(d9829ac) v0.9.4.0

This commit is contained in:
Regalis
2019-10-24 18:05:42 +02:00
parent 9aa12bcac2
commit b39922a074
319 changed files with 12516 additions and 6815 deletions
@@ -45,9 +45,6 @@ namespace Barotrauma
case AIState.Eat:
stateColor = Color.Brown;
break;
case AIState.GoTo:
stateColor = Color.Magenta;
break;
}
GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 80.0f, State.ToString(), stateColor, Color.Black);
@@ -10,7 +10,7 @@ namespace Barotrauma
{
/*if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
{
CurrentOrder = Order.PrefabList.Find(o => o.AITag == "dismissed");
CurrentOrder = Order.GetPrefab("dismissed");
objectiveManager.SetOrder(CurrentOrder, "", null);
GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder, null, null);
}*/