return distance >= requiredDistanceSqr;
});
}
}
@@ -17,7 +17,7 @@ namespace Barotrauma
public override bool IsCompleted => isCompleted;
public override IEnumerable<string> StatusTextKeys => base.StatusTextKeys.Concat(new string[] { "[percentage]" });
public override IEnumerable<string> StatusTextValues => base.StatusTextValues.Concat(new string[] { string.Format("{0:0}", replaceAmount * 100.0f) });
public override IEnumerable<string> StatusTextValues(Traitor traitor) => base.StatusTextValues(traitor).Concat(new string[] { string.Format("{0:0}", replaceAmount * 100.0f) });
public override void Update(float deltaTime)
{
@@ -25,7 +25,7 @@ namespace Barotrauma
int totalAmount = 0, replacedAmount = 0;
foreach (var item in Item.ItemList)
{
if (item.Submarine == null || item.Submarine.TeamID != Traitor.Character.TeamID)
if (item.Submarine == null || Traitors.All(traitor => item.Submarine.TeamID != traitor.Character.TeamID))
{
continue;
}
@@ -12,7 +12,7 @@ namespace Barotrauma
private readonly float conditionThreshold;
public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[tag]", "[target]", "[threshold]" });
public override IEnumerable<string> InfoTextValues => base.InfoTextValues.Concat(new string[] { tag ?? "", targetItemPrefabName ?? "", string.Format("{0:0}", conditionThreshold) });
public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { tag ?? "", targetItemPrefabName ?? "", string.Format("{0:0}", conditionThreshold) });
private bool isCompleted = false;
public override bool IsCompleted => isCompleted;
@@ -28,7 +28,7 @@ namespace Barotrauma
}
foreach (var item in Item.ItemList)
{
if (item.Submarine == null || item.Submarine.TeamID != Traitor.Character.TeamID)
if (item.Submarine == null || Traitors.All(t => item.Submarine.TeamID != t.Character.TeamID))
{
continue;
}
@@ -0,0 +1,35 @@
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class Traitor
{
public sealed class GoalWaitForTraitors : Goal
{
private readonly int requiredCount;
private int count = 0;
public override bool IsCompleted => count >= requiredCount;
public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[remaining]", "[count]" });
public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { $"{requiredCount - count}", $"{requiredCount}" });
public override bool Start(Traitor traitor)
{
if (!base.Start(traitor))
{
return false;
}
++count;
return true;
}
public GoalWaitForTraitors(int requiredCount) : base()
{
this.requiredCount = requiredCount;
InfoTextId = "TraitorGoalWaitForTraitorsInfoText";
}
}
}
}
@@ -10,7 +10,7 @@ namespace Barotrauma
{
return false;
}
return Traitor?.Character?.IsHumanoid ?? false;
return traitor?.Character?.IsHumanoid ?? false;
}
}
}
@@ -14,12 +14,12 @@ namespace Barotrauma
public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[duration]" });
public override IEnumerable<string> InfoTextValues => base.InfoTextValues.Concat(new string[] { $"{TimeSpan.FromSeconds(requiredDuration):g}" });
public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { requiredDuration.ToString() });
protected internal override string GetInfoText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values)
{
var infoText = base.GetInfoText(traitor, textId, keys, values);
return !string.IsNullOrEmpty(durationInfoTextId) ? TextManager.FormatServerMessage(durationInfoTextId, new[] { "[infotext]", "[duration]" }, new[] { infoText, $"{TimeSpan.FromSeconds(requiredDuration):g}" }) : infoText;
return !string.IsNullOrEmpty(durationInfoTextId) && !infoText.Contains("[duration]") ? TextManager.FormatServerMessage(durationInfoTextId, new[] { "[infotext]", "[duration]" }, new[] { infoText, requiredDuration.ToString() }) : infoText;
}
private bool isCompleted = false;
@@ -12,7 +12,7 @@ namespace Barotrauma
private readonly string timeLimitInfoTextId;
public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[timelimit]" });
public override IEnumerable<string> InfoTextValues => base.InfoTextValues.Concat(new string[] { $"{TimeSpan.FromSeconds(timeLimit):g}" });
public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { $"{TimeSpan.FromSeconds(timeLimit):g}" });
protected internal override string GetInfoText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values)
{
@@ -20,7 +20,7 @@ namespace Barotrauma
return !string.IsNullOrEmpty(timeLimitInfoTextId) ? TextManager.FormatServerMessage(timeLimitInfoTextId, new[] { "[infotext]", "[timelimit]" }, new[] { infoText, $"{TimeSpan.FromSeconds(timeLimit):g}" }) : infoText;
}
public override bool CanBeCompleted => base.CanBeCompleted && (!IsStarted || timeRemaining > 0.0f);
public override bool CanBeCompleted(ICollection<Traitor> traitors) => base.CanBeCompleted(traitors) && (!Traitors.Any(IsStarted) || timeRemaining > 0.0f);
private float timeRemaining;
@@ -9,19 +9,17 @@ namespace Barotrauma
{
private readonly string optionalInfoTextId;
public override string StatusValueTextId => (base.IsStarted && !base.CanBeCompleted) ? "failed" : base.StatusValueTextId;
public override string StatusValueTextId => (Traitors.Any(IsStarted) && !base.CanBeCompleted(Traitors)) ? "failed" : base.StatusValueTextId;
public override IEnumerable<string> StatusTextValues
public override IEnumerable<string> StatusTextValues(Traitor traitor)
{
get {
var values = base.StatusTextValues.ToArray();
values[1] = TextManager.GetServerMessage(StatusValueTextId);
return values;
}
var values = base.StatusTextValues(traitor).ToArray();
values[1] = TextManager.GetServerMessage(StatusValueTextId);
return values;
}
public override bool IsCompleted => base.IsCompleted || (base.IsStarted && !base.CanBeCompleted);
