Fixing stuff part 1

This commit is contained in:
Evil Factory
2022-04-08 16:08:59 -03:00
parent f6241048c0
commit b37fd8d9c9
13 changed files with 27 additions and 171 deletions
@@ -11,13 +11,13 @@ namespace Barotrauma.Items.Components
private readonly struct EventData : IEventData
{
public readonly CustomInterfaceElement BtnElement;
public EventData(CustomInterfaceElement btnElement)
{
BtnElement = btnElement;
}
}
class CustomInterfaceElement : ISerializableEntity
{
public bool ContinuousSignal;
@@ -141,8 +141,8 @@ namespace Barotrauma.Items.Components
public override bool RecreateGUIOnResolutionChange => true;
public readonly List<CustomInterfaceElement> customInterfaceElementList = new List<CustomInterfaceElement>();
private readonly List<CustomInterfaceElement> customInterfaceElementList = new List<CustomInterfaceElement>();
public CustomInterface(Item item, ContentXElement element)
: base(item, element)
{
@@ -260,8 +260,8 @@ namespace Barotrauma.Items.Components
partial void UpdateSignalsProjSpecific();
partial void InitProjSpecific();
partial void InitProjSpecific();
private void ButtonClicked(CustomInterfaceElement btnElement)
{
if (btnElement == null) return;
@@ -342,4 +342,4 @@ namespace Barotrauma.Items.Components
return base.Save(parentElement);
}
}
}
}