(d9829ac) v0.9.4.0
This commit is contained in:
@@ -242,16 +242,16 @@ namespace Barotrauma
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//empty guiframe as a separator
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform) { AbsoluteOffset = new Point(0, TopPanel.Rect.Height) }, style: null);
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var itemCountText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("Items"));
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var itemCount = new GUITextBlock(new RectTransform(Vector2.One, itemCountText.RectTransform), "", textAlignment: Alignment.TopRight);
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var itemCountText = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("Items"));
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var itemCount = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1.0f), itemCountText.RectTransform, Anchor.TopRight, Pivot.TopLeft), "", textAlignment: Alignment.TopRight);
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itemCount.TextGetter = () =>
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{
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itemCount.TextColor = ToolBox.GradientLerp(Item.ItemList.Count / 5000.0f, Color.LightGreen, Color.Yellow, Color.Red);
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return Item.ItemList.Count.ToString();
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};
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var structureCountText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("Structures"));
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var structureCount = new GUITextBlock(new RectTransform(Vector2.One, structureCountText.RectTransform), "", textAlignment: Alignment.TopRight);
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var structureCountText = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("Structures"));
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var structureCount = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1.0f), structureCountText.RectTransform, Anchor.TopRight, Pivot.TopLeft), "", textAlignment: Alignment.TopRight);
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structureCount.TextGetter = () =>
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{
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int count = (MapEntity.mapEntityList.Count - Item.ItemList.Count - Hull.hullList.Count - WayPoint.WayPointList.Count - Gap.GapList.Count);
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@@ -259,13 +259,43 @@ namespace Barotrauma
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return count.ToString();
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};
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var wallCountText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("Walls"));
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var wallCount = new GUITextBlock(new RectTransform(Vector2.One, wallCountText.RectTransform), "", textAlignment: Alignment.TopRight);
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var wallCountText = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("Walls"));
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var wallCount = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1.0f), wallCountText.RectTransform, Anchor.TopRight, Pivot.TopLeft), "", textAlignment: Alignment.TopRight);
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wallCount.TextGetter = () =>
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{
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wallCount.TextColor = ToolBox.GradientLerp(Structure.WallList.Count / 500.0f, Color.LightGreen, Color.Yellow, Color.Red);
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return Structure.WallList.Count.ToString();
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};
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var lightCountText = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("SubEditorLights"));
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var lightCount = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1.0f), lightCountText.RectTransform, Anchor.TopRight, Pivot.TopLeft), "", textAlignment: Alignment.TopRight);
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lightCount.TextGetter = () =>
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{
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int disabledItemLightCount = 0;
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foreach (Item item in Item.ItemList)
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{
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if (item.ParentInventory == null) { continue; }
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disabledItemLightCount += item.GetComponents<LightComponent>().Count();
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}
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int count = GameMain.LightManager.Lights.Count() - disabledItemLightCount;
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lightCount.TextColor = ToolBox.GradientLerp(count / 250.0f, Color.LightGreen, Color.Yellow, Color.Red);
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return count.ToString();
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};
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var shadowCastingLightCountText = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("SubEditorShadowCastingLights"));
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var shadowCastingLightCount = new GUITextBlock(new RectTransform(new Vector2(0.33f, 1.0f), shadowCastingLightCountText.RectTransform, Anchor.TopRight, Pivot.TopLeft), "", textAlignment: Alignment.TopRight);
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shadowCastingLightCount.TextGetter = () =>
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{
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int disabledItemLightCount = 0;
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foreach (Item item in Item.ItemList)
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{
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if (item.ParentInventory == null) { continue; }
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disabledItemLightCount += item.GetComponents<LightComponent>().Count();
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}
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int count = GameMain.LightManager.Lights.Count(l => l.CastShadows) - disabledItemLightCount;
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shadowCastingLightCount.TextColor = ToolBox.GradientLerp(count / 60.0f, Color.LightGreen, Color.Yellow, Color.Red);
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return count.ToString();
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};
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GUITextBlock.AutoScaleAndNormalize(paddedLeftPanel.Children.Where(c => c is GUITextBlock).Cast<GUITextBlock>());
