Attacks can apply a force to the target (i.e. monsters can throw characters around)
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@@ -24,6 +24,6 @@ namespace Barotrauma
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get;
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}
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AttackResult AddDamage(IDamageable attacker, Vector2 position, Attack attack, float deltaTime, bool playSound=true);
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AttackResult AddDamage(IDamageable attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound=true);
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}
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}
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