public override bool CanBeCompleted => true;
public override bool IsCompleted => base.IsCompleted || (Traitors.Any(IsStarted) && !base.CanBeCompleted(Traitors));
public override bool CanBeCompleted(ICollection<Traitor> traitors) => true;
protected internal override string GetInfoText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values)
{
@@ -30,25 +30,25 @@ namespace Barotrauma
}
public override IEnumerable<string> StatusTextKeys => Goal.StatusTextKeys;
public override IEnumerable<string> StatusTextValues => new [] { InfoText, TextManager.FormatServerMessage(StatusValueTextId) };
public override IEnumerable<string> StatusTextValues(Traitor traitor) => new [] { InfoText(traitor), TextManager.FormatServerMessage(StatusValueTextId) };
public override IEnumerable<string> InfoTextKeys => Goal.InfoTextKeys;
public override IEnumerable<string> InfoTextValues => Goal.InfoTextValues;
public override IEnumerable<string> InfoTextValues(Traitor traitor) => Goal.InfoTextValues(traitor);
public override IEnumerable<string> CompletedTextKeys => Goal.CompletedTextKeys;
public override IEnumerable<string> CompletedTextValues => Goal.CompletedTextValues;
public override IEnumerable<string> CompletedTextValues(Traitor traitor) => Goal.CompletedTextValues(traitor);
protected internal override string GetStatusText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => Goal.GetStatusText(traitor, textId, keys, values);
protected internal override string GetInfoText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => Goal.GetInfoText(traitor, textId, keys, values);
protected internal override string GetCompletedText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => Goal.GetCompletedText(traitor, textId, keys, values);
public override string StatusText => GetStatusText(Traitor, StatusTextId, StatusTextKeys, StatusTextValues);
public override string InfoText => GetInfoText(Traitor, InfoTextId, InfoTextKeys, InfoTextValues);
public override string CompletedText => CompletedTextId != null ? GetCompletedText(Traitor, CompletedTextId, CompletedTextKeys, CompletedTextValues) : StatusText;
public override string StatusText(Traitor traitor) => GetStatusText(traitor, StatusTextId, StatusTextKeys, StatusTextValues(traitor));
public override string InfoText(Traitor traitor) => GetInfoText(traitor, InfoTextId, InfoTextKeys, InfoTextValues(traitor));
public override string CompletedText(Traitor traitor) => CompletedTextId != null ? GetCompletedText(traitor, CompletedTextId, CompletedTextKeys, CompletedTextValues(traitor)) : StatusText(traitor);
public override bool IsCompleted => Goal.IsCompleted;
public override bool IsStarted => base.IsStarted && Goal.IsStarted;
public override bool CanBeCompleted => base.CanBeCompleted && Goal.CanBeCompleted;
public override bool IsStarted(Traitor traitor) => base.IsStarted(traitor) && Goal.IsStarted(traitor);
public override bool CanBeCompleted(ICollection<Traitor> traitors) => base.CanBeCompleted(traitors) && Goal.CanBeCompleted(traitors);
public override bool IsEnemy(Character character) => base.IsEnemy(character) || Goal.IsEnemy(character);
@@ -21,9 +21,13 @@ namespace Barotrauma
public bool IsCompleted => pendingGoals.Count <= 0;
public bool IsPartiallyCompleted => completedGoals.Count > 0;
public bool IsStarted { get; private set; } = false;
public bool CanBeCompleted => !IsStarted || pendingGoals.All(goal => goal.CanBeCompleted);
public bool CanBeStarted(ICollection<Traitor> traitors) => !IsStarted && allGoals.Any(goal => goal.CanBeCompleted(traitors));
public bool CanBeCompleted => !IsStarted || pendingGoals.All(goal => goal.CanBeCompleted(goal.Traitors));
public bool IsEnemy(Character character) => pendingGoals.Any(goal => goal.IsEnemy(character));
public bool IsAllowedToDamage(Structure structure) => pendingGoals.Any(goal => goal.IsAllowedToDamage(structure));
public readonly HashSet<string> Roles = new HashSet<string>();
public string InfoText { get; private set; }
@@ -33,7 +37,7 @@ namespace Barotrauma
string.Join("/",
string.Join("/", activeGoals.Select((goal, index) =>
{
var statusText = goal.StatusText;
var statusText = goal.StatusText(Traitor);
var startIndex = statusText.LastIndexOf('/') + 1;
return $"{statusText.Substring(0, startIndex)}[{index}.st]={statusText.Substring(startIndex)}/[{index}.sl]={TextManager.FormatServerMessage(GoalInfoFormatId, new string[] { "[statustext]" }, new string[] { $"[{index}.st]" })}";
}).ToArray()),
@@ -43,7 +47,7 @@ namespace Barotrauma
string.Join("/",
string.Join("/", allGoals.Select((goal, index) =>
{
var statusText = goal.StatusText;
var statusText = goal.StatusText(Traitor);
var startIndex = statusText.LastIndexOf('/') + 1;
return $"{statusText.Substring(0, startIndex)}[{index}.st]={statusText.Substring(startIndex)}/[{index}.sl]={TextManager.FormatServerMessage(GoalInfoFormatId, new string[] { "[statustext]" }, new string[] { $"[{index}.st]" })}";
}).ToArray()),
@@ -127,28 +131,21 @@ namespace Barotrauma
}
IsStarted = true;
traitor.SendChatMessageBox(StartMessageText);
traitor.UpdateCurrentObjective(GoalInfos);
traitor.SendChatMessageBox(StartMessageText, traitor.Mission?.Identifier);
traitor.UpdateCurrentObjective(GoalInfos, traitor.Mission?.Identifier);
return true;
}
public void StartMessage()
{
Traitor.SendChatMessage(StartMessageText);
}
public void End(bool displayMessage)
{
if (displayMessage)
{
Traitor.SendChatMessageBox(EndMessageText);
}
Traitor.SendChatMessage(StartMessageText, Traitor.Mission?.Identifier);
}
