(d9829ac) v0.9.4.0
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@@ -1,17 +1,18 @@
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using Barotrauma.Networking;
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namespace Barotrauma
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namespace Barotrauma
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{
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partial class Mission
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{
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partial void ShowMessageProjSpecific(int index)
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{
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if (index >= Headers.Count && index >= Messages.Count) return;
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if (index >= Headers.Count && index >= Messages.Count) { return; }
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string header = index < Headers.Count ? Headers[index] : "";
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string message = index < Messages.Count ? Messages[index] : "";
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new GUIMessageBox(header, message);
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new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon)
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{
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IconColor = Prefab.IconColor
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};
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}
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}
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}
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@@ -9,8 +9,9 @@ namespace Barotrauma
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{
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if (mission == null) return;
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new GUIMessageBox(mission.Name, mission.Description, new Vector2(0.25f, 0.0f), new Point(400, 200))
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new GUIMessageBox(mission.Name, mission.Description, new string[0], type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon)
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{
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IconColor = mission.Prefab.IconColor,
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UserData = "missionstartmessage"
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};
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}
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@@ -0,0 +1,33 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class MissionPrefab
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{
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public Sprite Icon
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{
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get;
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private set;
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}
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public Color IconColor
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{
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get;
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private set;
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}
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partial void InitProjSpecific(XElement element)
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "icon") { continue; }
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Icon = new Sprite(subElement);
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IconColor = subElement.GetAttributeColor("color", Color.White);
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}
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}
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}
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}
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