Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
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@@ -165,8 +165,8 @@ namespace Barotrauma
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try
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{
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targetDir = message.ReadBoolean();
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targetMovement.X = message.ReadRangedSingle(-10.0f, 10.0f, 8);
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targetMovement.Y = message.ReadRangedSingle(-10.0f, 10.0f, 8);
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targetMovement.X = message.ReadRangedSingle(-10.0f, 10.0f, 16);
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targetMovement.Y = message.ReadRangedSingle(-10.0f, 10.0f, 16);
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}
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catch
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@@ -236,7 +236,7 @@ namespace Barotrauma
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catch { return; }
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//error
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AnimController.RefLimb.body.TargetPosition = pos;
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AnimController.RefLimb.body.TargetVelocity = vel;
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