public void EndMessage()
{
Traitor.SendChatMessage(EndMessageText);
Traitor.SendChatMessageBox(EndMessageText, Traitor.Mission?.Identifier);
Traitor.SendChatMessage(EndMessageText, Traitor.Mission?.Identifier);
}
public void Update(float deltaTime)
@@ -171,28 +168,24 @@ namespace Barotrauma
pendingGoals.RemoveAt(i);
if (GameMain.Server != null)
{
Traitor.SendChatMessage(goal.CompletedText);
Traitor.SendChatMessage(goal.CompletedText(Traitor), Traitor.Mission?.Identifier);
if (pendingGoals.Count > 0)
{
Traitor.SendChatMessageBox(goal.CompletedText);
Traitor.SendChatMessageBox(goal.CompletedText(Traitor), Traitor.Mission?.Identifier);
}
Traitor.UpdateCurrentObjective(GoalInfos);
Traitor.UpdateCurrentObjective(GoalInfos, Traitor.Mission?.Identifier);
}
}
}
}
public Objective(string infoText, int shuffleGoalsCount, params Goal[] goals)
public Objective(string infoText, int shuffleGoalsCount, ICollection<string> roles, ICollection<Goal> goals)
{
InfoText = infoText;
this.shuffleGoalsCount = shuffleGoalsCount;
Roles.UnionWith(roles);
allGoals.AddRange(goals);
}
public bool HasGoalsOfType<T>() where T : Goal
{
return allGoals?.Any(g => g is T) ?? false;
}
}
}
}
@@ -1,7 +1,4 @@
using Barotrauma.Networking;
using Lidgren.Network;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
@@ -9,8 +6,8 @@ namespace Barotrauma
{
public readonly Character Character;
public string Role { get; private set; }
public TraitorMission Mission { get; private set; }
public string Role { get; }
public TraitorMission Mission { get; }
public Objective CurrentObjective => Mission.GetCurrentObjective(this);
public Traitor(TraitorMission mission, string role, Character character)
@@ -30,37 +27,32 @@ namespace Barotrauma
}, new string[] {
codeWords, codeResponse
});
messageSender(greetingMessage);
// boxSender(greetingMessage);
// SendChatMessage(greetingMessage);
// SendChatMessageBox(greetingMessage);
Client traitorClient = server.ConnectedClients.Find(c => c.Character == Character);
Client ownerClient = server.ConnectedClients.Find(c => c.Connection == server.OwnerConnection);
if (traitorClient != ownerClient && ownerClient != null && ownerClient.Character == null)
{
GameMain.Server.SendTraitorMessage(ownerClient, CurrentObjective.StartMessageServerText, TraitorMessageType.ServerMessageBox);
GameMain.Server.SendTraitorMessage(ownerClient, CurrentObjective.StartMessageServerText, Mission?.Identifier, TraitorMessageType.ServerMessageBox);
}
}
public void SendChatMessage(string serverText)
public void SendChatMessage(string serverText, string iconIdentifier)
{
Client traitorClient = GameMain.Server.ConnectedClients.Find(c => c.Character == Character);
GameMain.Server.SendTraitorMessage(traitorClient, serverText, TraitorMessageType.Server);
GameMain.Server.SendTraitorMessage(traitorClient, serverText, iconIdentifier, TraitorMessageType.Server);
}
public void SendChatMessageBox(string serverText)
public void SendChatMessageBox(string serverText, string iconIdentifier)
{
Client traitorClient = GameMain.Server.ConnectedClients.Find(c => c.Character == Character);
GameMain.Server.SendTraitorMessage(traitorClient, serverText, TraitorMessageType.ServerMessageBox);
GameMain.Server.SendTraitorMessage(traitorClient, serverText, iconIdentifier, TraitorMessageType.ServerMessageBox);
}
public void UpdateCurrentObjective(string objectiveText)
public void UpdateCurrentObjective(string objectiveText, string iconIdentifier)
{
Client traitorClient = GameMain.Server.ConnectedClients.Find(c => c.Character == Character);
Character.TraitorCurrentObjective = objectiveText;
GameMain.Server.SendTraitorMessage(traitorClient, Character.TraitorCurrentObjective, TraitorMessageType.Objective);
GameMain.Server.SendTraitorMessage(traitorClient, Character.TraitorCurrentObjective, iconIdentifier, TraitorMessageType.Objective);
}
}
}
@@ -24,6 +24,12 @@ namespace Barotrauma
private readonly Dictionary<ulong, int> traitorCountsBySteamId = new Dictionary<ulong, int>();
private readonly Dictionary<string, int> traitorCountsByEndPoint = new Dictionary<string, int>();
public bool ShouldEndRound
{
get;
set;
}
public int GetTraitorCount(Tuple<ulong, string> steamIdAndEndPoint)
{
if (steamIdAndEndPoint.Item1 > 0 && traitorCountsBySteamId.TryGetValue(steamIdAndEndPoint.Item1, out var steamIdResult))
@@ -51,6 +57,16 @@ namespace Barotrauma
return Traitors.Any(traitor => traitor.Character == character);
}
public string GetTraitorRole(Character character)
{
var traitor = Traitors.FirstOrDefault(candidate => candidate.Character == character);
if (traitor == null)
{
return "";
}
return traitor.Role;
}
public TraitorManager()
{
}
@@ -60,18 +76,21 @@ namespace Barotrauma
#if DISABLE_MISSIONS
return;
#endif
if (server == null) return;
if (server == null) { return; }
ShouldEndRound = false;
Traitor.TraitorMission.InitializeRandom();
this.server = server;
//TODO: configure countdowns in xml
startCountdown = MathHelper.Lerp(90.0f, 180.0f, (float)Traitor.TraitorMission.RandomDouble());
startCountdown = MathHelper.Lerp(server.ServerSettings.TraitorsMinStartDelay, server.ServerSettings.TraitorsMaxStartDelay, (float)Traitor.TraitorMission.RandomDouble());
traitorCountsBySteamId.Clear();
traitorCountsByEndPoint.Clear();
}
public void Update(float deltaTime)
{
if (ShouldEndRound) { return; }
#if DISABLE_MISSIONS
return;
#endif
@@ -102,21 +121,20 @@ namespace Barotrauma
missionCompleted = true;
foreach (var traitor in mission.Value.Traitors.Values)
{
traitor.UpdateCurrentObjective("");
traitor.UpdateCurrentObjective("", mission.Value.Identifier);
