(d9829ac) v0.9.4.0

This commit is contained in:
Regalis
2019-10-24 18:05:42 +02:00
parent 9aa12bcac2
commit b39922a074
319 changed files with 12516 additions and 6815 deletions
@@ -10,30 +10,26 @@ namespace Barotrauma.SpriteDeformations
/// 0 = no falloff, the entire sprite is stretched
/// 1 = stretching the center of the sprite has no effect at the edges
/// </summary>
[Serialize(0.0f, true), Editable(MinValueFloat = 0.0f, MaxValueFloat = 1.0f,
ToolTip = "0 = no falloff, the entire sprite is stretched, 1 = stretching the center of the sprite has no effect at the edges.")]
[Serialize(0.0f, true, description: "0 = no falloff, the entire sprite is stretched, 1 = stretching the center of the sprite has no effect at the edges."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 1.0f)]
public float Falloff { get; set; }
/// <summary>
/// Maximum stretch per vertex (1 = the size of the sprite)
/// </summary>
[Serialize(1.0f, true), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f,
ToolTip = "Maximum stretch per vertex (1 = the size of the sprite)")]
[Serialize(1.0f, true, description: "Maximum stretch per vertex (1 = the size of the sprite)"), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
public float MaxDeformation { get; set; }
/// <summary>
/// How fast the sprite reacts to being stretched
/// </summary>
[Serialize(1.0f, true), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f,
ToolTip = "How fast the sprite reacts to being stretched")]
[Serialize(1.0f, true, description: "How fast the sprite reacts to being stretched"), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
public float ReactionSpeed { get; set; }
/// <summary>
/// How fast the sprite returns back to normal after stretching ends
/// </summary>
[Serialize(0.1f, true), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f,
ToolTip = "How fast the sprite returns back to normal after stretching ends")]
[Serialize(0.1f, true, description: "How fast the sprite returns back to normal after stretching ends"), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
public float RecoverSpeed { get; set; }
public PositionalDeformationParams(XElement element) : base(element)
@@ -52,7 +48,7 @@ namespace Barotrauma.SpriteDeformations
public ReactionType Type;
private PositionalDeformationParams positionalDeformationParams => DeformationParams as PositionalDeformationParams;
private PositionalDeformationParams positionalDeformationParams => Params as PositionalDeformationParams;
public PositionalDeformation(XElement element) : base(element, new PositionalDeformationParams(element))
{