(d9829ac) v0.9.4.0
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@@ -271,11 +271,14 @@ namespace Barotrauma.Items.Components
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Rectangle slotRect = outputContainer.Inventory.slots[0].Rect;
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(
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slotRect.X, slotRect.Y + (int)(slotRect.Height * (1.0f - progressState)),
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slotRect.Width, (int)(slotRect.Height * progressState)),
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Color.Green * 0.5f, isFilled: true);
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if (fabricatedItem != null)
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{
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(
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slotRect.X, slotRect.Y + (int)(slotRect.Height * (1.0f - progressState)),
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slotRect.Width, (int)(slotRect.Height * progressState)),
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Color.Green * 0.5f, isFilled: true);
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}
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itemIcon.Draw(
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spriteBatch,
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