}
}
}
if (gameShouldEnd)
{
GameMain.GameSession.WinningTeam = winningTeam;
GameMain.Server.EndGame();
ShouldEndRound = true;
return;
}
if (missionCompleted)
{
Missions.Clear();
//TODO: configure countdowns in xml
startCountdown = MathHelper.Lerp(90.0f, 180.0f, (float)Traitor.TraitorMission.RandomDouble());
startCountdown = MathHelper.Lerp(server.ServerSettings.TraitorsMinRestartDelay, server.ServerSettings.TraitorsMaxRestartDelay, (float)Traitor.TraitorMission.RandomDouble());
}
}
else if (startCountdown > 0.0f && server.GameStarted)
@@ -127,7 +145,7 @@ namespace Barotrauma
int playerCharactersCount = server.ConnectedClients.Sum(client => client.Character != null && !client.Character.IsDead ? 1 : 0);
if (playerCharactersCount < server.ServerSettings.TraitorsMinPlayerCount)
{
startCountdown = 60.0f;
startCountdown = MathHelper.Lerp(server.ServerSettings.TraitorsMinRestartDelay, server.ServerSettings.TraitorsMaxRestartDelay, (float)Traitor.TraitorMission.RandomDouble());
return;
}
if (GameMain.GameSession.Mission is CombatMission)
@@ -141,10 +159,10 @@ namespace Barotrauma
Missions.Add(teamId, mission);
}
}
var canBeStartedCount = Missions.Sum(mission => mission.Value.CanBeStarted(server, this, mission.Key, "traitor") ? 1 : 0);
var canBeStartedCount = Missions.Sum(mission => mission.Value.CanBeStarted(server, this, mission.Key) ? 1 : 0);
if (canBeStartedCount >= Missions.Count)
{
var startSuccessCount = Missions.Sum(mission => mission.Value.Start(server, this, mission.Key, "traitor") ? 1 : 0);
var startSuccessCount = Missions.Sum(mission => mission.Value.Start(server, this, mission.Key) ? 1 : 0);
if (startSuccessCount >= Missions.Count)
{
return;
@@ -155,9 +173,9 @@ namespace Barotrauma
{
var mission = TraitorMissionPrefab.RandomPrefab()?.Instantiate();
if (mission != null) {
if (mission.CanBeStarted(server, this, Character.TeamType.None, "traitor"))
if (mission.CanBeStarted(server, this, Character.TeamType.None))
{
if (mission.Start(server, this, Character.TeamType.None, "traitor"))
if (mission.Start(server, this, Character.TeamType.None))
{
Missions.Add(Character.TeamType.None, mission);
return;
@@ -166,7 +184,7 @@ namespace Barotrauma
}
}
Missions.Clear();
startCountdown = 60.0f;
startCountdown = MathHelper.Lerp(server.ServerSettings.TraitorsMinRestartDelay, server.ServerSettings.TraitorsMaxRestartDelay, (float)Traitor.TraitorMission.RandomDouble());
}
}
}
@@ -178,23 +196,31 @@ namespace Barotrauma
#endif
if (GameMain.Server == null || !Missions.Any()) return "";
return string.Join("\n\n", Missions.Select(mission => mission.Value.GlobalEndMessage));
return TextManager.JoinServerMessages("\n\n", Missions.Select(mission => mission.Value.GlobalEndMessage).ToArray());
}
public static T WeightedRandom<T>(ICollection<T> collection, Func<int, int> random, Func<T, int> readSelectedWeight, Action<T, int> writeSelectedWeight, int entryWeight, int selectionWeight) where T : class
public static T WeightedRandom<T>(IList<T> collection, int startIndex, int count, Func<int, int> random, Func<T, int> readSelectedWeight, Action<T, int> writeSelectedWeight, int entryWeight, int selectionWeight) where T : class
{
var count = collection.Count;
if (count <= 0)
{
return null;
}
var maxCount = entryWeight + collection.Max(readSelectedWeight);
var totalWeight = collection.Sum(entry => maxCount - readSelectedWeight(entry));
var selected = random(totalWeight);
foreach (var entry in collection)
var maxWeight = readSelectedWeight(collection[startIndex]);
var totalWeight = entryWeight + maxWeight;
for (var i = 1; i < count; ++i)
{
var weight = readSelectedWeight(collection[startIndex + i]);
maxWeight = Math.Max(maxWeight, weight);
totalWeight += weight;
}
maxWeight += entryWeight;
totalWeight = count * maxWeight - totalWeight;
var selected = random(totalWeight);
for(var i = 0; i < count; ++i)
{
var entry = collection[startIndex + i];
var weight = readSelectedWeight(entry);
selected -= maxCount;
selected -= maxWeight;
selected += weight;
if (selected <= 0)
{
@@ -204,5 +230,10 @@ namespace Barotrauma
}
return null;
}
public static T WeightedRandom<T>(IList<T> collection, Func<int, int> random, Func<T, int> readSelectedWeight, Action<T, int> writeSelectedWeight, int entryWeight, int selectionWeight) where T : class
{
return WeightedRandom<T>(collection, 0, collection.Count, random, readSelectedWeight, writeSelectedWeight, entryWeight, selectionWeight);
}
}
}
@@ -1,5 +1,5 @@
//#define SERVER_IS_TRAITOR
//#define ALLOW_SOLO_TRAITOR
//#define ALLOW_SOLO_TRAITOR
//#define ALLOW_NONHUMANOID_TRAITOR
using System;
using Barotrauma.Networking;
@@ -7,6 +7,7 @@ using Lidgren.Network;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using Barotrauma.Extensions;
namespace Barotrauma
@@ -35,28 +36,12 @@ namespace Barotrauma
public readonly Dictionary<string, Traitor> Traitors = new Dictionary<string, Traitor>();
public delegate bool RoleFilter(Character character);
public readonly Dictionary<string, RoleFilter> Roles = new Dictionary<string, RoleFilter>();
public string StartText { get; private set; }
public string CodeWords { get; private set; }
public string CodeResponse { get; private set; }
public string EndMessage {
get
{
if (!Traitors.TryGetValue("traitor", out Traitor traitor))
{
return "";
}
if (pendingObjectives.Count <= 0)
{
if (completedObjectives.Count <= 0) return "";
return completedObjectives[completedObjectives.Count - 1].EndMessageText;
}
else
{
return pendingObjectives[0].EndMessageText;
}
}
}
public string GlobalEndMessageSuccessTextId { get; private set; }
