(d9829ac) v0.9.4.0
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@@ -113,7 +113,7 @@ namespace Barotrauma.Items.Components
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if (spriteIndex >= propellerSprite.FrameCount) spriteIndex = 0.0f;
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}
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public void Draw(SpriteBatch spriteBatch, bool editing)
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
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{
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if (propellerSprite != null)
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{
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