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hullVolumeFrame = new GUIFrame(new RectTransform(new Vector2(0.15f, 2.0f), TopPanel.RectTransform, Anchor.BottomLeft, Pivot.TopLeft, minSize: new Point(300, 85)) { AbsoluteOffset = new Point(LeftPanel.Rect.Width, 0) }, "GUIToolTip")
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{
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@@ -855,7 +885,7 @@ namespace Barotrauma
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{
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if (dummyCharacter != null) RemoveDummyCharacter();
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dummyCharacter = Character.Create(Character.HumanConfigFile, Vector2.Zero, "", hasAi: false);
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dummyCharacter = Character.Create(Character.HumanSpeciesName, Vector2.Zero, "", hasAi: false);
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//make space for the entity menu
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for (int i = 0; i < dummyCharacter.Inventory.SlotPositions.Length; i++)
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@@ -1037,8 +1067,6 @@ namespace Barotrauma
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ChangeSubDescription(textBox, text);
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return true;
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};
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descriptionBox.Text = Submarine.MainSub == null ? "" : Submarine.MainSub.Description;
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submarineDescriptionCharacterCount.Text = descriptionBox.Text.Length + " / " + submarineDescriptionLimit;
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var crewSizeArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.03f), leftColumn.RectTransform), isHorizontal: true) { AbsoluteSpacing = 5 };
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@@ -1256,7 +1284,10 @@ namespace Barotrauma
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{
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OnClicked = SaveSub
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};
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paddedSaveFrame.Recalculate();
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leftColumn.Recalculate();
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descriptionBox.Text = Submarine.MainSub == null ? "" : Submarine.MainSub.Description;
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submarineDescriptionCharacterCount.Text = descriptionBox.Text.Length + " / " + submarineDescriptionLimit;
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}
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@@ -2258,7 +2289,7 @@ namespace Barotrauma
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me.IsHighlighted = false;
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}
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if (WiringMode && dummyCharacter.SelectedConstruction==null)
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if (WiringMode && dummyCharacter.SelectedConstruction == null)
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{
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List<Wire> wires = new List<Wire>();
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foreach (Item item in Item.ItemList)
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@@ -2269,8 +2300,29 @@ namespace Barotrauma
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Wire.UpdateEditing(wires);
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}
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if (dummyCharacter.SelectedConstruction==null || dummyCharacter.SelectedConstruction.GetComponent<Pickable>() != null)
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if (dummyCharacter.SelectedConstruction == null ||
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dummyCharacter.SelectedConstruction.GetComponent<Pickable>() != null)
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{
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if (WiringMode && (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift) || PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.Right)))
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{
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Wire equippedWire =
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Character.Controlled?.SelectedItems[0]?.GetComponent<Wire>() ??
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Character.Controlled?.SelectedItems[1]?.GetComponent<Wire>();
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if (equippedWire != null && equippedWire.GetNodes().Count > 0)
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{
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Vector2 lastNode = equippedWire.GetNodes().Last();
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if (equippedWire.Item.Submarine != null)
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{
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lastNode += equippedWire.Item.Submarine.HiddenSubPosition + equippedWire.Item.Submarine.Position;
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}
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dummyCharacter.CursorPosition =
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Math.Abs(dummyCharacter.CursorPosition.X - lastNode.X) < Math.Abs(dummyCharacter.CursorPosition.Y - lastNode.Y) ?
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new Vector2(lastNode.X, dummyCharacter.CursorPosition.Y) :
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dummyCharacter.CursorPosition = new Vector2(dummyCharacter.CursorPosition.X, lastNode.Y);
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}
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}
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Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition);
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foreach (Limb limb in dummyCharacter.AnimController.Limbs)
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{
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@@ -2403,10 +2455,13 @@ namespace Barotrauma
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Submarine.DrawBack(spriteBatch, editing: true);
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, transformMatrix: cam.Transform);
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Submarine.DrawDamageable(spriteBatch, null, editing: true);
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, transformMatrix: cam.Transform);
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Submarine.DrawFront(spriteBatch, editing: true);
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if (!CharacterMode && !WiringMode && GUI.MouseOn == null)
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{
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MapEntityPrefab.Selected?.DrawPlacing(spriteBatch, cam);
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