public string GlobalEndMessageSuccessDeadTextId { get; private set; }
@@ -65,14 +50,14 @@ namespace Barotrauma
public string GlobalEndMessageFailureDeadTextId { get; private set; }
public string GlobalEndMessageFailureDetainedTextId { get; private set; }
private readonly string objectiveGoalInfoFormat = "[index]. [goalinfos]\n";
public readonly string Identifier;
public virtual IEnumerable<string> GlobalEndMessageKeys => new string[] { "[traitorname]", "[traitorgoalinfos]" };
public virtual IEnumerable<string> GlobalEndMessageValues {
get {
var isSuccess = completedObjectives.Count >= allObjectives.Count;
return new string[] {
(Traitors.TryGetValue("traitor", out var traitor) ? traitor.Character?.Name : null) ?? "(unknown)",
string.Join(", ", Traitors.Values.Select(traitor => traitor.Character?.Name ?? "(unknown)")),
(isSuccess ? completedObjectives.LastOrDefault() : pendingObjectives.FirstOrDefault())?.GoalInfos ?? ""
};
}
@@ -82,20 +67,19 @@ namespace Barotrauma
{
get
{
if (!Traitors.TryGetValue("traitor", out Traitor traitor))
if (Traitors.Any() && allObjectives.Count > 0)
{
return "";
}
if (allObjectives.Count > 0)
{
var isSuccess = completedObjectives.Count >= allObjectives.Count;
var traitorIsDead = traitor.Character.IsDead;
var traitorIsDetained = traitor.Character.LockHands;
var messageId = isSuccess
? (traitorIsDead ? GlobalEndMessageSuccessDeadTextId : traitorIsDetained ? GlobalEndMessageSuccessDetainedTextId : GlobalEndMessageSuccessTextId)
: (traitorIsDead ? GlobalEndMessageFailureDeadTextId : traitorIsDetained ? GlobalEndMessageFailureDetainedTextId : GlobalEndMessageFailureTextId);
return TextManager.FormatServerMessageWithGenderPronouns(traitor.Character?.Info?.Gender ?? Gender.None, messageId, GlobalEndMessageKeys.ToArray(), GlobalEndMessageValues.ToArray());
return TextManager.JoinServerMessages("\n",
Traitors.Values.Select(traitor =>
{
var isSuccess = completedObjectives.Count >= allObjectives.Count;
var traitorIsDead = traitor.Character.IsDead;
var traitorIsDetained = traitor.Character.LockHands;
var messageId = isSuccess
? (traitorIsDead ? GlobalEndMessageSuccessDeadTextId : traitorIsDetained ? GlobalEndMessageSuccessDetainedTextId : GlobalEndMessageSuccessTextId)
: (traitorIsDead ? GlobalEndMessageFailureDeadTextId : traitorIsDetained ? GlobalEndMessageFailureDetainedTextId : GlobalEndMessageFailureTextId);
return TextManager.FormatServerMessageWithGenderPronouns(traitor.Character?.Info?.Gender ?? Gender.None, messageId, GlobalEndMessageKeys.ToArray(), GlobalEndMessageValues.ToArray());
}).ToArray());
}
return "";
}
@@ -103,21 +87,27 @@ namespace Barotrauma
public Objective GetCurrentObjective(Traitor traitor)
{
return pendingObjectives.Count > 0 ? pendingObjectives[0] : null;
if (!Traitors.ContainsValue(traitor) || pendingObjectives.Count <= 0)
{
return null;
}
return pendingObjectives.Find(objective => objective.Roles.Contains(traitor.Role));
}
protected List<Tuple<Client, Character>> FindTraitorCandidates(GameServer server, Character.TeamType team, params string[] traitorRoles)
protected List<Tuple<Client, Character>> FindTraitorCandidates(GameServer server, Character.TeamType team, RoleFilter traitorRoleFilter)
{
var traitorCandidates = new List<Tuple<Client, Character>>();
#if SERVER_IS_TRAITOR
if (server.Character != null)
foreach (Client c in server.ConnectedClients)
{
traitorCandidates.Add(server.Character);
}
else
if (c.Character == null || c.Character.IsDead || c.Character.Removed || !traitorRoleFilter(c.Character) ||
(team != Character.TeamType.None && c.Character.TeamID != team))
{
continue;
}
#if !ALLOW_NONHUMANOID_TRAITOR
if (!c.Character.IsHumanoid) { continue; }
#endif
{
traitorCandidates.AddRange(server.ConnectedClients.FindAll(c => c.Character != null && !c.Character.IsDead && (team == Character.TeamType.None || c.Character.TeamID == team)).ConvertAll(client => Tuple.Create(client, client.Character)));
traitorCandidates.Add(Tuple.Create(c, c.Character));
}
return traitorCandidates;
}
@@ -132,73 +122,127 @@ namespace Barotrauma
return characters;
}
public virtual bool CanBeStarted(GameServer server, TraitorManager traitorManager, Character.TeamType team, params string[] traitorRoles)
{
var traitorCandidates = FindTraitorCandidates(server, team, traitorRoles);
if (traitorCandidates.Count <= 0)
{
return false;
}
var characters = FindCharacters();
#if !ALLOW_SOLO_TRAITOR
if (characters.Count < 2)
{
return false;
}
#endif
return true;
}
public virtual bool Start(GameServer server, TraitorManager traitorManager, Character.TeamType team, params string[] traitorRoles)
protected List<Tuple<string, Tuple<Client, Character>>> AssignTraitors(GameServer server, TraitorManager traitorManager, Character.TeamType team)
{
List<Character> characters = FindCharacters();
List<Tuple<Client, Character>> traitorCandidates = FindTraitorCandidates(server, team, traitorRoles);
if (traitorCandidates.Count <= 0)
{
return false;
}
#if !ALLOW_SOLO_TRAITOR
if (characters.Count < 2)
{
return false;
return null;
}
#endif
CodeWords = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
CodeResponse = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
Traitors.Clear();
foreach (var role in traitorRoles)
var roleCandidates = new Dictionary<string, HashSet<Tuple<Client, Character>>>();
foreach (var role in Roles)
{
var candidate = TraitorManager.WeightedRandom(traitorCandidates, Random, t =>
roleCandidates.Add(role.Key, new HashSet<Tuple<Client, Character>>(FindTraitorCandidates(server, team, role.Value)));
if (roleCandidates[role.Key].Count <= 0)
