(d9829ac) v0.9.4.0
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@@ -369,12 +369,12 @@ namespace Barotrauma
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LimbJoints.ForEach(j => j.UpdateDeformations(deltaTime));
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foreach (var deformation in SpriteDeformations)
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{
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if (character.IsDead && deformation.DeformationParams.StopWhenHostIsDead) { continue; }
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if (deformation.DeformationParams.UseMovementSine)
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if (character.IsDead && deformation.Params.StopWhenHostIsDead) { continue; }
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if (deformation.Params.UseMovementSine)
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{
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if (this is AnimController animator)
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{
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deformation.Phase = MathUtils.WrapAngleTwoPi(animator.WalkPos * deformation.DeformationParams.Frequency + MathHelper.Pi * deformation.DeformationParams.SineOffset);
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deformation.Phase = MathUtils.WrapAngleTwoPi(animator.WalkPos * deformation.Params.Frequency + MathHelper.Pi * deformation.Params.SineOffset);
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}
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}
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else
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