(d9829ac) v0.9.4.0
This commit is contained in:
@@ -45,9 +45,6 @@ namespace Barotrauma
|
||||
case AIState.Eat:
|
||||
stateColor = Color.Brown;
|
||||
break;
|
||||
case AIState.GoTo:
|
||||
stateColor = Color.Magenta;
|
||||
break;
|
||||
}
|
||||
GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 80.0f, State.ToString(), stateColor, Color.Black);
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Barotrauma
|
||||
{
|
||||
/*if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
|
||||
{
|
||||
CurrentOrder = Order.PrefabList.Find(o => o.AITag == "dismissed");
|
||||
CurrentOrder = Order.GetPrefab("dismissed");
|
||||
objectiveManager.SetOrder(CurrentOrder, "", null);
|
||||
GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder, null, null);
|
||||
}*/
|
||||
|
||||
Reference in New Issue
Block a user