{
return null;
}
}
var candidateRoleCounts = new Dictionary<Tuple<Client, Character>, int>();
foreach (var candidateEntry in roleCandidates)
{
foreach (var candidate in candidateEntry.Value)
{
candidateRoleCounts[candidate] = candidateRoleCounts.TryGetValue(candidate, out var count) ? count + 1 : 1;
}
}
var unassignedRoles = new List<string>(roleCandidates.Keys);
unassignedRoles.Sort((a, b) => roleCandidates[a].Count - roleCandidates[b].Count);
var assignedCandidates = new List<Tuple<string, Tuple<Client, Character>>>();
while (unassignedRoles.Count > 0)
{
var currentRole = unassignedRoles[0];
var availableCandidates = roleCandidates[currentRole].ToList();
if (availableCandidates.Count <= 0)
{
break;
}
unassignedRoles.RemoveAt(0);
availableCandidates.Sort((a, b) => candidateRoleCounts[b] - candidateRoleCounts[a]);
unassignedRoles.Sort((a, b) => roleCandidates[a].Count - roleCandidates[b].Count);
int numCandidates = 1;
for (int i = 1; i < availableCandidates.Count && candidateRoleCounts[availableCandidates[i]] == candidateRoleCounts[availableCandidates[0]]; ++i)
{
++numCandidates;
}
var selected = TraitorManager.WeightedRandom(availableCandidates, 0, numCandidates, Random, t =>
{
var previousClient = server.FindPreviousClientData(t.Item1);
return Math.Max(
previousClient != null ? traitorManager.GetTraitorCount(previousClient) : 0,
traitorManager.GetTraitorCount(Tuple.Create(t.Item1.SteamID, t.Item1.Connection?.EndPointString ?? "")));
}, (t, c) =>
{
traitorManager.SetTraitorCount(Tuple.Create(t.Item1.SteamID, t.Item1.Connection?.EndPointString ?? ""), c);
}, 2, 3);
traitorCandidates.Remove(candidate);
}, (t, c) => { traitorManager.SetTraitorCount(Tuple.Create(t.Item1.SteamID, t.Item1.Connection?.EndPointString ?? ""), c); }, 2, 3);
var traitor = new Traitor(this, role, candidate.Item2);
Traitors.Add(role, traitor);
assignedCandidates.Add(Tuple.Create(currentRole, selected));
foreach (var candidate in roleCandidates.Values)
{
candidate.Remove(selected);
}
}
if (unassignedRoles.Count > 0)
{
return null;
}
return assignedCandidates;
}
public virtual bool CanBeStarted(GameServer server, TraitorManager traitorManager, Character.TeamType team)
{
foreach (var role in Roles)
{
var candidates = FindTraitorCandidates(server, team, role.Value);
if (candidates.Count <= 0)
{
return false;
}
}
return AssignTraitors(server, traitorManager, team) != null;
}
public virtual bool Start(GameServer server, TraitorManager traitorManager, Character.TeamType team)
{
var assignedCandidates = AssignTraitors(server, traitorManager, team);
if (assignedCandidates == null)
{
return false;
}
var messages = new Dictionary<Traitor, List<string>>();
Traitors.Clear();
foreach (var candidate in assignedCandidates)
{
var traitor = new Traitor(this, candidate.Item1, candidate.Item2.Item1.Character);
Traitors.Add(candidate.Item1, traitor);
}
CodeWords = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
CodeResponse = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
if (pendingObjectives.Count <= 0 || !pendingObjectives[0].CanBeStarted(Traitors.Values))
{
Traitors.Clear();
return false;
}
var pendingMessages = new Dictionary<Traitor, List<string>>();
pendingMessages.Clear();
foreach (var traitor in Traitors.Values)
{
messages[traitor] = new List<string>();
if (traitor.CurrentObjective == null) { continue; }
traitor.Greet(server, CodeWords, CodeResponse, message => messages[traitor].Add(message));
pendingMessages.Add(traitor, new List<string>());
}
foreach (var traitor in Traitors.Values)
{
traitor.Greet(server, CodeWords, CodeResponse, message => pendingMessages[traitor].Add(message));
}
pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessage(message, Identifier)));
pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessageBox(message, Identifier)));
messages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessage(message)));
Update(0.0f, GameMain.Server.EndGame);
messages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessageBox(message)));
Update(0.0f, () => { GameMain.Server.TraitorManager.ShouldEndRound = true; });
#if SERVER
foreach (var traitor in Traitors.Values)
{
GameServer.Log(string.Format("{0} is the traitor and the current goals are:\n{1}", traitor.Character.Name, traitor.CurrentObjective?.GoalInfos != null ? TextManager.GetServerMessage(traitor.CurrentObjective?.GoalInfos) : "(empty)"), ServerLog.MessageType.ServerMessage);
GameServer.Log($"{traitor.Character.Name} is a traitor and the current goals are:\n{(traitor.CurrentObjective?.GoalInfos != null ? TextManager.GetServerMessage(traitor.CurrentObjective?.GoalInfos) : "(empty)")}", ServerLog.MessageType.ServerMessage);
}
#endif
return true;
@@ -212,23 +256,41 @@ namespace Barotrauma
{
return;
}
if (Traitors.Values.Any(traitor => traitor.Character?.IsDead ?? true))
{
Traitors.Values.ForEach(traitor => traitor.UpdateCurrentObjective("", Identifier));
return;
}
var startedObjectives = new List<Objective>();
foreach (var traitor in Traitors.Values)
{
if (traitor.Character.IsDead)
startedObjectives.Clear();
while (pendingObjectives.Count > 0)
{
traitor.UpdateCurrentObjective("");
}
}
int previousCompletedCount = completedObjectives.Count;
int startedCount = 0;
while (pendingObjectives.Count > 0)
{
var objective = pendingObjectives[0];
if (!objective.IsStarted)
{
if (!objective.Start(Traitors["traitor"]))
var objective = GetCurrentObjective(traitor);
if (objective == null)
{
pendingObjectives.RemoveAt(0);
// No more objectives left for traitor or waiting for another traitor's objective.
break;
}
if (!objective.IsStarted)
{
if (!objective.Start(traitor))
{
//the mission fails if an objective cannot be started
if (completedObjectives.Count > 0)
{
objective.EndMessage();
}
pendingObjectives.Clear();
break;
}
startedObjectives.Add(objective);
}
objective.Update(deltaTime);
if (objective.IsCompleted)
{
pendingObjectives.Remove(objective);
completedObjectives.Add(objective);
if (pendingObjectives.Count > 0)
{
@@ -236,41 +298,19 @@ namespace Barotrauma
}
continue;
}
++startedCount;
}
objective.Update(deltaTime);
if (objective.IsCompleted)
{
pendingObjectives.RemoveAt(0);
completedObjectives.Add(objective);
if (pendingObjectives.Count > 0)
if (objective.IsStarted && !objective.CanBeCompleted)
{
objective.EndMessage();
pendingObjectives.Clear();
}
continue;
break;
}
if (!objective.CanBeCompleted)
if (pendingObjectives.Count > 0)
{
objective.EndMessage();
objective.End(true);
pendingObjectives.Clear();
}
break;
}
int completedMax = completedObjectives.Count - 1;
for (int i = previousCompletedCount; i <= completedMax; ++i)
{
var objective = completedObjectives[i];
objective.End(i < completedMax || pendingObjectives.Count > 0);
}
if (pendingObjectives.Count > 0)
{
if (startedCount > 0)
{
pendingObjectives[0].StartMessage();
startedObjectives.ForEach(objective => objective.StartMessage());
}
}
else if (completedObjectives.Count >= allObjectives.Count)
if (completedObjectives.Count >= allObjectives.Count)
{
foreach (var traitor in Traitors)
{
@@ -303,8 +343,9 @@ namespace Barotrauma
#endif
}
public TraitorMission(string startText, string globalEndMessageSuccessTextId, string globalEndMessageSuccessDeadTextId, string globalEndMessageSuccessDetainedTextId, string globalEndMessageFailureTextId, string globalEndMessageFailureDeadTextId, string globalEndMessageFailureDetainedTextId, params Objective[] objectives)
public TraitorMission(string identifier, string startText, string globalEndMessageSuccessTextId, string globalEndMessageSuccessDeadTextId, string globalEndMessageSuccessDetainedTextId, string globalEndMessageFailureTextId, string globalEndMessageFailureDeadTextId, string globalEndMessageFailureDetainedTextId, IEnumerable<KeyValuePair<string, RoleFilter>> roles, ICollection<Objective> objectives)
{
Identifier = identifier;
StartText = startText;
GlobalEndMessageSuccessTextId = globalEndMessageSuccessTextId;
GlobalEndMessageSuccessDeadTextId = globalEndMessageSuccessDeadTextId;
@@ -312,6 +353,10 @@ namespace Barotrauma
GlobalEndMessageFailureTextId = globalEndMessageFailureTextId;
GlobalEndMessageFailureDeadTextId = globalEndMessageFailureDeadTextId;
GlobalEndMessageFailureDetainedTextId = globalEndMessageFailureDetainedTextId;
foreach (var role in roles)
{
Roles.Add(role.Key, role.Value);
}
allObjectives.AddRange(objectives);
pendingObjectives.AddRange(objectives);
}
@@ -1,12 +1,12 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Xml.Linq;
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.Networking;
namespace Barotrauma {
namespace Barotrauma
{
class TraitorMissionPrefab
{
public class TraitorMissionEntry
@@ -98,6 +98,7 @@ namespace Barotrauma {
private static Dictionary<string, TargetFilter> targetFilters = new Dictionary<string, TargetFilter>()
{
{ "job", (value, character) => value.Equals(character.Info.Job.Prefab.Identifier, StringComparison.OrdinalIgnoreCase) },
{ "role", (value, character) => value.Equals(GameMain.Server.TraitorManager.GetTraitorRole(character), StringComparison.OrdinalIgnoreCase) }
};
public Traitor.Goal Instantiate()
@@ -256,7 +257,16 @@ namespace Barotrauma {
}
}
public class Objective
public abstract class ObjectiveBase
{
public HashSet<string> Roles { get; } = new HashSet<string>();
public abstract void InstantiateGoals();
public abstract Traitor.Objective Instantiate(IEnumerable<string> roles);
}
protected class Objective : ObjectiveBase
{
public string InfoText { get; internal set; }
public string StartMessageTextId { get; internal set; }
@@ -271,16 +281,24 @@ namespace Barotrauma {
public readonly List<Goal> Goals = new List<Goal>();
public Traitor.Objective Instantiate()
private List<Traitor.Goal> goalInstances = null;
public override void InstantiateGoals()
{
var result = new Traitor.Objective(InfoText, ShuffleGoalsCount, Goals.ConvertAll(goal => {
goalInstances = Goals.ConvertAll(goal =>
{
var instance = goal.Instantiate();
if (instance == null)
{
GameServer.Log($"Failed to instantiate goal \"{goal.Type}\".", ServerLog.MessageType.Error);
}
return instance;
}).FindAll(goal => goal != null).ToArray());
}).FindAll(goal => goal != null);
}
public override Traitor.Objective Instantiate(IEnumerable<string> roles)
{
var result = new Traitor.Objective(InfoText, ShuffleGoalsCount, roles.ToArray(), goalInstances);
if (StartMessageTextId != null)
{
result.StartMessageTextId = StartMessageTextId;
@@ -316,14 +334,43 @@ namespace Barotrauma {
return result;
}
}
/*
public class Role
protected class WaitObjective : ObjectiveBase
{
public string Job;
private Traitor.GoalWaitForTraitors sharedGoal;
public override void InstantiateGoals()
{
sharedGoal = new Traitor.GoalWaitForTraitors(Roles.Count);
}
public override Traitor.Objective Instantiate(IEnumerable<string> roles)
{
return new Traitor.Objective("TraitorObjectiveInfoTextWaitForOtherTraitors", -1, roles.ToArray(), new[] { sharedGoal });
}
public WaitObjective(ICollection<string> roles)
{
Roles.UnionWith(roles);
}
}
public class Role
{
public readonly Traitor.TraitorMission.RoleFilter Filter;
public Role(IEnumerable<Traitor.TraitorMission.RoleFilter> filters)
{
Filter = character => filters.All(filter => filter(character));
}
public Role()
{
Filter = character => true;
}
}
public readonly Dictionary<string, Role> Roles = new Dictionary<string, Role>();
*/
public readonly string Identifier;
public readonly string StartText;
public readonly string EndMessageSuccessText;
@@ -333,11 +380,43 @@ namespace Barotrauma {
public readonly string EndMessageFailureDeadText;
public readonly string EndMessageFailureDetainedText;
public readonly List<Objective> Objectives = new List<Objective>();
public readonly List<ObjectiveBase> Objectives = new List<ObjectiveBase>();
public Traitor.TraitorMission Instantiate()
{
var objectivesWithSync = new List<ObjectiveBase>();
var objectivesCount = Objectives.Count;
if (objectivesCount > 0)
{
var pendingRoles = new HashSet<string>();
var pendingCount = 1;
objectivesWithSync.Add(Objectives[0]);
pendingRoles.UnionWith(Objectives[0].Roles);
for (var i = 1; i < objectivesCount; ++i)
{
var objective = Objectives[i];
if (pendingRoles.IsSupersetOf(objective.Roles))
{
if (pendingCount > 1)
{
objectivesWithSync.Add(new WaitObjective(objective.Roles));
}
pendingRoles.Clear();
pendingCount = 0;
}
objectivesWithSync.Add(objective);
pendingRoles.UnionWith(objective.Roles);
++pendingCount;
}
if (pendingCount > 1 && pendingRoles.IsSubsetOf(Roles.Keys))
{
// TODO: If last objective includes only one traitor, other traitors will get the wrong end message.
objectivesWithSync.Add(new WaitObjective(Roles.Keys));
}
}
return new Traitor.TraitorMission(
Identifier,
StartText ?? "TraitorMissionStartMessage",
EndMessageSuccessText ?? "TraitorObjectiveEndMessageSuccess",
EndMessageSuccessDeadText ?? "TraitorObjectiveEndMessageSuccessDead",
@@ -345,7 +424,12 @@ namespace Barotrauma {
EndMessageFailureText ?? "TraitorObjectiveEndMessageFailure",
EndMessageFailureDeadText ?? "TraitorObjectiveEndMessageFailureDead",
EndMessageFailureDetainedText ?? "TraitorObjectiveEndMessageFailureDetained",
Objectives.ConvertAll(objective => objective.Instantiate()).ToArray());
Roles.ToDictionary(kv => kv.Key, kv => kv.Value.Filter),
objectivesWithSync.SelectMany(objective =>
{
objective.InstantiateGoals();
return objective.Roles.Select(role => objective.Instantiate(new[] { role }));
}).ToArray());
}
protected Goal LoadGoal(XElement goalRoot)
@@ -354,10 +438,22 @@ namespace Barotrauma {
return new Goal(goalType, goalRoot);
}
protected Objective LoadObjective(XElement objectiveRoot)
{
var result = new Objective();
result.ShuffleGoalsCount = objectiveRoot.GetAttributeInt("shuffleGoalsCount", -1);
protected Objective LoadObjective(XElement objectiveRoot, string[] allRoles)
{
var allRolesSet = new HashSet<string>(allRoles);
var result = new Objective
{
ShuffleGoalsCount = objectiveRoot.GetAttributeInt("shuffleGoalsCount", -1)
};
var objectiveRoles = objectiveRoot.GetAttributeStringArray("roles", allRoles);
if (!allRolesSet.IsSupersetOf(objectiveRoles))
{
var unrecognized = new HashSet<string>(objectiveRoles);
unrecognized.ExceptWith(allRoles);
GameServer.Log($"Undefined role(s) \"{string.Join(", ", unrecognized)}\" set for Objective.", ServerLog.MessageType.Error);
}
result.Roles.UnionWith(allRolesSet.Intersect(objectiveRoles));
foreach (var element in objectiveRoot.Elements())
{
using (var checker = new AttributeChecker(element))
@@ -410,7 +506,7 @@ namespace Barotrauma {
break;
}
default:
GameServer.Log($"Unrecognized element \"{element.Name}\"under Objective.", ServerLog.MessageType.Error);
GameServer.Log($"Unrecognized element \"{element.Name}\" under Objective.", ServerLog.MessageType.Error);
break;
}
}
@@ -418,6 +514,18 @@ namespace Barotrauma {
return result;
}
protected Role LoadRole(XElement roleRoot)
{
var filters = new List<Traitor.TraitorMission.RoleFilter>();
var jobs = roleRoot.GetAttributeStringArray("jobs", null);
if (jobs != null)
{
var jobsSet = new HashSet<string>(jobs.Select(job => job.ToLower(CultureInfo.InvariantCulture)));
filters.Add(character => character.Info?.Job != null && jobsSet.Contains(character.Info.Job.Name.ToLower(CultureInfo.InvariantCulture)));
}
return new Role(filters);
}
public TraitorMissionPrefab(XElement missionRoot)
{
Identifier = missionRoot.GetAttributeString("identifier", null);
@@ -427,6 +535,27 @@ namespace Barotrauma {
{
switch (element.Name.ToString().ToLowerInvariant())
{
case "role":
checker.Required("id");
checker.Optional("jobs");
Roles.Add(element.GetAttributeString("id", null), LoadRole(element));
break;
}
}
}
if (!Roles.Any())
{
Roles.Add("traitor", new Role());
}
foreach (var element in missionRoot.Elements())
{
using (var checker = new AttributeChecker(element))
{
switch (element.Name.ToString().ToLowerInvariant())
{
case "role":
// handled above
break;
case "startinfotext":
checker.Required("id");
StartText = element.GetAttributeString("id", null);
@@ -457,7 +586,7 @@ namespace Barotrauma {
break;
case "objective":
{
var objective = LoadObjective(element);
var objective = LoadObjective(element, Roles.Keys.ToArray());
if (objective != null)
{
Objectives.Add(objective);